Shukikikar League
The Shukikikar League is an interstellar polity located in Glimmerdrift Reaches Sector.
Polity | Survey | Code | Type | Notes |
---|---|---|---|---|
TBD | Pre-Imperial | SKLG | No standard code | None |
TBD | 1st Survey (300) | SL | 2-ltr code | None |
Shukikikar League | 2nd Survey (1065) | SlLg | 4-ltr code | None |
Goals
Goals: 1105
Originally the Shukikikar League was created as a political entity with the intent of forming a small empire that had borders adjoining the Third Imperium. As of 1116, the League's focus has changed to one of survival.
Symbols: 1105
- National Leader:
- Leadership Home: Ardi (world)
- National Emblem: Unknown
- National Anthem: Unknown
- National Flag: Unknown
- National Architecture: Unknown
- National Executive: Unknown
- National Legislature:
- National Judiciary: Unknown
- National Currency: Unknown
- National Color: Unknown
- National Creature: Unknown
- National Founder: Unknown
- National Language: Galian
- National Literature: Unknown
- National Motto:
- National Sport: Squamish
Polity Quick Facts: 1105
The following overview is available of this polity:
- Astrography:
- Astrography: It is located to rimward of the Third Imperium.
- Astrography: This polity has 12 world/s and system/s.
- Capital: The capital of this polity is Ardi (world).
- Population: This polity is estimated to have a population of 442.26 million.
- Population: The most numerous race/s of this polity are: TBD
- Economy: The economic output (gross product) of this polity is estimated at TBD (BCr).
- Economy: The per capita earning of inhabitants in this polity is estimated at TBD (Cr).
- Economy: The resources available in this polity are estimated at TBD (RU).
- Economy: The shipyard capacity of this polity is estimated at TBD (Mtons)
- Economy: The Starport Authority population is estimated at 1000 (employees).
- Military: The armed forces of this polity are estimated at 5.3 million (BEs).
- Technology: The average technology level of this polity is estimated at TL-8.
- Technology: The highest attainable technology level of this polity is estimated at TL-13.
- Technology: Technology level research in this polity is working towards mastering TL-13.
National Traditions and Philosophy:
History
The Shukikikar League was initially formed in 890 with its capitol in the Shukikikar (world) system with several adjoining systems. The intent of the League at that time was to unify the coreward part of the subsector and expand to have a common border with the Third Imperium. The Shukikikar league took advantage of the Imperium's focus on the Solomani Rim War to invade a number of nearby systems. After a period of initial success ending in 1022, the League bogged down in a series of prolonged sieges and wars of attrition. The Imperium gave assistance to a number of systems opposing the League as a way to keep their power in check. In 1101, a temporary alliance between systems opposed to the League, as the Slovenian Protectorate, made a successful assault on Shukikikar (world) that ended with the destruction of the League's capitol in a nuclear war. The Shukikikar League's capitol was re-established on Ardi (world) shortly afterward. Since 1101, the League's focus has been defensive and focused on rebuilding their client systems.
Political Lineage: 1105
Demographics: 1105
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Races
- Terragens (Non-human Terran races)
Demographic Data Table: 1105
Demo-linguistics: 1105
Historical Eras
History: General Overview
History-Era: Mileu 1100
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this sector:
- Formed as a political entity 890
- Tri-Empire war begins 997
- Shukikikar capitol destroyed 1101
- Tri-Empire war ends in truce 1103
Government & Politics (Leadership)
Overview: 1105
Internal Politics: 1105
The Shukikikar League is currently experiencing a fractured political outlook. Their failure to achieve intended political goals, and continuing warfare has left the League arguing internally about its direction and even its continued existence. About the only thing all member systems agree on is mounting a strong defense against outside forces annihilating any more of the member systems as happened to the Shukikikar (world) and Dilugii (world) systems. Many systems within the League face internal strife and political division. Others have become oligarchic dictatorships to quell unrest. Outside military defense, the central government has little control over systems within the League.
Political Factions: 1105
Interstellar Relations: 1105
Allies: 1105
Positive relations exist with the following other polities:
Neutral States: 1105
Neutral relations exist with the following other polities:
Enemies: 1105
Negative relations exist with the following other polities:
- All systems in the Tri-Empire subsector are not part of the Shukikikar League.
Member States: 1105
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
Government Structure: 1105
Executive Branch: 1105
Legislative Branch: 1105
Judicial Branch: 1105
Bureaucracy: 1105
Military: 1105
Technology & Trade (Economy)
Interstellar Commerce: 1105
Trade: The Shukikikar League has the following trade practices The League is rebuilding after a protracted war with many neighboring states. Trade is currently limited to states Trailing and to Rimward of the Third Imperium.
- Food is a major import
- Raw materials and manufacturing resources are sought
- Immigration is encouraged.
Corporation Listing: 1105
The following businesses operate out of or in this polity:
Interstellar Currency & Finance: 1105
Research & Technology: 1105
Calendar & Timekeeping (Chronology)
Mathematics: 1105
Sciences: 1105
Trade Routes (Economic Astrography)
Mains, Branches & Arms
Clusters & Traces
Rifts & Jump Bridges
Other Astrographic Features
- Shukikikar (world) made Red Zone 1104 by IISS due to nuclear war.
- Dilugii (world) made Red Zone 1109 by IISS due to nuclear war.
- Blazing Sky (world) made Amber Zone 1110 by IISS as result of ongoing war.
Military & Intelligence (Force Projection)
The military overall is known as the Shukikikar League Armed Forces or SLAF.
Ground Forces: 1105
These are divided between an offensive force of marines and a primarily defensive army and planetary air force.
- Marine organization: The League's marine forces are organized as companies with between 150 and 180 men. Their equipment is TL 13 and they are equipped with an IR chameleon battle dress, PGMP-13's, and grav belts. Typically, there is one marine company per Shukikikar Navy major combatant ship.
- Marine battalions are formed on a temporary or as-needed basis from several ship companies. These will have 3 or 4 companies of marines and a support company of naval infantry taken from the ship's crew. The support company provides large TL 13 energy weapons or mass drivers, usually 2 to 4 per battalion, as well as medical, sensor, and electronic warfare support. The number of personnel will vary with equipment. Command of a marine battalion is usually given to the senior marine officer present but has occasionally been given to a naval officer.
- Post 1103, Marine battalions have nuclear weapons available as part of their heavy weapon inventory.
- 150 marine companies are known to exist.
- Army organization: The standard Shukikikar army unit is the brigade. These consist of three battalions. The mix varies by type:
- Armored Brigade: Two armored battalions, one infantry battalion, and one artillery battalion. Equipment is TL 11 to 13. There are 26 currently organized.
- Mixed Brigade: Two infantry battalions, one armored battalion, and one artillery battalion. Equipment is TL 11 to 13. There are 63 currently organized.
- Infantry Brigade: Three infantry battalions, one artillery battalion. Equipment is TL 9 to 11. Unlike the armored and mixed brigades, the infantry brigades are usually only locally recruited for home or system defense. There are 131 currently in existence.
- Garrison or Fortress Brigade: Varies in size with planetary defense manning requirements. These typically have 2 to 6 battalions and will include 1 or more fortress artillery battalions manning planetary defense weapons and 1 or more infantry battalions for ground combat. Equipment is TL 9 to 13. 19 Fortress Brigades are known to exist. These are named after the planet/system they are deployed in. Where more than one is in a system, they are sequentially numbered.
- Armored battalions consist of three companies and contain 36 TL 11 to 13 grav tanks mounting plasma guns.
- Armored brigade and Mixed brigade infantry battalions have 3 infantry companies and a heavy weapons company. The unit is mounted in grav carriers. Equipment can vary. Either Gauss rifles or lasers with 4cm GL. Heavy weapons are a battery of 4 mortars or mass drivers, vehicle-mounted, and a platoon of 4 grav tanks. TL 12 combat armor is provided.
- Infantry battalions have 3 or 4 companies of infantry and a heavy weapons company. The unit is mounted in ATV, wheeled or tracked, and equipped with ACR, gauss, or laser rifles, and 4cm GL. A battery of 4 mortars or mass drivers on vehicles and 4 vehicles with plasma guns or ATGM make up the heavy weapons company. TL 9 or 10 combat armor or protective suits are issued.
- Planetary air force organization: This branch is tasked with planetary defense and includes system defense boats, orbitals, and manned fighter space capable craft.
- Planets that have defenses will have one or more orbital defense stations. They will have 4 or more SDB organized in squadrons of 4 ships. Fighter units have 16 fighters and are available in 3 or more squadrons, usually in groups of three as a wing, on a planet.
There is a single battle fleet protecting the league. The Shukikikar League Fleet or SLF is composed of the following classes. There is a single Naval Base at Ardi.
- (x9) League class Fleet Tenders TL–11 built at Nishlishurkha (Glimmerdrift Reaches 1904 A545833-B)
- (x36) Ardi class Battle Riders TL–13 built and stationed at Ardi (Glimmerdrift Reaches 2204 B100833-D)
- (x36) Skukikikar class Patrol Cruisers TL–11 built at Nishlishurkha (Glimmerdrift Reaches 1904 A545833-B)
- (x288) System Defense Boats are in use
- (x23) Orbital defense platforms exist.
Special Forces: 1105
Paramilitary Forces: 1105
A Home Guard exists and is formed around older veterans and police forces. These units vary in composition and use TL 7 to 10 equipment.
Sectors & Astrography (Location)
This polity is primarily located in the following areas: The Tri-Empire Subsector and Marla Subsector of the Glimmerdrift Reaches Sector.
World Listing: 1105
The following systems and worlds are located here:
startbacknext(5 listed) |
Capitol/s: 1105
Territorial Overview: 1105
Territorial Chart Key
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Enoki