Dilvart (world)
| Dilvart/Trasfalca (Theta Borealis 0834) | |||||||||||||||||||||||||
| Classic Era (1116) | D312368-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G5 IV M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Dilvart is an icy, low-population world, with a population of less than 10,000 sophonts, warranting hazardous environment precautions.
- Its surface is ice-capped with nearly all of its water frozen.
- It is a Non-Aligned world dominated by human sophonts located in the Trasfalca Subsector of Theta Borealis Sector.
- This world is controlled by Pismo.
Description (Astrography & Planetology)
Dilvart is a binary star system.
- The primary is an unstable yellow subgiant.
- The secondary is a red main sequence.
| Dilvart | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| G5 IV | Subgiant | 2 | 4700 - 5600 | 4.9 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.02605 | 0.1836 | 1.76 - 2.87 | 2.605 | 26.05 | |
| Orbit # | * | 0 | 5 | 5 | 8 | |
| Remarks | Unstable pulsating star. It produces high levels of EM noise. | |||||
| Dilvart | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M0 V | Main Sequence (Dwarf) | 0.57 | 3770 - 3850 | 0.13982 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0055 | 0.031 | 0.39 - 0.74 | 0.55 | 5.5 | |
| Orbit # | * | * | 2 | 1 | 6 | |
| Remarks | Flare Star. | |||||
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
Mainworld Data
No information yet available.
Mainworld Size (S)
Dilvart is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)
Dilvart has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Dilvart has 15-25% of its surface covered by ice, either in vast sheets or contained deep within craters or fractures on the surface. Wilderness refueling is possible. Water for the inhabitants can be got by mining and melting ice.
- The surface of the world is composed of a crust of ice many kilometers thick.
- Much of the surface is cratered and covered in regolith and thick dust of meteoric origin, leaving only around 30% of the icy outer shell exposed.
- Below the outer icy shell is a world-ocean of liquid water.
Satellites:
No information yet available.
Mainworld Geography and Topography
No information yet available.
Native Lifeforms
Extensive sub-ice native life.
History & Background (Dossier)
No information yet available.
World Starport (St)
Dilvart has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
Facilities
Port facilities within the system include:
- No information yet available.
World Technology Level (T)
Dilvart possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)
Dilvart has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Military
- No information yet available.
World Law (L)
Dilvart has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Economy
- Resources: 5 (scarce)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: -3 (poor)
Trade Data
- Importance: -3 (very unimportant)
World Demographics (P)
Dilvart has a population of 5000
Urbanization
A few small urban areas each surrounded by satellite communities.
- The population inhabit a single small region.
- Most of the surface of the world remains as wilderness.
World Culture
- Homogeneity: 3 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 5 (distinct)
- Symbols: 7 (somewhat concrete)
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com