Neekatul' Subsector
| Neekatul' Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Ruupiin | |||||
| Capital | TBD | |||||
| Number of Systems | 28 | |||||
| Majority Control | Two Thousand Worlds - 100% | |||||
Neekatul' Subsector is located in the core-trailing corner of Ruupiin Sector and is entirely within the Two Thousand Worlds.
Description (Specifications)[edit]
No information yet available.
Subsector Summary: 1105[edit]
No information yet available.
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:
- This subsector sits at one edge of a region of lower stellar density than is typical for much of the Two Thousand Worlds, presaging the Lesser Rift just a few more parsecs to coreward. One effect of this lower density is that very few systems here are part of the Kirur Main, which instead passes to spinward and rimward.
- No further information yet available.
World Listing: 1105[edit]
The following systems and worlds can be found within this area:
History & Background (Dossier)[edit]
- The history of this subsector is almost entirely tied up in the history of the K'kree. Other than the slightly attenuated waves of radiation and energetic particles from Tareeirii which passed through nearly three million years ago, the worlds here have been largely undisturbed. Reaching into the subsector was difficult for the early K'kree Crusade, limited as it was to Jump-1. Only the advent of Jump-2 gave access to most of the worlds here.
- While some worlds harbored life, none rose to the level of sentience by the time the K'kree arrived. Several worlds would become Kiruforming laboratories, subjected to various bombardments and biological experiments. Several worlds here may still be experiments in progress, isolated from common ship traffic somewhat.
Polity Listing: 1105[edit]
The following polities can be found within this subsector:
- Two Thousand Worlds (K'kree powers)
- Non-Aligned Powers (World-States)
- None
- Other Powers
- None
Native Sophonts (NILs): 1105[edit]
If any (sophont species) are native to this subsector, their traces have been so completely wiped away by time and the K'kree that it is impossible to detect their remains.
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- None
- Non-Human Races
- K'kree (Major Race)
- Girug'kagh: Particularly at Ik'ka (Ruupiin 2908), where they are 50% of the population.
- Rak'kagh: At Ik'ka (Ruupiin 2908), where they are 50% of the population.
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
- !kee: The common language used by K'kree throughout the Two Thousand Worlds.
- Raxkiir: A language developed by clients of the K'kree, a heavily derived variant of !kee suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the Two Thousand Worlds.
Major Historical Events Timeline: 1105[edit]
These are some of the more important historical events that have affected this area:
- No further information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), TBD. (named but no further data)
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), 122. (named but no further data)
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), 53.
- Author & Contributor: Jim Kundert
- Format: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science