Hhhuurkh (world)
| Hhhuurkh/Hikaru (Amdukan 2414) | |||||||||||||||||||||||||
| Classic Era (1116) | C58A595-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F9 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Hhhuurkh is a nonindustrial, pre-rich water world, which has 90% or more of its surface covered in an ocean of water.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It still lacks adequate population to expand its economy to a rich status.
- Its economy is growing and living conditions are expected to rise in the near future barring outside forces.
- It is a member of the Hhkar Sphere in the Hikaru Subsector of Amdukan Sector.
- This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
The Hhkar have established a military base in this system.
Stellar Data[edit]
History & Background (Dossier)[edit]
A member of the Hhkar Sphere, but retaining a Vargr population as well.
World Starport (St)[edit]
Hhhuurkh has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Hhhuurkh has a population of 200,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population is around 90% Hhkar, 10% Vargr.
World Languages[edit]
The dominant language is Hhraki, also known as Hhkarn to humans.
World Technology Level (TL)[edit]
Hhhuurkh possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Hhhuurkh is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law (L)[edit]
Hhhuurkh has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
World Culture[edit]
Hhkar society is centered on the ssaaahk, a group of Hhkar with common physical characteristics. Every Hhkar places the needs of his ssaaahk above his own, and obeys without question the orders from the ssaaahk patriarch. Conflict between groups is common, but the interstellar Hhkar government imposes rules and limits on such feuding.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -50,000: For reasons unknown, the Hhkar leave their homeworld using ramscoop-equipped vessels and colonize Skkyhrk (which will be known to Vargr as Urinir) and other nearby planets.
- -10,000: Again for unknown reasons, Hhkar migrate away from Skkyhrk.
- -222: The Hhkar return to the region in a great migration, attacking the Vargr society present on Urinir.
- Over the next 500 years, the Hhkar expand their sphere of occupied worlds.
- (175 to 191): Julian War; the region unites to fight off the Third Imperium as it attempts to incorporate Amdukan, Mendan and Meshan sectors by force.
- 377: Commodore David Lindquist of the Julian Protectorate Star Legion almost defeats a Hhkar force at Kargar. The Hhkar are so impressed by Lindquist's tenacity and cleverness that he is given an honorable execution, and the Hhkar withdraw from the system in spite of their victory.
- Early 600s: After centuries of increasingly common peaceful (if wary) interaction, the Hhkar Sphere joins the Julian Protectorate.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Periodical: Challenge49
- Periodical: Challenge52 in Article: "Contact Hhkar"
- GURPS Traveller: Alien Races 4
- External Link: Skkyhrk WriteUp on Zhodani Base
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com