Hopirs (world)
| Hopirs/Uisai (Ahkiweahi' 0240) | |||||||||||||||||||||||||
| Classic Era (1116) | X200476-1
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Hopirs is a nonindustrial vacuum world, which warrants hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is an unclaimed Non-Aligned world located in the Uisai Subsector of Ahkiweahi' Sector.
- This world contains an archaeological site with suspected high-tech remnants of the now-vanished Ancients precursor race.
- This is a "forbidden" world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Hopirs is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
Mainworld Atmosphere (A)[edit]
Hopirs has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Hopirs has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
World Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
Parts of the surface are covered with the exotic, vacuum-adapted biological life associated with Lanthusandr worlds. Little is known about this ecosystem.
History & Background (Dossier)[edit]
This world is listed as having an Ancient site; in truth, it is uncertain whether the relics here are the work of the Ancients or of another precursor civilization. The artefacts include the "portals" which permitted the pre-technological Lanthusandr (and possibly the rest of the ecosystem) to colonise.
World Starport (Sp)[edit]
Hopirs does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)[edit]
Hopirs has a population of 10,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Demographics[edit]
The population consists of Lanthusandr, who colonised it via the unexplained "portals" linking their various worlds.
Deeply puzzled by this unusual species, the Aslan of surrounding systems tend to leave them be.
World Government (G)[edit]
Hopirs has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law Level (L)[edit]
Hopirs has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Hopirs possesses a Technology Level of TL–1.
- Common Communication technologies for this TL include: Runners or beast relay and long distance signaling such as the heliograph and semaphore.
- Common Power Generation technologies for this TL include: Muscle power and water wheels.
- Common Transportation technologies for this TL include:
- Land: Riding animals, rickshaws, carts or other creature-drawn wheeled vehicles.
- Water: Rowed galleys and early sailing vessels.
- Air: Typically not available unless a bodily ability or ride-able flying beasts available.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Culture[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Author & Contributor: W.G. Zeist from Explorer Base
- ↑ "Jump Map API" and map location from Travellermap.com