Sim (world)

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Sim/Ykoroni (Iphigenaia 1724)
Classic Era (1116)
B853554-8
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere5 Thin
Hydrographics3 Wet World 30%
Population5 Moderate (800 thousand)
Government5 Feudal Technocracy
Law4 Moderate Law (no light assault weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary F8 V M1 V
Planetoid Belts 1
Gas Giants 4

Sim is a poor, nonindustrial world.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world has few prospects for economic development.
  • It is a member of the Regency of Muirimi in the Ykoroni Subsector of Iphigenaia Sector.
  • This is a hot world, with a climate of high temperatures.
  • This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.

Description (Astrography & Planetology)[edit]

The system is a binary, made up of two relatively distant stars. Each star has its own system of worlds.

  • The two stars orbit a barycenter once every few decades.
  • The listed worlds are divided between the primary and the secondary.
  • The worlds of each system follow near-Bodean orbits around their respective central star.

Binary Solar System[edit]

Sim Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Sim

F8 V

Primary Main Sequence 1.18 6050 - 6180 1.78479
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0057 0.1108 1.24 - 2.17 0.57 5.7
Orbit #  * 0 4 2 6
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Sim

M1 V

Secondary Main Sequence 0.5 3620 - 3660 0.08839
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3
Orbit #  *  * 1 0 5
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

The mainworld orbits within the primary stars habitable zone.

Mainworld Size (S)[edit]

Sim is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.

Mainworld Atmosphere (A)[edit]

Sim has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Sim has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.

Satellites:[edit]

No information yet available.

Mainworld Geography and Topography[edit]

No information yet available.

Native Lifeforms[edit]

Extensive native life. Its metabolic functions drive the process of atmospheric renewal.

History & Background (Dossier)[edit]

No information yet available.

World Starport (St)[edit]

Sim has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

Facilities[edit]

Port facilities within the system include:

  • No information yet available.

World Technology Level (T)[edit]

Sim possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Sim is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

World Military[edit]

  • No information yet available.

World Law (L)[edit]

Sim has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.

World Economy[edit]

  • Resources: D (very abundant)
  • Labor: 4 (tens of thousands)
  • Infrastructure: 4 (very limited)
  • Efficiency: +2 (good)

Trade Data[edit]

  • Importance: -1 (unimportant)

World Demographics (P)[edit]

Sim has a population of 800,000

Urbanization[edit]

A single large urban center is surrounded by smaller satellite communities.

  • The population are concentrated into a single relatively densely populated region.
  • Much of the surface of the world remains as wilderness.

World Culture[edit]

  • Homogeneity: 2 (none)
  • Acceptance: 4 (none)
  • Strangeness: 6 (none)
  • Symbols: 4 (none)

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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