Megusard Corporate
A polity in Gateway Sector.
[edit]
| Polity | Survey | Code | Type | Notes |
|---|---|---|---|---|
| Megusard Corporate | Pre-Imperial | MeCo | No standard code | None |
| Megusard Corporate | 1st Survey (300) | MC | 2-ltr code | None |
| Megusard Corporate | 2nd Survey (1065) | MeCo | 4-ltr code | None |
Description (Specifications)[edit]
Comprising 11 worlds in trailing Gateway Sector, the Corporate was once a large corporation -- Megusard Interstellar -- based out of Sardis. Megusard Interstellar made the transition to a full interstellar government over many years, mainly as a response to the rise of piracy in the region and the breakup of the Galian Trade League.
Goals[edit]
This is a corporate government motivated by profit for their stockholders.
Symbols[edit]
No information yet available.
History & Background (Dossier)[edit]
Although the Corporate has ceased to be a monolithic commercial institution, many of the trappings of corporate operation remain, with individual worlds holding a status rather like owned subsidiaries of the central government.
Demographics: 1116[edit]
Significant populations of the following sophont races reside within this polity:
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this polity:
- No information yet available.
History-Era: Milieu 1100[edit]
No information yet available.
Government & Politics (Leadership)[edit]
Worlds have considerable autonomy, but must submit detailed reports of their activities to the central government. Accountability is high.
Internal Politics: 1116[edit]
No information yet available.
Political Factions[edit]
No information yet available.
Interstellar Relations: 1116[edit]
This polity conducts diplomacy and maintains active relations with the following other polities:
- Lords of Thunder (also known, inaccurately, as the Xuruk Empire).
- Renkard Union.
- Trindel Confederacy.
- Viyard Concourse.
- A trade deal between the Corporate and the Viyard Concourse was once discussed entirely in haiku at the insistence of the Akeed mediator.
Allies: 1116[edit]
Positive relations exist with the following other polities:
- No information yet available.
Enemies: 1116[edit]
Negative relations exist with the following other polities:
- No information yet available.
Government Structure[edit]
No information yet available.
1. Executive Branch[edit]
No information yet available.
2. Legislative Branch[edit]
No information yet available.
3. Judicial Branch[edit]
No information yet available.
Technology & Trade (Economy)[edit]
No information yet available.
Interstellar Commerce[edit]
The following businesses operate out of or in this polity:
- No information yet available.
Research & Technology[edit]
No information yet available.
Military & Intelligence (Force Projection)[edit]
No information yet available.
Ground Forces[edit]
Mercenary contracts are used for ground forces and to recruit additional starmercs. An example includes the Holande Armored Guards.
[edit]
The fleet is more of a merchant marine force.
- The armed traders and merchant vessels are pulled together in times of crisis to protect the borders and commercial interests of the organization.
Special Forces[edit]
The main maritime training facility of the Megusard Corporate's Defence Force is located on Athene. Recruits gain regular live-fire training courtesy of the planet's dangerous aquatic life.
Paramilitary Forces[edit]
Intelligence Agencies[edit]
No information yet available.
Worlds & Sectors (Astrography)[edit]
This polity is primarily located in the following areas:
Capitol: 1116[edit]
The capitol of this polity is located at:
World Listing: 1116[edit]
The following systems and worlds can be found within this polity:
| startbacknext(11 listed) |
Astrographic Features & Trade Routes: 1116[edit]
The following astrographic features and trade routes can be found within this polity:
Greater Mains (Blue & Cyan Lines: 51+ destinations)[edit]
- No information yet available.
Lesser Mains (Green & Yellow Lines: 11-50 destinations)[edit]
- No information yet available.
Micro Mains (Red & Pink Lines: 0-10 destinations)[edit]
- No information yet available.
Rifts, Voids & Jump Bridges[edit]
- No information yet available.
Traces & Clusters[edit]
- No information yet available.
Other Astrographic Features[edit]
- No information yet available.
References & Background (Sources)[edit]
- Periodical: MegaTraveller Journal 4 in Article: 'Governments of Gateway' (pgs. 24-31)
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), .