Ragre (world)

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Ragre/Philamen (Numbis 1018)
Classic Era (1116)
D210697-3
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size2 Small (3,200 km, 0.10g - 0.17g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population6 Moderate (3 million)
Government9 Impersonal Bureaucracy
Law7 Moderate Law (no firearms)
Tech Level3 Pre-Industrial (basic science)
See also UWP
System Details
Primary G6 V
Planetoid Belts 0
Gas Giants 4

Ragre is a non-agricultural and nonindustrial world.

  • It requires extensive imports of outside technology to maintain a modern, star-faring society.
  • It is unable to produce quality foodstuffs and must import them.
  • It has few prospects for economic development. Life here is drastically bleak.
  • It is a member of the Yeskoth Corporate in the Philamen Subsector of Numbis Sector.


Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Ragre has a solitary primary star.
Ragre
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G6 V Main Sequence (Dwarf) 0.97 5550 - 5600 0.89888
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0088 0.0786 0.91 - 1.61 0.88 8.8
Orbit #  *  * 3 3 7
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

World Starport[edit]

Ragre has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • In the Yeskoth Corporate, a central starport authority only exists at class A and B ports. Worlds without such a starport, like this one, are allowed local control of their operations.
  • Third Imperium vessels, save for traders and merchants, are not permitted here.

World Technology Level[edit]

Ragre possesses a Technology Level of TL–3.

World Government[edit]

Ragre is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

This world is part of the Yeskoth Corporate.

The central government of the Yeskoth Corporate takes a very light hand in controlling local politics. However, the Yeskoth central government places large numbers of robots and installs AI systems on all worlds within the Corporate to monitor local activity and ensure loyalty. Having to interface with robots and AI is a common way of life on any Yeskoth Corporate world.

World Law Level[edit]

No information yet available.

As with all Yeskoth worlds, K'Kree are not permitted and will be denied visas and other legal documents for entry.

World Military[edit]

No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

World Language/s[edit]

No information yet available.

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

These are some of the more important historical events that have affected this world and the surrounding region:

  • Circa -2130: The worlds that will become the Corona Regnum are settled as a Terran cultural region. These Corona Arc colonies make contact with local Minor Races and, in time, the Hivers.
  • -2038: Several Hiver-inhabited worlds in Numbis are occupied by the K'kree, who begin exterminating local carnivore populations.
  • -2029 to -2013: The Hiver-K'kree War threatens the Hiver community.
    • Reactions among the Terran colonies are mixed.
  • (-1776 to 0): The Long Night.
  • Circa -1550: A reportedly zealous response to K'kree probes leads to the first declared Corona Regnum, as the systems of the Corona unite to stand against the larger threat.
    • The Regnum lasts roughly two centuries before collapsing in on itself.
    • The Gold Union forms at some unknown point on the Numbis-Crucis Margin border. It will in time apparently become the Amalgamation Union.
  • -740: New Human states in Numbis began to expand and conquer, causing the Corona Regnum to reform as a defensive act.
  • -710: Having repulsed attempts on its territory, the Corona Regnum begins conquering systems outside of the traditional Corona.
  • -510: The second Regnum collapses, again under its own weight.
  • The Year 0: Far to spinward, the Third Imperium is founded.
  • 224: A brief Third Corona Regnum is declared, but doesn't survive the death in fleet battle of its founder eight years later.
  • 300-420: The Imperial First Survey.
    • Some ships of the Survey go missing in the region. Fragmentary reports suggest that the Amalgamation ("Gold") Union is destabilizing.
  • 890: The Yeskoth Corporate begins formation around Edienta and Coreeedo.
  • 995 to 1065: The Imperial Second Survey.
    • There is no sign of the Amalgamation Union, aside from common architectural themes in old capital buildings and monuments.

UWP Listing[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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