Drawmij (world)
Drawmij/Antideluvia (Far Frontiers 0125) | |||||||||||||||||||||||||
Classic Era (1116) | E569955-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G9 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Drawmij is a high-population, pre-rich world with a billion or more sophonts in population size.
- It lacks adequate resources to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Salinaikin Concordance in the Antideluvia Subsector of Far Frontiers Sector.
- This world is also known as Sinbad's Bane.
Description (Astrography & Planetology)[edit]
Drawmij has a solitary primary star.
- It is a yellow main sequence.
Monostellar System[edit]
Drawmij Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Drawmij G9 V
Primary Main Sequence 0.9 5270 - 5380 0.69159 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.004 0.069 0.81 - 1.44 0.4 4 Orbit # * * 3 1 5 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Drawmij is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Drawmij has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Drawmij has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
During the early 700s Drawmij, like many other worlds within the subsector, became increasingly fearful of annexation into the Zhodani Consulate. The leaders of planets across the region came together in a council, which convened on Acropolis, and after deliberation that lasted months ratified the declaration of the Salinaikin Concordance. It guaranteed mutual assistance and support in the event of outside aggression and served to halt the slow expansion of the Consulate.
(Chart sourced from Traveller Map)
By the mid 700s the state was extant and expanding. Worlds continued to join, and by the early 1000s it had reached its present size.
- The Concordance was named for Kalel Escott Salinaikin, its chief architect.
World Starport (St)[edit]
Drawmij has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Drawmij has a population of 9,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Technology Level (T)[edit]
Drawmij possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Drawmij is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Drawmij has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: B (abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: 8 (generally available)
- Efficiency: -3 (poor)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: 7 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 3 (somewhat typical)
- Symbols: 5 (concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
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- Dale L. Kemper. Ares Magazine, Special Edition #2 (TSR, 1983) (rimward subsectors)
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named and subsector depicted but no further data)
- Kevin Knight. "The Far Frontiers." Traveller Chronicle 02 (1993): 3-10. (TNE-era Antideluvia Subsector)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com