Oeoengno (world)
Oeoengno/Gnokdhis (Fa Dzaets 2107) | |||||||||||||||||||||||||
Classic Era (1116) | A524A58-G
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F2 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 1 |
Oeoengno is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- It is a member of the Empire of Varroerth in the Gnokdhis Subsector of Fa Dzaets Sector, which is part of the Vargr Extents.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This world hosts a Vargr Corsair Base.
- This world has a nearby Naval Base, usually associated with military starships.
- This world is also known as Oeoengnokdhis.
Description (Astrography & Planetology)[edit]
Oeoengno has a solitary primary star.
- It is a white main sequence.
Monostellar System[edit]
Oeoengno Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Oeoengno F2 V
Primary Main Sequence 1.46 6750 - 6820 3.76041 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0075 0.1608 1.73 - 3 0.75 7.5 Orbit # * 0 5 2 6 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x2 planetoid belts.
- x1 gas giant.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Oeoengno is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Oeoengno has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Oeoengno has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Oeoengno has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Vargr Corsair Base.
- The world is host to a Vargr Naval Base.
World Population (P)[edit]
Oeoengno has a population of 10,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Oeoengno possesses a Technology Level of TL–16 or TL-G in Hexadecimal Notation.
- Common Communication technologies for this TL include: Personal holovideo and personal meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Advanced gravcraft.
- Space: G-Carriers & advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-7 and prototype Hop Drive-1.
World Government (G)[edit]
Oeoengno is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Oeoengno has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 6 (extremely important)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 9 (billions)
- Infrastructure: F (very comprehensive)
- Efficiency: +5 (very advanced)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: K (extremely xenophilic)
- Strangeness: 8 (very confusing)
- Symbols: H (incomprehensibly abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- circa -1700: Vargr expansion and settlement gradually ceases.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 300-420: the Imperial First Survey charts the world.
- 995-1065: the Imperial Second Survey charts the world.
- 1065: the Second Survey is published. Information about the world becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- ↑ "Jump Map API" and map location from Travellermap.com