Difference between revisions of "Lords of Thunder"

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[[File: K'kree-symbol.png|right|125px]]
 
[[File: K'kree-symbol.png|right|125px]]
[[Lords of Thunder]] is a [[polity]] located in [[Gateway Sector]], [[Gh!hken Sector]], and [[Luretiir!girr Sector]].
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[[Lords of Thunder]] is a [[polity]] located in [[Luretiir!girr Sector]], with influence in [[Gateway Sector]] and [[Gh!hken Sector]].
 
* It is part of [[Charted Space]].
 
* It is part of [[Charted Space]].
 
   
 
   
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=== Government & Politics ===
 
=== Government & Politics ===
The K'kree ''Lords of Thunder'' government is highly conservative.  
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The K'kree ''Lords of Thunder'' government is highly conservative, adhering to the ideals of K'kree Herd governance in what they see as its original form.  
 
* For information on the forms of governments used in the [[Two Thousand Worlds]], please see [[K'Kree]] or [[K'Kree (government)]].
 
* For information on the forms of governments used in the [[Two Thousand Worlds]], please see [[K'Kree]] or [[K'Kree (government)]].
  
 
=== Technology & Trade ===
 
=== Technology & Trade ===
The ''[[Lords of Thunder]]'' are not the most technologically-advanced power.  
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The ''[[Lords of Thunder]]'' are not the most technologically-advanced power in [[Luretiir!girr]], but are the most agressive.  
 
* Some estimate that the average technology level of ''[[Lords of Thunder]]'' installations and outposts to be at least [[TL-9]] to [[TL-11|11]].  
 
* Some estimate that the average technology level of ''[[Lords of Thunder]]'' installations and outposts to be at least [[TL-9]] to [[TL-11|11]].  
* And some doubt that the they have mastered any [[TL-14]] or [[TL-15|15]] technologies. However, many military analysts believe that the ''[[Lords of Thunder]]'' have purchased more advanced weaponry form arms merchants.
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* And some doubt that the they have mastered any [[TL-14]] or [[TL-15|15]] technologies. However, many military analysts believe that the ''[[Lords of Thunder]]'' have purchased more advanced weaponry from arms merchants or have illicit connections in [[The Two Thousand Worlds]].
* Nevertheless, the ''[[Lords of Thunder]]'' have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors.
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* Nevertheless, the ''[[Lords of Thunder]]'' have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors.  Only the [[Ka'ra Mandate]] and the Two Thousand Worlds are clearly superior technologically.
  
 
=== Military & Intelligence ===
 
=== Military & Intelligence ===
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This [[polity]] can be primarily found in the following areas: <br>
 
This [[polity]] can be primarily found in the following areas: <br>
 
''[[Charted Space]]:''
 
''[[Charted Space]]:''
* [[Gateway Sector]]
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* [[Luretiir!girr Sector]]
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** [[Kr'kai Subsector]] the location of their "home" world
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** [[Ruraak Subsector]] where much of their industrial capability is based
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** [[Kukaxtooa Subsector]]
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** [[Kodotai Subsector]]
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** [[Renkard Subsector]] a slow growth front for their expansion
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** [[Hammond Subsector]], the most recent front for successful growth
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** [[Linder Subsector]]
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* [[Gateway Sector]], entirely as scattered outposts and secret caches
 
** [[Farina Subsector]]
 
** [[Farina Subsector]]
 
** [[Riftin Subsector]]
 
** [[Riftin Subsector]]
 
* [[Gh!hken Sector]]
 
* [[Gh!hken Sector]]
 
** [[TBD Subsector]]
 
** [[TBD Subsector]]
* [[Luretiir!girr Sector]]
+
 
** [[TBD Subsector]]
 
  
 
=== Capital/s: 1105 ===
 
=== Capital/s: 1105 ===

Revision as of 00:25, 27 April 2020

K'kree-symbol.png

Lords of Thunder is a polity located in Luretiir!girr Sector, with influence in Gateway Sector and Gh!hken Sector.

Astronavigational Codes

Polity Astronavigational Codes
Polity Survey Code Type Remarks
None Pre-Imperial None No standard code None
None 1st Survey (300) None 2-ltr code None
Lords of Thunder IISS Scout Observations (1106) LoTh 4-ltr code None

Description (Specifications)

It is a relatively small K'kree state between the Gateway Sector and the Two Thousand Worlds.

Goals

The Lords are a group of K'kree reactionaries who believe that mainstream K'kree society, also known as the Two Thousand Worlds, is not aggressive enough in its posture against meat-eating races.

History & Background (Dossier)

The Lords' call for an immediate crusade against meat-eaters has led to unresolved tensions in the Carmuur States and elsewhere in the galaxy spinward of the Two Thousand Worlds.

Government & Politics

The K'kree Lords of Thunder government is highly conservative, adhering to the ideals of K'kree Herd governance in what they see as its original form.

Technology & Trade

The Lords of Thunder are not the most technologically-advanced power in Luretiir!girr, but are the most agressive.

  • Some estimate that the average technology level of Lords of Thunder installations and outposts to be at least TL-9 to 11.
  • And some doubt that the they have mastered any TL-14 or 15 technologies. However, many military analysts believe that the Lords of Thunder have purchased more advanced weaponry from arms merchants or have illicit connections in The Two Thousand Worlds.
  • Nevertheless, the Lords of Thunder have built powerful space navies and still constitute a significant threat to more technologically-advanced powers including almost all of their regional neighbors. Only the Ka'ra Mandate and the Two Thousand Worlds are clearly superior technologically.

Military & Intelligence

No information yet available.

Worlds & Sectors (Astrography)

This polity can be primarily found in the following areas:
Charted Space:


Capital/s: 1105

The capital/s of this polity is/are located in the following location/s:

World Listing: 1105

The following systems and worlds are a part of this polity:

2 of 2 World articles in Lords of Thunder
Akabar  •  Silest  •  
startbacknext(2 listed)


References & Contributors (Sources)

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