Difference between revisions of "Hyrexim (world)"
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* [[Droyne]], 10% | * [[Droyne]], 10% | ||
* [[Human]], 90% | * [[Human]], 90% | ||
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| + | Droyne organise themselves into ''[[Oytrip|oytripin]]'', which consist of multiple ''[[Tyafelm|tyafelmin]]'' and ''[[Dreskay|dreskayin]]'', and can produce ''[[Kroyloss|kroylosses]]''. | ||
==== [[Language|World Languages]] ==== | ==== [[Language|World Languages]] ==== | ||
Revision as of 11:02, 28 December 2024
| Hyrexim/Silver Laurel (Hinterworlds 2428) | |||||||||||||||||||||||||
| Classic Era (1116) | B31077B-B
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G5 III | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Hyrexim is a non-agricultural, pre-industrial world with few economic prospects.
- It is unable to produce quality foodstuffs and must import them.
- It is a Non-Aligned world dominated by human sophonts located in the Silver Laurel Subsector of Hinterworlds Sector.
- This world has a considerable population of Droyne.
Astrography & Planetology
History and Background
World Starport
Hyrexim has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
Hyrexim has a population of 80,000,000 sophonts (tens of millions).
World Demographics
Droyne organise themselves into oytripin, which consist of multiple tyafelmin and dreskayin, and can produce kroylosses.
World Languages
- Anglic variants
- Oynprith
- Droyne Languages: Oynprith is a ceremonial and ritualistic language apparently universal among Droyne communities. Other languages are used in casual day-to-day affairs.
World Technology Level
Hyrexim possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government
Hyrexim is governed by a Non-charismatic Dictatorship. This is a continuation of the charismatic dictatorship, where the original leadership has died or retired and been replaced by allies or protégés. The justifications for the original change in government remain as well as the assertion of rights to rule.
World Law (L)
Hyrexim has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Sources
- Dave Sering, Steve Crow. Glimmerdrift Reaches (Judges Guild, 1981), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD. (star map)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), IBC. (Alien Module 2: K'kree) (sector named but no further data)
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), IBC. (Alien Module 7: Hivers) (sector named but no further data)
- Marc Miller. "Wars of the Imperium." Imperial Encyclopedia (1987): TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 14
- ↑ "Jump Map API" and map location from Travellermap.com