Ruegvoerr (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Ruegvoerr/Uekhourg (Provence 1738)
Classic Era (1116)
C782689-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population6 Moderate (7 million)
Government8 Civil Service Bureaucracy
Law9 High Law (no weapons out of home)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G5 V
Planetoid Belts 1
Gas Giants 2

Ruegvoerr is a rich, nonindustrial world.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This is a rich world with a prosperous and thriving world economy.
  • It has high-grade living conditions and life on this world is much admired by off-worlders.
  • It is a member of the Glory of Taarskoerzn in the Uekhourg Subsector of Provence Sector.

Description (Astrography & Planetology)[edit]

Ruegvoerr has a solitary primary star.

  • It is a yellow main sequence.

Solitary G Type.jpg

Ruegvoerr has a solitary primary star.
Ruegvoerr
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G5 V Main Sequence (Dwarf) 0.98 5600 - 5660 0.93173
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0091 0.0801 0.91 - 1.63 0.91 9.1
Orbit #  *  * 3 3 7
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Ruegvoerr is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.

Mainworld Atmosphere (A)[edit]

Ruegvoerr has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Ruegvoerr has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Ruegvoerr is a former member world of the Contract of Taarskoerzn, an isolationist Religious Dictatorship founded in the early 100s by a sect of Taarskoe-worshippers fleeing Lair. It was absorbed by the Irrgh Manifest in a war of conquest in the early 400s. It broke away from the Manifest in the 800s, becaming a member of the Glory of Taarskoerzn.

World Starport (St)[edit]

Ruegvoerr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.

World Population (P)[edit]

Ruegvoerr has a population of 7,000,000 sophonts (millions).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • The population entirely consists of Vargr.

Urbanization[edit]

Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.

Faith and Belief[edit]

Most of the population follow the Church of the Chosen Ones. Formerly, until around 900, the world had almost exclusively followed Taarskoism, worship of the ancient Vargr god Taarskoe.

  • The regional sect of the Church has declared Taarskoe to be a prophet of the faith and formally recognized his teachings, and in so doing has brought many followers of Taarskoism into its fold.
  • Many of the faithful carry a short, unadorned sword.
  • Some groups reject the Church of the Chosen Ones, continuing to follow pure Taarskoism.

World Technology Level (T)[edit]

Ruegvoerr possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government (G)[edit]

Ruegvoerr is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.

World Law (L)[edit]

Ruegvoerr has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).

Trade Data[edit]

  • Importance: -1 (unimportant)

World Economy[edit]

  • Resources: 8 (moderate)
  • Labor: 5 (hundreds of thousands)
  • Infrastructure: 3 (very limited)
  • Efficiency: +1 (average)

World Culture[edit]

  • Heterogenity: 7 (discordant)
  • Acceptance: 5 (very aloof)
  • Strangeness: 6 (very distinct)
  • Symbols: 8 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.