Driaflzha (world)
| Driaflzha/Driaflzha (Tsadra 3108) | |||||||||||||||||||||||||
| Classic Era (1116) | A987999-D
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F6 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Driaflzha is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- This is a rich world with high-grade living conditions and is highly sought after by immigrating sophonts.
- It is a member of the Zhodani Consulate in the Driaflzha Subsector of Tsadra Sector.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- There is an associated Naval Depot of the Zhodani Consulate armed forces.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Driaflzha is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Driaflzha has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Driaflzha has 65-75% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport[edit]
Driaflzha has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Depot.
World Population (P)[edit]
Driaflzha has a population of 1,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
Linguistic Topography[edit]
- Zdetl, the common language of the Zhodani Consulate.
World Technology Level[edit]
Driaflzha possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovideo recorders.
- Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-4.
World Government[edit]
Driaflzha is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
The Zhodani Consulate maintains itself through a variety of taxes on goods and services. Each council -- planetary or higher -- has the authority to levy a tax on gross income to support services like hospitals, emergency and transport services, or the Tavrchedl'.
World Law (L)[edit]
Driaflzha has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Three broad categories of crime are recognized by the Zhodani Consulate: inadvertent, incited, and insane. The concept of premeditated crime for personal gain fits under the insane heading.
- Inadvertent crime is an unintentional violation or infraction of the law, resulting from inattention. For minor cases the usual punishment is a small fine.
- Incited crime is an infraction of a law brought about by another, often resulting from an overreaction to inadvertent crime or misfortune. The solution is re-education.
- Insane crime is a general heading for most major crimes against property or individuals.
World Economy[edit]
The currency of the Zhodani Consulate is the Abradlnad.
Trade Data[edit]
No information yet available.
World Culture[edit]
The Zhodani Consulate promotes the belief system of Tavrziansh, Morality's Path.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Alien Module 4 (sector named but no further data)
- ↑ "Jump Map API" and map location from Travellermap.com