Difference between revisions of "Ochre (world)"

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{{UWP|name={{World|Ochre|Solomani Rim|Kukulkan|2731}}|trade=de|uc=A550838-C|popc=2|primary=F2 IV|GGcount=3|belts=0}}
+
{{UWP
 +
|name={{World|Ochre|Solomani Rim|Kukulkan|2731}}
 +
|uc   = A550838-C
 +
|popc = 2
 +
|zonec = green
 +
|u1=
 +
|alg    = SoCf
 +
|class  = De Po Ph / An           
 +
|trade  = de
 +
|nblty  = -
 +
|bases  = KM
 +
|primary = F2 IV
 +
|belts  = 0
 +
|GGcount = 3
 +
}}
 +
{{World summary |name= Ochre |trade=De Po Ph}}
 +
{{World summary comment|trade=An}}
 +
{{World summary SoCf|sector= Solomani Rim |subsector=Kukulkan}}
 +
{{World summary bases|bases=KM}}
 +
* It has a colony on {{WorldS|Tlaloc (SR 2631)|Solomani Rim|Kukulkan|2631}}.
 +
* Ochre is part of the [[Thetis-Laputa Coalition]], a powerful trade alliance, and is served by ''[[Crown Lines]]''.
 +
 +
== Description (Astrography & Planetology) ==
  
[[Ochre (world)|Ochre]] is a poor desert world located in [[Kukulkan Subsector]] of the [[Solomani Rim Sector|Solomani Rim]]. The system is a member of the [[Solomani Confederation]] and contains a [[Solomani Navy|Confederation naval base]]. Ochre contains an [[Ancients]]  site. Ochre is in an important trade alliance with {{WorldS|Thetis|Solomani Rim|2538}} and {{WorldS|Laputa|Solomani Rim|2740}}.
+
=== Stellar Data ===
 +
{{MonostellarSystem
 +
|name          = Ochre
 +
|primary        = F2 IV
 +
|PrimaryNotes  =
 +
}}
  
Ochre takes its name from the dull red soil that covers most of the world. Most of the world is uninhabited; its 117 million population is concentrated around the temperate polar regions, although about ten million inhabit the hotter desert regions (living on ranches in the deserts; in small villages in the mountains). Ochre is ruled by a supreme council- the Council of Seven Citizens- which draws its members from leading figures in local industry or business. The council heads an extremely pro-business, anti-labor government which is heavily aided by and influenced by the [[Solomani Confederation]] government; the local law level reflects this repressiveness and prohibits guns outside the home. Ochre's tech level is very high.
+
=== Mainworld Data ===
  
The major official [[Solomani]] presence on Ochre is the Solomani naval base situated at the north pole. Nearby is Hythene, the capital, largest city, and site of the [[Starport]]. The base includes a Solomani Army regiment (the 412th Assault Infantry), a Solomani Navy fighter squadron (the 972nd Strike Fighter Squadron), and several support units.
+
=== Mainworld Geography and Topography ===
 +
Ochre takes its name from the dull red soil that covers most of the world. Most of the planet is uninhabited; its population of 117 million is concentrated around the temperate polar regions, although about ten million inhabit the hotter desert regions (living on ranches in the deserts; in small villages in the mountains).
 +
* Ochre's major cities are located near the poles, where temperatures average 20° C. Average temperatures at the equator are an unbearable 75° C, and the central band around the equator is virtually uninhabitable. The mid-latitudes, on the other hand, are a kind of frontier; a harsh physical environment, but a relief from the repressive government at the poles. Settlement in the mid-latitudes has served as a relief valve for that part of the population which has especially bridled under the rule of the Council of the Seven Citizens.
  
Ochre's major cities are located near the poles, where temperatures average 20° C. Average temperatures at the equator are an unbearable 75° C, and the central band around the equator is virtually uninhabitable. The mid-latitudes, on the other hand, are a kind of frontier; a harsh physical environment, but a relief from the repressive government at the poles. Settlement in the mid-latitudes has served as a relief valve for that part of the population which has especially bridled under the rule of the Council of the Seven Citizens.
+
{{GURPS Worlds paragraph |hex=2731|name=Ochre|alg=Solomani|gtStarport=Class V|gtBase=Naval Base|gtDiameter=2300|gtGravity=0.30|gtAtmosphere=Thin oxygen-nitrogen|gtHydro=None|gtClimate=Hot|gtPopulation=120 million|gtGovernment=Oligarchy|gtCL=6|gtTL=11|gtWTN=5}}
  
Hythene is a major trade center and boasts the headquarters of several large trading companies, a cargo and commodities marker, and a large warehouse complex. One reason for its high level of trade is because of the proximity of the Imperial border. Because the border is so close, Ochre is a natural focus for smuggled goods in each direction. The local government tolerates the practice because it generates taxes through passage fees and inspection duties (which amount to about 1% of the value of goods passing through). The Solomani Confederation authorities tolerate the trade as well, primarily because it keeps channels open for acquisition of goods and components which [[Third Imperium|Imperial]] technology can manufacture, but which are hard to produce in Solomani territory. They feel that it is better to tolerate and monitor the trade here than to shut it down and not know where the goods are crossing the border.
+
== History & Background (Dossier) ==
  
The concentration of smugglers makes Hythene's [[Startown]] especially disreputable; it is filled with unsavory types ready to traffic in many different types of illegally imported goods, to swindle a merchant new to the system, or to steal a starship if the situation presents itself. The Solomani and local authorities routinely sweep Startown for criminals, people without papers, or just suspicious characters in an attempt to maintain some sort of law and order, but it seems to be a losing battle. Bribes and graft are commonplace; so are robbery and murder.
+
=== [[Starport|World Starport]] (Sp) ===
 +
{{Starport|name= Ochre|Starport=A}}
 +
* There is an associated [[Naval Base]].
  
{{GURPS Worlds paragraph |hex=2731|name=Ochre|alg=Solomani|gtStarport=V|gtBase=Naval Base|gtDiameter=2300|gtGravity=0.30|gtAtmosphere=Thin|gtHydro=None|gtClimate=Hot|gtPopulation=120 million|gtGovernment=Oligarch|gtCL=6|gtTL=11|gtWTN=5}}
+
=== [[Population|World Population]] (P) ===
 +
{{WorldPop|name= Ochre|multiplier= 2|Population= 8}}
  
{{Sources|S1=Adventure 13 [[Signal GK]]|S2=[[GURPS Traveller: Rim of Fire]]|S3=[[Mongoose Traveller: Solomani Rim]]}}
+
=== [[Government|World Government]] (G) ===
 +
{{WorldGov|name= Ochre|Government=3}}
  
{{LE|GT|T5 Second Survey worlds}}
+
Ochre is ruled by the Council of Seven Citizens, which draws its members from leading figures in local industry or business. The council heads an extremely pro-business, anti-labor government which is heavily aided by and influenced by the [[Solomani Confederation|Confederation]] government; the local law level reflects this repressiveness and prohibits guns outside the home. Ochre's tech level is very high.
 +
* The major official Solomani presence on Ochre is the Solomani [[Naval Base]] situated at the north pole. Nearby is Hythene, the capital, largest city, and site of the [[Starport]]. The base includes a Solomani Army regiment (the 412th Assault Infantry), a Solomani Navy fighter squadron (the 972nd Strike Fighter Squadron), and several support units.
  
=Non-Canon=
+
=== World Economy ===
 +
Hythene is a major trade center and boasts the headquarters of several large trading companies, a cargo and commodities marker, and a large warehouse complex. One reason for its high level of trade is because of the proximity of the Imperial border. Because the border is so close, Ochre is a natural focus for smuggled goods in each direction. The local government tolerates the practice because it generates taxes through passage fees and inspection duties (which amount to about 1% of the value of goods passing through). The Solomani Confederation authorities tolerate the trade as well, primarily because it keeps channels open for acquisition of goods and components which [[Third Imperium|Imperial]] technology can manufacture, but which are hard to produce in Solomani territory. They feel that it is better to tolerate and monitor the trade here than to shut it down and not know where the goods are crossing the border.
  
 +
The concentration of smugglers makes Hythene's [[Startown]] especially disreputable; it is filled with unsavory types ready to traffic in many different types of illegally imported goods, to swindle a merchant new to the system, or to steal a starship if the situation presents itself. The Solomani and local authorities routinely sweep Startown for criminals, people without papers, or just suspicious characters in an attempt to maintain some sort of law and order, but it seems to be a losing battle. Bribes and graft are commonplace; so are robbery and murder.
 +
 +
=== World Culture ===
 
The population of Ochre is divided into two distinct cultures, "city folk" and "wilders".
 
The population of Ochre is divided into two distinct cultures, "city folk" and "wilders".
  
Close to the poles, the city folk either live an ordered, stratified existence under the heavy hand of the authorities, or scrabble to make a living as part of the unacknowledged criminal underclass. Life can be good for the captains of industry, and even the overworked proles are well provided for if they toe the line. High technology does much to ease the lives of everyone - but it does most for those with power, and workers have little recourse if their jobs are destroyed by the advancing robotics technology. Accommodation for proles is cramped, with communal eating halls providing artificially-grown, -flavoured and -shaped proteins. The level of accommodation improves with social position (which corresponds to income and/or party position), as does access to nonessential amenities. Everyone is liable to have their papers randomly checked, however.
+
Close to the poles, the city folk either live an ordered, stratified existence under the heavy hand of the authorities, or scrabble to make a living as part of the unacknowledged criminal underclass. Life can be good for the captains of industry, and even the overworked proles are well provided for if they toe the line. High technology does much to ease the lives of everyone -- but it does most for those with power, and workers have little recourse if their jobs are destroyed by the advancing robotics technology. Accommodation for proles is cramped, with communal eating halls providing artificially-grown, -flavoured and -shaped proteins. The level of accommodation improves with social position (which corresponds to income and/or party position), as does access to nonessential amenities. Everyone is liable to have their papers randomly checked, however.
  
 
The north polar region is the more heavily-populated of the two citified zones, with close to half the total urban population concentrated in the capital, Hythene, which hosts the only starport, Hythene Down. The area around the port is the centre for much conflict. The poorest gather in the hope of getting offworld (or at least touching offworlders for money), traders of all sorts fight for position, and the authorities try to keep the streets clear in order to create a "good impression" on visitors. Laws on trade are laxer than most others, but what laws do exist protect the rights of larger businesses at the expense of free traders. Nevertheless, this is a vibrant neighbourhood, where almost anything can be obtained for the right price.
 
The north polar region is the more heavily-populated of the two citified zones, with close to half the total urban population concentrated in the capital, Hythene, which hosts the only starport, Hythene Down. The area around the port is the centre for much conflict. The poorest gather in the hope of getting offworld (or at least touching offworlders for money), traders of all sorts fight for position, and the authorities try to keep the streets clear in order to create a "good impression" on visitors. Laws on trade are laxer than most others, but what laws do exist protect the rights of larger businesses at the expense of free traders. Nevertheless, this is a vibrant neighbourhood, where almost anything can be obtained for the right price.
  
The first impression formed by most Imperial visitors to Ochre is that it is much like any other high-tech urbanised world, with the usual mixture of rich and poor - except for the irritating, bureaucratic, paper-checking police force. If they stay longer, they generally begin to see it as some kind of stifling Orwellian police state; but if they stay even longer, they begin to see that the human spirit has not been crushed. There are escape valves, and (for those that choose to go along with the system) benefits such as free education and health care. While far from the best place to live, Ochre is not the worst, either.
+
The first impression formed by most Imperial visitors to Ochre is that it is much like any other high-tech urbanised world, with the usual mixture of rich and poor -- except for the irritating, bureaucratic, paper-checking police force. If they stay longer, they generally begin to see it as some kind of stifling Orwellian police state; but if they stay even longer, they begin to see that the human spirit has not been crushed. There are escape valves, and (for those that choose to go along with the system) benefits such as free education and health care. While far from the best place to live, Ochre is not the worst, either.
 +
 
 +
One of the escape valves is the semi-autonomous colony of [[Tlaloc (SR 2631) (world)|Tlaloc]], which has a much lower level of control than the homeworld.
 +
 
 +
In the mid-latitudes, the wilders have rejected the government's regimentation. They live a life of hard work but in freedom, reminiscent of the stereotypical "Old West" homesteaders. Family ties are strong, and extended families the norm. People here will welcome those who are willing to pull their weight, especially if they have had trouble with the government; but shirkers and people who suggest that an easier life would be worth a small loss of freedom will get short shrift. Many wilders engage in small-scale mining operations which can be used to obtain necessary supplies from the cities, but few will acknowledge that they rely on the cities for anything. Water is the single most precious resource in the mid-latitudes -- almost none occurs naturally, and although various imported crops thrive in the rich volcanic soil on the slopes of the main mountain ranges, they still require significant quantities. Domestic animals for meat are a luxury wilders can ill afford, but few are vegetarian -- the vermin that have spread from the cities carry very few diseases not killed by cooking, and provide a tasty addition to the normal diet...
  
In the mid-latitudes, the wilders have rejected the government's regimentation. They live a life of hard work but in freedom, reminiscent of the stereotypical "Old West" homesteaders. Family ties are strong, and extended families the norm. People here will welcome those who are willing to pull their weight, especially if they have had trouble with the government; but shirkers and people who suggest that an easier life would be worth a small loss of freedom will get short shrift. Many wilders engage in small-scale mining operations which can be used to obtain necessary supplies from the cities, but few will acknowledge that they rely on the cities for anything. Water is the single most precious resource in the mid-latitudes - almost none occurs naturally, and although various imported crops thrive in the rich volcanic soil on the slopes of the main mountain ranges, they still require significant quantities. Domestic animals for meat are a luxury wilders can ill afford, but few are vegetarian - the vermin that have spread from the cities carry very few diseases not killed by cooking, and provide a tasty addition to the normal diet...
+
== References & Contributors (Sources) ==
 +
{{Sources
 +
|S1= {{CT}} [[Merchant Prince (book)]]
 +
|S2= {{CT}} [[Signal GK (book)]] Article: "On Ochre"
 +
|S3= {{CT}} [[Solomani (Alien Module)]] Article: "Solomani Rim"  
 +
|S4= [[GURPS Traveller: Rim of Fire]]
 +
|S5= [[Mongoose Traveller: Solomani Rim]]
 +
|S6= External Link: [http://homepage.ntlworld.com/elvwood/Traveller/Ochre.html LandGrab] Author & Contributor: [[John G. Wood]] from  
 +
}}
  
{{Sources|S1=[[John G. Wood]] [http://homepage.ntlworld.com/elvwood/Traveller/Ochre.html LandGrab]}}
 
  
{{LE|O|Worlds}}
+
[[Category: Solomani Sphere worlds]]
 +
[[Category: Ancients Site worlds]]
 +
[[Category: Crown Lines worlds]]
 +
[[Category: GT]]
 +
[[Category: Mining worlds]]
 +
[[Category: Thetis-Laputa Coalition worlds]]
 +
{{LE|T5 Second Survey worlds|}}

Latest revision as of 08:48, 15 June 2025

Ochre/Kukulkan (Solomani Rim 2731)
Classic Era (1116)
A550838-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics0 Desert World 0%
Population8 Moderate (200 million)
Government3 Self-Perpetuating Oligarchy
Law8 High Law (controlled blades)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary F2 IV
Planetoid Belts 0
Gas Giants 3

Ochre is a poor, moderate population desert world with no free-standing water and a population over a hundred million, but not yet at a billion sophonts in size.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Ochre has a solitary primary star.
Ochre
Solitary Subgiant F Type 2.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F2 IV Subgiant 2.3 6600 - 7100 16.2
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.02475 0.33384 3.2 - 5.22 2.475 24.75
Orbit #  * 1 6 5 8
Remarks

Mainworld Data[edit]

Mainworld Geography and Topography[edit]

Ochre takes its name from the dull red soil that covers most of the world. Most of the planet is uninhabited; its population of 117 million is concentrated around the temperate polar regions, although about ten million inhabit the hotter desert regions (living on ranches in the deserts; in small villages in the mountains).

  • Ochre's major cities are located near the poles, where temperatures average 20° C. Average temperatures at the equator are an unbearable 75° C, and the central band around the equator is virtually uninhabitable. The mid-latitudes, on the other hand, are a kind of frontier; a harsh physical environment, but a relief from the repressive government at the poles. Settlement in the mid-latitudes has served as a relief valve for that part of the population which has especially bridled under the rule of the Council of the Seven Citizens.

IISS GURPS Astrographics Survey[edit]

2731 Ochre (Solomani)

Starport: Class V - Naval Base.

Diameter: 2,300 miles (3,700 km). Gravity: 0.30g.
Atmosphere: Thin oxygen-nitrogen.
Hydrographics: None.
Climate: Hot.
Population: 120 million.
Government: Oligarchy.
Control Level: 6.
Tech Level: 11.
World Trade Number: 5.

History & Background (Dossier)[edit]

World Starport (Sp)[edit]

Ochre has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Ochre has a population of 200,000,000 sophonts (hundreds of millions).

World Government (G)[edit]

Ochre is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.

Ochre is ruled by the Council of Seven Citizens, which draws its members from leading figures in local industry or business. The council heads an extremely pro-business, anti-labor government which is heavily aided by and influenced by the Confederation government; the local law level reflects this repressiveness and prohibits guns outside the home. Ochre's tech level is very high.

  • The major official Solomani presence on Ochre is the Solomani Naval Base situated at the north pole. Nearby is Hythene, the capital, largest city, and site of the Starport. The base includes a Solomani Army regiment (the 412th Assault Infantry), a Solomani Navy fighter squadron (the 972nd Strike Fighter Squadron), and several support units.

World Economy[edit]

Hythene is a major trade center and boasts the headquarters of several large trading companies, a cargo and commodities marker, and a large warehouse complex. One reason for its high level of trade is because of the proximity of the Imperial border. Because the border is so close, Ochre is a natural focus for smuggled goods in each direction. The local government tolerates the practice because it generates taxes through passage fees and inspection duties (which amount to about 1% of the value of goods passing through). The Solomani Confederation authorities tolerate the trade as well, primarily because it keeps channels open for acquisition of goods and components which Imperial technology can manufacture, but which are hard to produce in Solomani territory. They feel that it is better to tolerate and monitor the trade here than to shut it down and not know where the goods are crossing the border.

The concentration of smugglers makes Hythene's Startown especially disreputable; it is filled with unsavory types ready to traffic in many different types of illegally imported goods, to swindle a merchant new to the system, or to steal a starship if the situation presents itself. The Solomani and local authorities routinely sweep Startown for criminals, people without papers, or just suspicious characters in an attempt to maintain some sort of law and order, but it seems to be a losing battle. Bribes and graft are commonplace; so are robbery and murder.

World Culture[edit]

The population of Ochre is divided into two distinct cultures, "city folk" and "wilders".

Close to the poles, the city folk either live an ordered, stratified existence under the heavy hand of the authorities, or scrabble to make a living as part of the unacknowledged criminal underclass. Life can be good for the captains of industry, and even the overworked proles are well provided for if they toe the line. High technology does much to ease the lives of everyone -- but it does most for those with power, and workers have little recourse if their jobs are destroyed by the advancing robotics technology. Accommodation for proles is cramped, with communal eating halls providing artificially-grown, -flavoured and -shaped proteins. The level of accommodation improves with social position (which corresponds to income and/or party position), as does access to nonessential amenities. Everyone is liable to have their papers randomly checked, however.

The north polar region is the more heavily-populated of the two citified zones, with close to half the total urban population concentrated in the capital, Hythene, which hosts the only starport, Hythene Down. The area around the port is the centre for much conflict. The poorest gather in the hope of getting offworld (or at least touching offworlders for money), traders of all sorts fight for position, and the authorities try to keep the streets clear in order to create a "good impression" on visitors. Laws on trade are laxer than most others, but what laws do exist protect the rights of larger businesses at the expense of free traders. Nevertheless, this is a vibrant neighbourhood, where almost anything can be obtained for the right price.

The first impression formed by most Imperial visitors to Ochre is that it is much like any other high-tech urbanised world, with the usual mixture of rich and poor -- except for the irritating, bureaucratic, paper-checking police force. If they stay longer, they generally begin to see it as some kind of stifling Orwellian police state; but if they stay even longer, they begin to see that the human spirit has not been crushed. There are escape valves, and (for those that choose to go along with the system) benefits such as free education and health care. While far from the best place to live, Ochre is not the worst, either.

One of the escape valves is the semi-autonomous colony of Tlaloc, which has a much lower level of control than the homeworld.

In the mid-latitudes, the wilders have rejected the government's regimentation. They live a life of hard work but in freedom, reminiscent of the stereotypical "Old West" homesteaders. Family ties are strong, and extended families the norm. People here will welcome those who are willing to pull their weight, especially if they have had trouble with the government; but shirkers and people who suggest that an easier life would be worth a small loss of freedom will get short shrift. Many wilders engage in small-scale mining operations which can be used to obtain necessary supplies from the cities, but few will acknowledge that they rely on the cities for anything. Water is the single most precious resource in the mid-latitudes -- almost none occurs naturally, and although various imported crops thrive in the rich volcanic soil on the slopes of the main mountain ranges, they still require significant quantities. Domestic animals for meat are a luxury wilders can ill afford, but few are vegetarian -- the vermin that have spread from the cities carry very few diseases not killed by cooking, and provide a tasty addition to the normal diet...

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.