Library Data:Sword Worlds Subsector

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Library Data Milieu 1116 Milieu 1200 

Sword Worlds Subsector
Darrian Vilis Lunion

Sword Worlds style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

District 268
Sector Spinward Marches
Capital Gram (Spinward Marches 1223)
Number of Systems 28
Stellar and Economic data data page
Majority Control Sword Worlds Confederation - 78%
2nd Control Other - 22%

Sword Worlds, subsector J of Spinward Marches, contains 28 worlds with an estimated combined population of 35 billion. The governments in Sword Worlds maintain 20 Military bases, 19 Naval bases, one Way station, and one Scout base. The average technology level is 8 (with most between 4 and 12). The highest technology level is 12 at Gram (Spinward Marches 1223) and Sacnoth (Spinward Marches 1325). Sword Worlds contains 42 stars and 276 identified planets; 15 monostellar systems, 12 binary systems, and one trinary system. 23 of the 28 systems (82%) have native gas giants.[1]

Every system in the Sword Worlds Subsector lies on the Spinward Main, although getting to some without a jump-2 capable ship requires meandering for some time. The main diverges at Iron and again at Caliburn, and heading spinward-rimward from there is a section of the referred to as the Bowman Arm, which runs across the coreward ends of District 268 and the Five Sisters before wandering out of the sector at Garoo and Uniqua. Rimward from Caliburn, the main splits again in District 268, giving access to the rimward end of the Five Sisters in one direction and Glisten in the other. Jump-2 ships can make a circuit back towards Trin and Mora by this route. Spinward-coreward from Iron is an arm of the main that leads to Darrian but is not normally considered part of the Spinward Main except in purely astrographical terms, due to the political allegiance of the worlds on the Main.[2]

The Sword Worlds Confederation, occupying a section of the Spinward Main and a couple of spurs from it, is a collection of like-minded world governments who sometimes work together, rather than a monolithic political body. The present Confederation capital is at Gram, although exactly how much power is exerted from there can vary considerably depending on the political climate.[2]

The Sword Worlds were settled around -400 to -200, with all the worlds of the group named for famous weapons (mostly swords) of Terran history and mythology or for metals. While there have been differences, up to and including war, between the individual Sword Worlds, cultural ties have kept the Sword Worlds together as a political entity – though this entity has been everything from a collection of trading pacts through a feudal alliance to almost an empire. [3]

The Sword Worlds were settled by a long-range colony mission from Terra; the Imperium arrived much later and, as a result, there are deep cultural differences between the two. Similarly, the Darrians were recovering from the Maghiz when the Sword Worlders claimed the region for their own. They thus see themselves as rightful overlords of the region and tend to deal with foreign (Darrian or Imperial) ships passing through in a high-handed and arrogant manner.[4]

The four Metal Worlds (Iron, Bronze, Mithril and Steel) are ‘reserve worlds’ held in trust by the Sword Worlds Confederation against future need. Until recently, the Confederation has vigorously resisted Imperial efforts to exploit these worlds but that attitude has recently changed. A theoretically joint project to develop Steel has been put forward although, in practice, Sword World involvement is half-hearted at best. Surveying is likely to begin soon, once the last political issues are resolved.[4]

There are only four Imperial worlds in the subsector: Flammarion, Caladbolg, Gunn and Caliburn. Flammarion has a small Imperial Navy station and both Flammarion and Caladbolg have scout bases to serve the x-boat route through to the Five Sisters. There is also a small scout base at Biter serving the same purpose. Biter is part of the Sword Worlds Confederation and keeping the scout base in operation has, at times, required careful negotiation.[4]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by generated data from Traveller Map
  2. 2.0 2.1 Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 89.
  3. Martin DoughertyNeil Frier. Behind the Claw (Steve Jackson Games, 1998), 67.
  4. 4.0 4.1 4.2 Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 91.

Other References