Belekz (world)

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Alien Moon 235-0 Small.jpg
Belekz/Antideluvia (Far Frontiers 0124)
Classic Era (1116)
A553413-A
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics3 Wet World 30%
Population4 Moderate (30 thousand)
Government1 Company/Corporation
Law3 Low Law (no automatic weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F8 V
Planetoid Belts 0
Gas Giants 0

Belekz is a poor, nonindustrial world.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world has few prospects for economic development.
  • It is a member of the Salinaikin Concordance in the Antideluvia Subsector of Far Frontiers Sector.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Belekz has a solitary primary star.

  • It is a white main sequence.
Belekz has a solitary primary star.
Belekz
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F8 V Main Sequence (Dwarf) 1.18 6050 - 6180 1.78479
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0114 0.1108 1.24 - 2.17 1.14 11.4
Orbit #  * 0 4 3 7
Remarks None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Belekz is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Belekz has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Belekz has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.

Cold World 06j.jpg

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Belekz is a major shipping and business hub, with branch offices of all the major corporations in the sector located in its capital.

During the early 700s Belekz, like many other worlds within the subsector, became increasingly fearful of annexation into the Zhodani Consulate. The leaders of planets across the region came together in a council, which convened on Acropolis, and after deliberation that lasted months ratified the declaration of the Salinaikin Concordance. It guaranteed mutual assistance and support in the event of outside aggression and served to halt the slow expansion of the Consulate.

Chart Salinaikin Concordance Basic.png
(Chart sourced from Traveller Map)

By the mid 700s the state was extant and expanding. Worlds continued to join, and by the early 1000s it had reached its present size.

  • The Concordance was named for Kalel Escott Salinaikin, its chief architect.

World Starport (St)[edit]

Belekz has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Belekz has a population of 30,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Technology Level (T)[edit]

Belekz possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)[edit]

Belekz is governed by a Corporate Polity, having a single corporation with a typical corporate structure as a government. Essentially, this is a "company town" (or world). The typical corporate-run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families, including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.

World Law (L)[edit]

Belekz has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

Trade Data[edit]

  • Importance: 1 (ordinary)

World Economy[edit]

  • Resources: 6 (few)
  • Labor: 3 (thousands)
  • Infrastructure: 4 (very limited)
  • Efficiency: -2 (fair)

World Culture[edit]

The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.

  • Heterogenity: 1 (monolithic)
  • Acceptance: 5 (very aloof)
  • Strangeness: 2 (typical)
  • Symbols: 7 (somewhat concrete)

World Timeline[edit]

References & Contributors (Sources)[edit]

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