Valhalla (SM 2811) (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Alien Moon 315h-0 Small.jpg
Valhalla/Rhylanor (Spinward Marches 2811)
Milieu 1116
E565432-5
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics5 Wet World 50%
Population4 Moderate (60 thousand)
Government3 Self-Perpetuating Oligarchy
Law2 Low Law (no energy weapons)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary G4 V
Worlds 9
Gas Giants 2
Planetoid Belts 2
Cultural Details
Government Self-perpetuating oligarchy
Law Level Low
Cultural Extension 1111
Army Size (BEs) 2
Economic Details
Technology Level 5
Economic Extension
631-5
Resources6Few
Labor3Low (6 thousand)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance Extension -3
Resource Units 9
GWP (BCr) 0
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Valhalla is a world suited to becoming an agricultural world, but with a population between 10,000 and 100,000 sophonts it lacks the capability to produce or process sufficient resources to export its projected agricultural produce. It is a member of Third Imperium in the Rhylanor Subsector of Spinward Marches Sector and in the Domain of Deneb. Valhalla, as a member world of the Third Imperium, holds the estates of an Imperial knight (the Imperial representative to the world) and a baronet. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Valhalla has a solitary primary star.

  • It is a yellow main sequence named Losteye.
Valhalla has a solitary primary star.
Losteye
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G4 V Main Sequence (Dwarf) 0.985 5660 - 5680 0.94848
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0092 0.0808 0.93 - 1.65 0.92 9.2
Orbit #  *  * 3 3 7
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

The Valhalla system is characterized by its large central star, its dense, metal-rich inner planets, and its double-belt arrangement. The age of the system is roughly 6.5 billion years.

Additional system details can be found here.

Mainworld Data[edit]

Valhalla orbits within its star's habitable zone.

Chart Orbit HZ Region Simple.png

Additional mainworld details can be found here.

Mainworld Size (S)[edit]

Valhalla is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

  • It experiences frequent geological activity, including earth tremors and volcanism.

Mainworld Atmosphere (A)[edit]

Valhalla has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.

Mainworld Hydrosphere (H)[edit]

Valhalla has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Valhalla is the only planet with a water ocean and 3 smaller crater seas, with the hydrosphere covering roughly 50% of the surface. The water is rich in dissolved metal salts. The large metallic planetary core produces a strong magnetic field, allowing the small planet to retain a standard atmosphere; however, it is noteworthy that the core seems to spin significantly faster than the surface. The atmosphere contains a lower percentage of oxygen, only 14%, with a higher percentage of noble gases. Geology is exceptionally active, with 13 tectonic plates and several large mountain ranges. Moderate earthquakes can be expected once every 2 years in any given area. Volcanic activity is not normally violent, with exceptions. Sunsets are marked by extreme colors and patterns.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

Native Lifeforms[edit]

Abundant native life occupying every available ecological niche. Its metabolic functions drive the process of atmospheric renewal.

The most noted local species include:

  • Lingutates: A unique species of "talking plants". These plants made verbal sounds that sound like a language. Several decades of studies have been unable to decipher any meaning to the "words" of these plants, and thus no intelligence has been ascribed to this species.
  • Shellat: A four-limbed crustacean with an extremely strong shell that has a high-metal content. It is a local delicacy, and it is usually enjoyed by planetary visitors as well.

History & Background (Dossier)[edit]

The planet is home to a population of roughly 55,000. Most of the population either are or are descendants of enemies of the Celepina nobility. Local architecture is typically of low heights, thick walls and sometimes obvious reinforcements; more advanced structures have a marked Brutalist style. Technical levels here are typically low by most standards. Nuclear fission is the primary power source, with some homes using solar arrays mounted on spring boards.

Imperial Landed Nobility[edit]

Valhalla (SM 2811), as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.

Government[edit]

The local population is allowed to self-govern in local matters, but all decisions can be vetoed or otherwise altered by the planetary Governor.

The Governor is appointed by and serves at the pleasure of the Baronet of Valhalla. The rank is non-hereditary, and usually considered equal to an Imperial Knight. A Lieutenant Governor has historically been chosen to oversee each of the 5 major cities from the population by the Governor; these choices are made by a combination of election, nepotism, bribery and other factors.

The law enforcement is lenient, stepping in only if major crimes are involved. Most weapons are allowed if suitable to personal self-defense and/or hunting; laser or plasma weaponry is strictly prohibited by local citizenry, and carried regularly by the Governor's troops. Likewise, any armor beyond ballistic cloth is illegal and subject to confiscation; reflec armor is strictly prohibited, with prison sentences and high fines being imposed.

This combination of low law level and casual weaponry means that most citizens are armed, comfortable with their arms, and generally polite. Most citizens are content with pistols of various designs for day-to-day activities, and most have never drawn in anger. Armed guards are common in certain businesses. Many drinking Halls require customers to place their weapons in a secure vault before entering.

Cities and towns usually have a legislative council, elected periodically by adults older than 25 with educational certificates from the school system.

Economy[edit]

Population 55,000

All interstellar trade is conducted by the Governor. The governor typically arranges for either starship landings at designated fields within his or her personal land holdings, or uses personal shuttles to lift cargoes to orbiting starships. Small, downside fueling facilities are maintained for the Governor's use, but are not normally made available to visiting ships. The governor also controls all mail deliveries and reserves the right to examine any delivered mail.

Visiting Valhalla's surface is discouraged as a matter of policy, but some more social Governors have regularly invited Travellers to visit their estates for dinner and conversation.

The main "landing spot" is at Mansion, the Governor's main estate and home to a staff of roughly 1,000. It is an large island estate in the Ruddy Sea, the largest of the 3 smaller seas. The main Mansion Hall, the official residence, was built on a unusually regular rock substructure, making it more resistant to local geological activity.

The other population centers are:

  • Thorston, an Ocean-side town nestled between 2 dormant volcanoes: a relatively pretty resort town.
  • Hotspot, island city nearly opposite Mansion, in the Clary Sea. Home to the active volcano, Mt. Doom. (Yes, they really named it that way.) Various forms of aquaculture form the basis of local cuisine.
  • Moscow, a mining town near the Clary Sea. A depot of materials is kept here, near a secondary landing field to facilitate raw material trade. Farming and Aquaculture fields are operated for primarily local use. Several large manufacturing plants are located here.
  • Kontessa, a farming-mining town near the Squal Sea. A depot of materials is kept here, near a secondary landing field to facilitate raw material trade. Larger agricultural estates are found here, primary for export to other cities.
  • Rubal, small city on the shores of the Ruddy Sea. Financial district for the planet.

There is a basic metal-wire communication network with some redundancy in place. Radio and Vid transmissions are popular, but all stations are owned and controlled by the Governor.

Valhalla's primary export is raw metal ores, and some local foodstuffs.

Culture[edit]

Much of the typical culture was imported from Celepina (Kel-e-pin-a). The local scripts are in Cyrillic, but the language is accented Anglic. Dress is more conservative outside the home than on Celepina. Clothing is considered practical, and the practice of wearing body paint only is considered silly by most. In the larger dance Halls, the Celepinan lack of taboos prevails, resulting in a energetic nightlife. Restrooms are unisex.

Alcohol is popular, as are some local stimulants; both are readily available and inexpensive. Media content is typically dated Celepinan or Rhylanorian features, though some local live presentations can be found live in some Halls.

Education is provided to age of 18, focusing on trade-based education. A single University exists in Rubal that allows education in finance, science and engineering. Graduates are granted the option to travel to Celepina as a Tehneetees (technician).

Individuals may enter into a recognized Bonding, a formalized romantic relationship. Such Bondings include the equivalent of a prenuptial agreement to facilitate resolution, should the Bonding be dissolved by either party. Bonding grants social acceptance for cohabitation. Bonding is allowed at age 16, but not considered appropriate until age 18. Marriage is allowed at the age of 22; marriage is essentially a social license to have children. By law and custom, a person may be married to no more than 2 spouses at one time; thus, one will encounter bonded pairs ("Pairs"), couples and triples in daily life.

Burial customs typically involve immolation, with considerable variation. Burning boats, byres and even local volcanoes are used to honor and celebrate the life of the departed. Gubernatorial customs differ; Governors are interred in the Mansion mausoleum, if not their homeworlds. Staff are typically interred on the Mansion estate in dedicated yards.

Recent History[edit]

The current Governor, Maria Alexandre, is newly appointed and relatively young at 35 years old. She has largely kept the extant Lieutenant Governors and staff in place. She is on reasonably good terms with the Baronet of Valhalla but is also known to be friendly to Count Knowln of Celepina.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.