Senizue (world)
| Senizue/Khukish (Corridor 1103) | |||||||||||||||||||||||||
| Classic Era (1116) | B591574-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F9 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
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Jump map from Travellermap.com [1]
Senizue is a nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Khukish Subsector of Corridor Sector.
- This world has also been known as Senizuu.
Description (Astrography & Planetology)[edit]
This system is part of the Ushamla Main.
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport (St)[edit]
Senizue has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients are active within the region, transplanting the Vargr onto Lair.
- -9235: The Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: The Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: The Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: The Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: To rimward-trailing, the Third Imperium is founded.
- 300-420: The Imperial First Survey charts the system.
- early 400s: The Irrgh Manifest is founded.
- 869: The Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: The Imperial Second Survey charts the system.
- 1065: The Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
- Classic Traveller Atlas of the Imperium
- Periodical: MegaTraveller Journal 2 in Article: 'Snapshots of the Occupation'
- Marc Miller's Traveller T4 First Survey
- ↑ "Jump Map API" and map location from Travellermap.com