Getin (world)
| Getin/H'vik-Havick (Numbis 0436) | |||||||||||||||||||||||||
| Classic Era (1116) | C1009AB-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K5 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Getin is a high-population, non-agricultural and industrial vacuum world, with a billion or more sophonts in population size, warranting hazardous environment precautions.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- It is a member of the Corona Regnum in the H'vik-Havick Subsector of Numbis Sector.
Description (Planetology)[edit]
This world is part of the eponymous Getin Trace.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Getin is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.
Mainworld Atmosphere (A)[edit]
Getin has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Getin has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography & Topography[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport (Sp)[edit]
Getin has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Getin has a population of 6,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Government (G)[edit]
Getin is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
World Law Level (L)[edit]
Getin has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
World Technology Level (TL)[edit]
Getin possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Timeline[edit]
These are some of the more important historical events that have affected this world and the surrounding region:
- Circa -2130: The worlds that will become the Corona Regnum are settled as a Terran cultural region. These Corona Arc colonies make contact with local Minor Races and, in time, the Hivers.
- Around the same time, the Vilani of the Lishun Suugugki subculture enter the region.
- -2038: Several Hiver-inhabited worlds in Numbis are occupied by the K'kree, who begin exterminating local carnivore populations.
- -2029 to -2013: The Hiver-K'kree War threatens the Hiver community.
- Reactions among the Terran colonies are mixed.
- (-1776 to 0): The Long Night.
- Circa -1550: A reportedly zealous response to K'kree probes leads to the first declared Corona Regnum, as the systems of the Corona unite to stand against the larger threat.
- The Regnum lasts roughly two centuries before collapsing in on itself.
- The Gold Union forms at some unknown point on the Numbis-Crucis Margin border. It will in time apparently become the Amalgamation Union.
- -740: New Human states in Numbis began to expand and conquer, causing the Corona Regnum to reform as a defensive act.
- -710: Having repulsed attempts on its territory, the Corona Regnum begins conquering systems outside of the traditional Corona.
- -510: The second Regnum collapses, again under its own weight.
- The Year 0: Far to spinward, the Third Imperium is founded.
- 224: A brief Third Corona Regnum is declared, but doesn't survive the death in fleet battle of its founder eight years later.
- 300-420: The Imperial First Survey.
- Some ships of the Survey go missing in the region. Fragmentary reports suggest that the Amalgamation ("Gold") Union is destabilizing.
- 890: The Yeskoth Corporate begins formation around Edienta and Coreeedo.
- 995 to 1065: The Imperial Second Survey.
- There is no sign of the Amalgamation Union, aside from common architectural themes in old capital buildings and monuments.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 2: K'kree- sector named but no further data
- Classic Traveller Alien Module 7: Hivers- sector named but no further data
- ↑ "Jump Map API" and map location from Travellermap.com