Difference between revisions of "Arbelletia (world)"
| Line 86: | Line 86: | ||
{{Sources | {{Sources | ||
|S1= [[Dale L. Kemper]]. ''[[Ares Magazine]], Special Edition #2'' ([[TSR]], 1983) ([[rimward]] subsectors) | |S1= [[Dale L. Kemper]]. ''[[Ares Magazine]], Special Edition #2'' ([[TSR]], 1983) ([[rimward]] subsectors) | ||
| − | |S2= {{Ludography cite|name= Zhodani |version=Classic Traveller|page=IFC}} (sector named but no further data) | + | |S2= {{Ludography cite|name= Zhodani |version=Classic Traveller|page=IFC}} (sector named and subsector depicted but no further data) |
|S3= {{Ludography cite|name= Traveller Chronicle 02 |page=3-10|article=The Far Frontiers}} ([[Traveller The New Era|TNE-era]] [[Antideluvia Subsector]]) | |S3= {{Ludography cite|name= Traveller Chronicle 02 |page=3-10|article=The Far Frontiers}} ([[Traveller The New Era|TNE-era]] [[Antideluvia Subsector]]) | ||
| + | |S4= [[David L. Pulver]]. ''[[GURPS Traveller: Alien Races 1]]'', ([[Steve Jackson Games]], 1998), Pages 5-63. (the [[Zhodani]]) | ||
| + | |S5= [[Don McKinney]]. ''[[Mongoose Traveller: Zhodani]]'', ([[Mongoose Traveller]], 2011), 188 pages. (the [[Zhodani]]) | ||
}} | }} | ||
| − | {{LE|Era: Milieu 1116|Zhodani}} | + | {{LE|T5 Second Survey worlds|Era: Milieu 1116|Zhodani}} |
Revision as of 23:17, 15 May 2024
| Arbelletia/Antideluvia (Far Frontiers 0228) | |||||||||||||||||||||||||
| Classic Era (1116) | C435435-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Arbelletia is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Salinaikin Concordance in the Antideluvia Subsector of Far Frontiers Sector.
Description (Astrography & Planetology)
Arbelletia has a solitary primary star.
- It is a yellow main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x1 planetoid belt.
- x1 gas giant.
Mainworld Data
Mainworld Size (S)
Arbelletia is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)
Arbelletia has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Arbelletia has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)
During the early 700s Arbelletia, like many other worlds within the subsector, became increasingly fearful of annexation into the Zhodani Consulate. The leaders of planets across the region came together in a council, which convened on Acropolis, and after deliberation that lasted months ratified the declaration of the Salinaikin Concordance. It guaranteed mutual assistance and support in the event of outside aggression and served to halt the slow expansion of the Consulate.
(Chart sourced from Traveller Map)
By the mid 700s the state was extant and expanding. Worlds continued to join, and by the early 1000s it had reached its present size.
- The Concordance was named for Kalel Escott Salinaikin, its chief architect.
World Starport (St)
Arbelletia has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
Arbelletia has a population of 30,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)
Arbelletia possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)
Arbelletia is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
World Law (L)
Arbelletia has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
World Culture
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
World Timeline
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Dale L. Kemper. Ares Magazine, Special Edition #2 (TSR, 1983) (rimward subsectors)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named and subsector depicted but no further data)
- Kevin Knight. "The Far Frontiers." Traveller Chronicle 02 (1993): 3-10. (TNE-era Antideluvia Subsector)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com
