Zephyr (Il 3219) (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Alien Moon 76b-0 Small.jpg
Zephyr/Shudash (Ilelish 3219)
Classic Era (1116)
C550410-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics0 Desert World 0%
Population4 Moderate (20 thousand)
Government1 Company/Corporation
Law0 No Law
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G1 V
Planetoid Belts 0
Gas Giants 3

Zephyr is a poor, nonindustrial desert world with no free-standing water.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Zephyr has a solitary primary star.

  • It is a yellow main sequence.
Zephyr has a solitary primary star.
Zephyr
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G1 V Main Sequence (Dwarf) 1.03 5770 - 5860 1.109
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0099 0.0873 1 - 1.75 0.99 9.9
Orbit #  *  * 4 3 7
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Zephyr is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Zephyr has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Zephyr has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Zephyr is a member of the Ansha Cluster, a group of systems lying across the Ilelish-Zarushagar border.

World Starport (St)[edit]

Zephyr has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Zephyr has a population of 20,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Technology Level (T)[edit]

Zephyr possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Zephyr is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.

World Law (L)[edit]

Zephyr has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Imperial Landed Nobility[edit]

Zephyr, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

Trade Data[edit]

  • Importance: -1 (unimportant)

World Economy[edit]

  • Resources: 9 (moderate)
  • Labor: 3 (thousands)
  • Infrastructure: 2 (extremely limited)
  • Efficiency: -5 (extremely poor)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 3 (xenophobic)
  • Strangeness: 1 (very typical)
  • Symbols: 4 (concrete)

World Timeline[edit]

References[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.