Difference between revisions of "Lords of Thunder"
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[[File: K'kree-symbol.png|right|125px]] | [[File: K'kree-symbol.png|right|125px]] | ||
| − | [[Lords of Thunder]] is a [[polity]] located in [[ | + | [[Lords of Thunder]] is a [[polity]] located in [[Luretiir!girr Sector]], with influence in [[Gateway Sector]] and [[Gh!hken Sector]]. |
* It is part of [[Charted Space]]. | * It is part of [[Charted Space]]. | ||
| Line 44: | Line 44: | ||
=== Government & Politics === | === Government & Politics === | ||
| − | The K'kree ''Lords of Thunder'' government is highly conservative. | + | The K'kree ''Lords of Thunder'' government is highly conservative, adhering to the ideals of K'kree Herd governance in what they see as its original form. |
* For information on the forms of governments used in the [[Two Thousand Worlds]], please see [[K'Kree]] or [[K'Kree (government)]]. | * For information on the forms of governments used in the [[Two Thousand Worlds]], please see [[K'Kree]] or [[K'Kree (government)]]. | ||
=== Technology & Trade === | === Technology & Trade === | ||
| − | The ''[[Lords of Thunder]]'' are not the most technologically-advanced power. | + | The ''[[Lords of Thunder]]'' are not the most technologically-advanced power in [[Luretiir!girr]], but are the most agressive. |
* Some estimate that the average technology level of ''[[Lords of Thunder]]'' installations and outposts to be at least [[TL-9]] to [[TL-11|11]]. | * Some estimate that the average technology level of ''[[Lords of Thunder]]'' installations and outposts to be at least [[TL-9]] to [[TL-11|11]]. | ||
| − | * And some doubt that the they have mastered any [[TL-14]] or [[TL-15|15]] technologies. However, many military analysts believe that the ''[[Lords of Thunder]]'' have purchased more advanced weaponry | + | * And some doubt that the they have mastered any [[TL-14]] or [[TL-15|15]] technologies. However, many military analysts believe that the ''[[Lords of Thunder]]'' have purchased more advanced weaponry from arms merchants or have illicit connections in [[The Two Thousand Worlds]]. |
| − | * Nevertheless, the ''[[Lords of Thunder]]'' have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors. | + | * Nevertheless, the ''[[Lords of Thunder]]'' have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors. Only the [[Ka'ra Mandate]] and the Two Thousand Worlds are clearly superior technologically. |
=== Military & Intelligence === | === Military & Intelligence === | ||
| Line 59: | Line 59: | ||
This [[polity]] can be primarily found in the following areas: <br> | This [[polity]] can be primarily found in the following areas: <br> | ||
''[[Charted Space]]:'' | ''[[Charted Space]]:'' | ||
| − | * [[Gateway Sector]] | + | * [[Luretiir!girr Sector]] |
| + | ** [[Kr'kai Subsector]] the location of their "home" world | ||
| + | ** [[Ruraak Subsector]] where much of their industrial capability is based | ||
| + | ** [[Kukaxtooa Subsector]] | ||
| + | ** [[Kodotai Subsector]] | ||
| + | ** [[Renkard Subsector]] a slow growth front for their expansion | ||
| + | ** [[Hammond Subsector]], the most recent front for successful growth | ||
| + | ** [[Linder Subsector]] | ||
| + | * [[Gateway Sector]], entirely as scattered outposts and secret caches | ||
** [[Farina Subsector]] | ** [[Farina Subsector]] | ||
** [[Riftin Subsector]] | ** [[Riftin Subsector]] | ||
* [[Gh!hken Sector]] | * [[Gh!hken Sector]] | ||
** [[TBD Subsector]] | ** [[TBD Subsector]] | ||
| − | + | ||
| − | |||
=== Capital/s: 1105 === | === Capital/s: 1105 === | ||
Revision as of 00:25, 27 April 2020
Lords of Thunder is a polity located in Luretiir!girr Sector, with influence in Gateway Sector and Gh!hken Sector.
- It is part of Charted Space.
| Polity | Survey | Code | Type | Remarks |
|---|---|---|---|---|
| None | Pre-Imperial | None | No standard code | None |
| None | 1st Survey (300) | None | 2-ltr code | None |
| Lords of Thunder | IISS Scout Observations (1106) | LoTh | 4-ltr code | None |
Description (Specifications)
It is a relatively small K'kree state between the Gateway Sector and the Two Thousand Worlds.
- It is independent of the Two Thousand Worlds.
Goals
The Lords are a group of K'kree reactionaries who believe that mainstream K'kree society, also known as the Two Thousand Worlds, is not aggressive enough in its posture against meat-eating races.
History & Background (Dossier)
The Lords' call for an immediate crusade against meat-eaters has led to unresolved tensions in the Carmuur States and elsewhere in the galaxy spinward of the Two Thousand Worlds.
Government & Politics
The K'kree Lords of Thunder government is highly conservative, adhering to the ideals of K'kree Herd governance in what they see as its original form.
- For information on the forms of governments used in the Two Thousand Worlds, please see K'Kree or K'Kree (government).
Technology & Trade
The Lords of Thunder are not the most technologically-advanced power in Luretiir!girr, but are the most agressive.
- Some estimate that the average technology level of Lords of Thunder installations and outposts to be at least TL-9 to 11.
- And some doubt that the they have mastered any TL-14 or 15 technologies. However, many military analysts believe that the Lords of Thunder have purchased more advanced weaponry from arms merchants or have illicit connections in The Two Thousand Worlds.
- Nevertheless, the Lords of Thunder have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors. Only the Ka'ra Mandate and the Two Thousand Worlds are clearly superior technologically.
Military & Intelligence
No information yet available.
Worlds & Sectors (Astrography)
This polity can be primarily found in the following areas:
Charted Space:
- Luretiir!girr Sector
- Kr'kai Subsector the location of their "home" world
- Ruraak Subsector where much of their industrial capability is based
- Kukaxtooa Subsector
- Kodotai Subsector
- Renkard Subsector a slow growth front for their expansion
- Hammond Subsector, the most recent front for successful growth
- Linder Subsector
- Gateway Sector, entirely as scattered outposts and secret caches
- Gh!hken Sector
Capital/s: 1105
The capital/s of this polity is/are located in the following location/s:
World Listing: 1105
The following systems and worlds are a part of this polity:
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- T20 QuikLink Interactive Gateway to Destiny
- Periodical: MegaTraveller Journal 4 in Article: 'Lords of Thunder'
- Short Story: "Lords of Thunder" by William H. Keith, Jr. from Periodical: MegaTraveller Journal 4
- EXTERNAL LINK: Gateway Quadrant Wiki
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science