Vargr (Alien Module)

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Vargr
Vargr 200px.jpg
Freebooting encounter with the wolves of space
Publisher GDW
Version Classic Traveller
Author J. Andrew KeithMarc MillerJohn Harshman
Format Paperback
Canonical 1
Edition 1st
Year Published 1984
Pages 48
Available from RPGNow
Product No. 257


The third in the series of Alien Modules for Classic Traveller looks at the Vargr, acknowledged as a Major Race but unique in that select group in that they appear to have been the result of an experiment in artificial evolution rather than the product of natural selection.

Description[edit]

Terran canines, genetically manipulated to intelligence and transferred to another world by the mysterious and enigmatic civilization called the Ancients. These are the Vargr, interstellar neighbors of the Imperium. Their seemingly irrational race has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and their society.

Vargr, Traveller Alien Module 3, describes in detail this alien race, its homeworld, and its starfaring society.

This Alien Module includes:

  • Vargr History and Culture: Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society.
  • Vargr Character Generation: Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners.
Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens.
  • Advanced Character Generation: Character and skill tables for Mercenary and High Guard (you must have Mercenary and High Guard to use them fully).
  • World Generation: Tables and rules for Vargr worlds, governments, bases, law and tech levels.
  • Vargr Word Generation: Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds.
  • The Vargr Extents: Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable.
  • And a Puzzle: A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete Arrghoun text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest.
More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned.

Credits[edit]

Design
J. Andrew Keith, Marc Miller, and John Harshman
Cover Illustration
David Deitrick
Interior illustrations
Steve Venters and William H. Keith, Jr.
Art Direction
Paul R. Banner

Table of Contents[edit]

Anatomical Drawings of Vargr IFC
Introduction 1
The Vargr Race 2
Language and Naming 7
Vargr Character Generation 8
Personal Combat 11
Starships and Space Travel 12
World Generation 13
Vargr Word Generation tables 14
Vargr Character Generation Tables 16
Vargr Mercenary Character Generation Tables 18
Gvurrdon's Story (adventure basis) 21
Arrghoun Grammar 26
Vargr World Generation Checklist 29
Vargr High Guard Character Generation 30
Vargr Encounters 33
Vargr Corsair Character Generation 34
Other Game Rules 37
The Vargr Homeworld 38
Referee's Notes: Vargr 39
Gvurrdon's Adventure 42
Gvurrdon's Story (translation) 44
Gvurrdon Sector Map and Data 46
Sectors of the Vargr Extents Map IBC