Giimuunshar (world)
Giimuunshar/Clatt (Matzen 0807) | |||||||||||||||||||||||||
Classic Era (1116) | C599100-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F2 V M6 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Giimuunshar is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a member of the Vilani Protectorate in the Clatt Subsector of Matzen Sector.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors.
- It is a main world which is a satellite of either a gas giant or another world.
- This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Giimuunshar Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Giimuunshar F2 V
Primary Main Sequence 1.46 6750 - 6820 3.76041 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0075 0.1608 1.73 - 3 0.75 7.5 Orbit # * 0 5 2 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Giimuunshar M6 V
Secondary Main Sequence 0.102 2740 - 2810 0.00034 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0015 0.02 - 0.04 0.06 0.6 Orbit # * * * * 2 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
Giimuunshar is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Giimuunshar has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Giimuunshar has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Satellites:[edit]
No information yet available.
Mainworld Geography and Topography[edit]
No information yet available.
Native Lifeforms[edit]
No native life.
History & Background (Dossier)[edit]
No information yet available.
Protectorate Nobility (N)[edit]
Giimuunshar, as a member world of the Vilani Protectorate, holds the estates of two members of the politys Nobility, who are charged with overseeing the world.
- It holds the estate of a Protectorate knight.
World Starport (St)[edit]
Giimuunshar has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
Facilities[edit]
Port facilities within the system include:
- No information yet available.
World Technology Level (T)[edit]
Giimuunshar possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Giimuunshar has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Military[edit]
- No information yet available.
World Law (L)[edit]
Giimuunshar has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Economy[edit]
- Resources: A (abundant)
- Labor: 0 (unpopulated)
- Infrastructure: 0 (non-existent)
- Efficiency: +3 (improved)
Trade Data[edit]
- Importance: -2 (very important)
World Demographics (P)[edit]
Giimuunshar has a population of approximately c.90
Urbanization[edit]
No information yet available.
World Culture[edit]
- Homogeneity: 1 (monolithic)
- Acceptance: 1 (extremel xenophobic)
- Strangeness: 4 (somewhat distinct)
- Symbols: 5 (concrete)
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- Author & contributor: Roger Nicholls
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com