Difference between revisions of "Lazthar (world)"
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==== [[Atmosphere|Mainworld Atmosphere]] (A) ==== | ==== [[Atmosphere|Mainworld Atmosphere]] (A) ==== | ||
{{WorldAtmo|name= Lazthar|Atmosphere= A}} | {{WorldAtmo|name= Lazthar|Atmosphere= A}} | ||
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| + | [[File:Twilight Zone World Arid 01.jpg|600 px]] | ||
==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ==== | ==== [[Hydrosphere|Mainworld Hydrosphere]] (H) ==== | ||
Revision as of 21:25, 22 June 2024
| Lazthar/Jungleblut (Far Frontiers 1836) | |||||||||||||||||||||||||
| Classic Era (1116) | B7A7566-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Lazthar is a nonindustrial fluid world.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This world is a member of the Domain of Alntzar located in the Jungleblut Subsector of Far Frontiers Sector.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)
Lazthar has a solitary primary star.
- It is a red main sequence.
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x2 planetoid belts.
- x3 gas giants.
Mainworld Data
Mainworld Size (S)
Lazthar is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)
Lazthar has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Lathzar has 65-75% of its surface covered by liquid water or ice heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- The water on the surface may be unsuitable for use or consumption without extensive filtering and purification.
- Refining for fuel may cause issues with shipboard purification plants.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)
World Starport (Sp)
Lazthar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
500,000
- The population has Zhodani, Imperial, and Vlazhdumecta heritage.
- Many families can trace their ancestry to pre-Long Night Vilani colonists.
World Government (G)
Lazthar has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Technology Level (TL)
Lazthar possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith. Classic Traveller The Trail of the Sky Raiders, (FASA, 1982), pages 54-55. (Jungleblut Subsector)
- Jim Cunningham, J. Andrew Keith. Classic Traveller Stazhlekh Report/The Harrensa Project, (FASA, 1983), various pages.
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), pages 29-37. (Jungleblut Subsector)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 4, (Sword of the Knight Publications, 1994), pages 8-9. (Jungleblut Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com