Galatea (world)
| Galatea/Inverness (Far Frontiers 3228) | |||||||||||||||||||||||||
| Classic Era (1116) | E685610–5
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F3 V D | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Galatea is a rich, agricultural, nonindustrial garden world with a near-ideal, utopian environment conducive to most sophonts and high-grade living conditions due to a bustling economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a Non-Aligned world dominated by indigenous Sophonts located in the Inverness Subsector of Far Frontiers Sector.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- It is the homeworld of two native sophont species, the Jessa and the Satha.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Galatea is a binary star system.
- The primary is a white main sequence.
- The secondary is a white dwarf stellar remnant.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x11 secondary rocky worlds.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Galatea is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Galatea has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Galatea has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
Rough estimates suggest that close to 5,000 mountainous islets are spread across most of the southern hemisphere, while three or four larger land masses are located in the colder northern regions. Regular typhoon activity hampers accurate orbital mapping.
Native Lifeforms[edit]
Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.
Galatea's high atmospheric density allows for large inhabitants and particularly strong flyers. Violent storms are the biggest threat to naive animals.
- Asaii: Bird-like creatures that nest in the cliffs of Galatea's islands, and feed out at sea.
- Muqath: A creature like a shelled jellyfish, but equipped with powerful gas sacks used for flight and defense.
- Nsene: A mobile creature, part-plant and part-animal. Its barbed points are poisoned, though the poison is not toxic to the human system.
- Thiduii (plural Thiku): Looking like a cross between a kangaroo, a horse, a lizard, and a bat, this animal has been domesticated by the native Jessa.
Native Sophonts[edit]
Two sophont lifeforms exist on Galatea, the Jessa and the Satha.
- The Satha spend the majority of their time in the oceans and are believed to be uncommunicative.
- The Jessa have not advanced beyond TL–0.
History & Background (Dossier)[edit]
Galatea is named for its vast oceans and storms. It was discovered in 439 by independent explorer Mathias Farnha. The planet possesses over 5000 islands, which are mostly unstable due to strong geologic "tides" in the planet's crust. Though rich in minerals and possibly some heavy metals, mining is virtually impossible because of the violent activity of the faulting crust.
World Starport (St)[edit]
Galatea has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Population (P)[edit]
Galatea has a population of 5,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- Around 70% of the population (approximately 2.1 million individuals) is made up of Jessa.
- About 30% of the population (roughly 900,000 individuals) consists of Satha.
- Small numbers of humans and other sophonts may be encountered, particularly around the world's starport.
Linguistic Topography[edit]
- Native Jessa languages.
- Riftian Galanglic, a dialect of one of the two primary languages of the Imperium.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
World Technology Level (T)[edit]
Galatea possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government (G)[edit]
Galatea is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
Within the past few generations, the native Jessa have reached a feudal state. This resulted from the need for a strong central authority to oversee the distribution and use of the planet's dwindling resources.
World Law (L)[edit]
Galatea has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
- This rating refers to the Human outposts established here.
Trade Data[edit]
- Importance: -1 (unimportant)
The influential corporation Genem has officially slated Galatea for future colonization.
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 3 (very limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: 1 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 1 (very typical)
- Symbols: 1 (extremely concrete)
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Mark Lawrence. Classic Traveller Rescue On Galatea (FASA, 1982), various pages.
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), page 35. (Inverness Subsector)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 3, (Sword of the Knight Publications, 1994), page 5. (Inverness Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com
