Imkha (world)
| Imkha/Gakhir (Arzul 0116) | |||||||||||||||||||||||||
| Classic Era (1116) | C547420-6
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M6 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Imkha is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Hhkar Sphere in the Gakhir Subsector of Arzul Sector.
- This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
The Hhkar have established a military base in this system.
Stellar Data[edit]
History & Background (Dossier)[edit]
The Hegemony of Lorean has permitted the Hhkar to establish outposts and resource extraction facilities here and in the Kulirzir system, with the thin "strip" of space containing them officially recognised as part of the Hhkar Sphere.
World Starport (St)[edit]
Imkha has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Imkha has a population of 30,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population consists of Hhkar.
World Languages[edit]
The dominant language is Hhraki, also known as Hhkarn to humans.
World Technology Level (TL)[edit]
Imkha possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)[edit]
Imkha is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to draft the policies voted upon. Leadership of the government and all members of the bureaucracy are determined by the voting population.
World Law (L)[edit]
Imkha has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Culture[edit]
Hhkar society is centered on the ssaaahk, a group of Hhkar with common physical characteristics. Every Hhkar places the needs of his ssaaahk above his own, and obeys without question the orders from the ssaaahk patriarch. Conflict between groups is common, but the interstellar Hhkar government imposes rules and limits on such feuding.
Trade[edit]
Hhkar products are incredibly durable, because their equipment has very few moving parts; most movement is provided by magnetics, which is the basis of much Hhkar technology. However, Humans and Vargr often find these products undesirable, since they tend to be very heavy and look unusual. Menderes Corporation has contracted with the Hhkar to make products more compatible with their Human and Vargr customers in the wider Julian Protectorate. Hhkar gauss weapons are in particularly high demand.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -50,000: For reasons unknown, the Hhkar leave their homeworld using ramscoop-equipped vessels and colonize Skkyhrk (which will be known to Vargr as Urinir) and other nearby planets.
- -10,000: Again for unknown reasons, Hhkar migrate away from Skkyhrk.
- -222: The Hhkar return to the region in a great migration, attacking the Vargr society present on Urinir.
- Over the next 500 years, the Hhkar expand their sphere of occupied worlds.
- (175 to 191): Julian War; the region unites to fight off the Third Imperium as it attempts to incorporate Amdukan, Mendan and Meshan sectors by force.
- 377: Commodore David Lindquist of the Julian Protectorate Star Legion almost defeats a Hhkar force at Kargar. The Hhkar are so impressed by Lindquist's tenacity and cleverness that he is given an honorable execution, and the Hhkar withdraw from the system in spite of their victory.
- Early 600s: After centuries of increasingly common peaceful (if wary) interaction, the Hhkar Sphere joins the Julian Protectorate.
- 822-835: Much of Arzul Sector is conquered by the Arzula.
- 835-860s: The Blighted War drains the Arzula's nascent Hegemony as it tries to conquer five subsectors.
- 864: The Hegemony of Lorean is founded, starting out as a 'trade and aid' group of interstellar traders centred on a cluster of high-population systems dominating Mycocona Subsector.
- The great success of this trade coalition leads to a sharp rise of economic and then military power.
- 933-936: The defection of the Damlaer Union from the Julian Protectorate to the Hegemony leads to the Lorean Strikes. Failed military action leads to a major political crisis within the Protectorate.
- 942: The Protectorate and the Hegemony formally sign the Treaty of Var-Inaka (restricting naval basing) and the Julian Concord, incorporating the Hegemony into the Julian Protectorate.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Periodical: Challenge49
- Periodical: Challenge52 in Article: "Contact Hhkar"
- GURPS Traveller: Alien Races 4
- External Link: Skkyhrk WriteUp on Zhodani Base
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com