Orcana (world)

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Orcana/Denkard (Gateway 2105)
Classic Era (1115)
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere6 Standard
HydrographicsA Water World 100%
Population4 Moderate (90 thousand)
Government7 Balkanization
Law5 Moderate Law (no concealable weapons)
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary G2 V M4 D
Planetoid Belts 1
Gas Giants 4



A water world Iying outside the recognized borders of the Hochiken People's Assembly.

Tidally locked to its cool, red dwarf sun, Orcana is a chill planet with large icecaps, its world-girdling ocean kept liquid by currents circulating between the day and night sides, and by the tidal flexing of the planetary crust.

Approximately 90,000 humans live on gigantic, sea-going factory complexes which harvest free-floating mats Ofjimjistisen, or waterweed, and process it for several off-world pharmaceutical companies who buy it for the manufacture of certain broad spectrum antibiotics.

Binary Solar System[edit]

No results
Orcana Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

G2 V

Primary Main Sequence 1 5100 - 5900 1
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0093 0.08294 0.8 - 1.3 0.93 9.3
Orbit #  *  * 3 3 7

History & Background (Dossier)[edit]

The sea farmers' traditional independence is now being threatened by their powerful and acquisitive neighbors in the Hochiken People's Assembly. Hochiken ships have long used the system's four gas giants for frontier refueling purposes. They would like to fortify the system and create a large base - including military and industrial facilities - and that means bringing Orcana into the Assembly as a full member.

So far, the farmers have refused even to meet with HPA representatives, and the HPA has threatened to blockade the system in order to prevent cargo vessels from arriving to pick up waterweed cargos. Too small to have its own ship-building program, the Orcana Collective has been hiring mercenaries and armed traders in order to protect their world.

Control of Orcana is vital for the Hochiken Assembly, which needs the world and neighboring Tarkaan (Gateway 2107) to create a Jump-2 route between the two halves of the Assembly's empire.

References & Contributors (Sources)[edit]

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