Middle System

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In the Unofficial (world) system

ENOUNTER TABLE 2d6 encounter 8+ SGG Manubalista

Black Sands Ring
12 Colonies
Shoals Belt
2-5 Nada
6. Derelict/Shipwreck, picked over
7. Distress signal, 1-3 legit, 4-6 trap
8. War Ship (1d4 for nation 1 Gru, 2 USA, 3 OFF, 4 Kingdom)
9. Scout
10. Commercial
11. Colonial
12. Pirate
SGG Manubalista
12 Colonies
Ring Black Sands YR00000-0
18 moons , 12 colonies Desolate

Outposts/Bases Noble Holdings

Pandinus H100166-7 research laboratory
Miaphonus F200565-7 Duchy of Von Bristol, colony
Granith F100265-7 military base
Orious G100463-7 mining base
Invious Y6A0000-0
Tawnos H443514-7 mining colony
Kroog G777386-7
Fariss YS00168-7
Sekoor FAF45B6-7
Humbolt F412467-7 County of Von Bristol Family frozen hydrocarbon mining station
Telum Y100000-0
Vaduz H101214-7 ice-capped, mining colony
Drakon's Folly Y111167-7
Holman's World H2E3267-7
Gorkha Y5D4300-5 interdicted
Urza F300269-7 military base
Hurloon Y655300-4 interdicted
Vaejovis H222233-9

Baroness Metaluna Von Bristol (Barony on Humbolt) Scientist 6A9CCC 4 terms age 34 Computer-6 Sister of Count Rolf Von Bristol, (100 girl guide followers) Leader of the G3 Cookie Duster, Lab Ship

LS-4401122-020000-20003-0 	400 tons MCr. 112.23
Batteries Bearing: 1 triple decoy/ECM counter measures, 1 triple pulse laser, 6 missile racks w/18 HE Leto missiles	TL 7
Crew 10 (Pilot, Navigator, Engineer, (2) Stewards, Medic, (3)Gunners, Flight Crew)
Cargo: 56 tons   Passengers: 15   Fuel: 164 tons   EP: 4   Agility: 0 Pulse Lasers
Craft: 1 x 40T Pinnace, 1 x 10T ATV
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 1.122   Cost in Quantity: MCr 89.784

Pinnace

CC-0202221-000000-00002-0 MCr. 26.9 40 tons
Batteries Bearing 1 triple missile, 3 racks, 9 Leto missiles  TL7
Crew 1 Pilot/Gunner, 2 couches, 1 small craft stateroom
Cargo: 10.8 tons   Fuel: 1 ton   EP: 0.8   Agility: 2
Craft:, 1 x 10T ATV
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.269   Cost in Quantity: MCr 21.52

Duke Roderico Vasco D'gamma Von Bristol (Miaphonus F200565-7) Noble 564AAF 10terms Age 58 300,000 Rank 5 Handgun-3, Hunting-2, Bribery-2, ATV-1, Admin-3, Medic-1, Computer-1, Liaison-1, Ship's Boat-1, Engineering-1, Leader-3 Benefits: Traveller's, Gunx4, "Yacht", High Psgx4 Relci M-11 Hammer 4mm Gauss Pistol, 100 Clips Retirement 14,000/month

Fan Tail class Junk

SF-1701111-000000-00000-0 MCr. 23.0 	100 Tons
Bearing					Crew 1
Batteries				Tech 7
Cargo: 68.000   Fuel: 1.000   EP: 1.000   Agility: 1
Architects Fee: MCr 0.230   Cost in Quantity: MCr 18.400
Dispersed Hull
Three Gimbal-mounted nuclear-chemical rockets
Fission power plant with four huge solar array panels
Model 1 Cray Deep Thought 2/4
1 Stateroom for command pilot/system engineer
No weapons or hardpoints specified

HMS Gwendolyn System Ferry class Passenger Pinnace HMS Hurloon Princess, Royal Liner

SF-0201111-000000-00000-0 MCr. 11.225 	40 Tons
Bearing           					Crew 3
Batteries         					Tech 7
Cargo: 2.900   Passengers: 8   Fuel: 1.000   EP: 0.400   Agility: 1
Architects Fee: MCr 0.112   Cost in Quantity: MCr 8.980 
Designed for deep space operations
10 small craft staterooms 2 for the 3 crew; pilot/captain, medic, steward
4 high and 4 middle passengers
Bridge and 11 couches total, location unknown

(8) Arcolian Freedom Brigade (Fighter Squadron) Tiger Fighters

FL-0202211-000000-00002-0 MCr. 15.825 	7.5 Tons
Bearing           		1			Crew 2
Batteries         		1			Tech 7
2 couches, no bridge, no stateroom, Model 2(1)
Cargo: 0.5 ton   Fuel: 1 ton   EP: 0.150   Agility: 2   Marines: 1
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.158   Cost in Quantity: MCr 12.66
 (2 electric action hyper velocity auto cannon, APDU, 3 bursts)

Humbolt Patrol Squadron Count Rolf Von Bristol B9A9AE Rank 5 Colonel Terms 5 Army Age 38 Ht 1.85m Wt 89kg Blond, Blue, Fair Rifle-1, SMG-1, Gun Cmbt-1, Tactics-7, Leader-2, Gambling-2 Retirement: 4,000Cr./month Benefits: +2 Educ, Gun, +1 Social, 2,000, 10,000, 20,000, Low Psg, +1 Social

(5) Eagle Class Utility Transport
40ton
PL-0202321-000000-10000-0 	MCr. 30.25
Batteries Bearing: 1 Pulse Laser		TL 7
Crew 8 (Pilot, 7 Marines) 4 small staterooms
Cargo: 10 tons   Fuel: 1.2 tons   EP: 1.2 Agility: 0   Marines: 7
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.303   Cost in Quantity: MCr 24.2

The count commands 5 sailor/pilots and 35 protected forces marines with vac suits, revolvers, and cutlass. They have an 8cm auto-mortar with 20 rounds HE, and one LMG sentinel gun for the platoon. There are two medics with kits and they have a pair of tracked ATVs.

Baron Clive Owen Von Bistol 88889C Belter/Prospector 3 Terms Age 30 Ht 1.89 Wt 90kg Hair Black Eyes Hazel Skin Fair/Pale Traveller's, 100,000, "Seeker" (100 employees) Vacuum Suit-1, Prospecting-1, Engineering-2, Brawling-1

Seeker

AP-1602221-000000-10000-0 	MCr. 47.6 100tons
Batteries Bearing: 1 Pulse Laser		TL 7
Crew 8 (Pilot, Gunner, 6 Marines) 4 staterooms
Cargo: 46 tons   Fuel: 2 tons   EP: 2   Agility: 1   Marines: 6
Fuel Treatment:   Fuel Scoops  
Architects Fee: MCr 0.476   Cost in Quantity: MCr 38.08

CEO of Bright Star Mining Corporation, Runs the Space Academy, Spaceport Maintenance/Repair/Overhaul and Mines Human Space Academy Graduates, 1 term, 22 years old, default vacuum suit -1, plus pick 1 skill: ship's boat-1 engineering-1 gunnery-1 navigation-1 medic-1 electronics-1 mechanical-1 gun cmbt-1 blade cmbt-1 brawling-1 Available for hire as replacement crew at confederate colonial outposts, can learn additional skills from list, per year of training

Snow D96B93 G3, Omegazon, Other (crusader-assassin), Terms 3, Age 22, Rank 2 Warrior, Ht 1.7m Wt: 64kg Hair Silver Eyes Green, Tan Skin, 13,000Cr. High Psg Steward-1, Gunnery-1, Navigation-1, Rifle-1, Sword-1, Broadsword-2, Tactics-1, Jack-O-T-2, Gambling-1, ATV-1 (Snubbed by piratesx2) Red Jack Armor, Broadsword


Engi (AI outpost/factory), Engi Cyborgs, Servitors, must visit AI, librarian, bring raw materials, Drones= Defense, Offensive, Boarding, 1m 50kg, 1d6 stats, nanobots, 50% HTH damage, x2 repair rate visit librarian to unlock this species Engi

Though their current home planetary systems are well documented, the true origins of the emotionless Engi are a mystery; it is known that the majority of their bodies are made from trillions of nano-machines which give the illusion of a silvery 'skin' with a metallic sheen, and that they can adopt different shapes to better cope with their environment, although they generally maintain a humanoid form, which most other races are habitually more comfortable with. The Engi also wield powerful knowledge of machinery, and are generally natural mechanics -especially when they're only expected to service and repair comparatively primitive human technology. While the Engi are extremely intelligent, their primarily robotic body composition is very fragile; the delicate and very technical inner workings of an Engi are not nearly as rugged as regular organic material, like that found in humans. As a result, Engi usually make poor fighters, however their immaculate knowledge of mechanics coupled with their immunity to most diseases as a result of their cybernetic bodies can make them excellent allies. The Engi still require oxygen to survive despite their mostly robotic makeup, however. The many scientific anomalies of the Engi have been points of contention between human scientists for years; they argue incessantly over whether the Engi are organic lifeforms by definition, or rather sentient machines. Most accept the notion, though, that they're simply a bridge between the two. Despite a nonaggression pact with the Belters, the Engi are the strongest supporters of the Confederation, and have been secretly aiding them when possible. They consider reestablishing the Confederation to be the highest priority. The Confederation outsourced designing of the new Patrol Cruiser to the Engi. In addition to the Federation, the Engi are allies of the Zoltan. Since the collapse of the Confederation they have been preyed upon incessantly by the Mantis, who regard them as ideal slaves. Engi cost 50 to hire from Stores. Special Abilities + Repair speed is doubled - Combat damage inflicted is halved Engi are most useful when used as repair crew or manning ship systems, and should avoid one-on-one combat unless absolutely necessary, especially without medical support. Note: System repairs, hull breaches, and fires are all fixed at double speed Note: Despite being mostly made up of nanobots, Engi can still suffocate and die from lack of oxygen. Methane Ice Crab, slow, STL solar sailor, chance encounter, headed for methane moon, just passing through, 1/4 human speed, long lived, no aging, immune to low berth, egoless AI Ice Crabs, low berths, fast drugs, set up treaty, factory, automated, hire ENGI to over see An ice asteroid, with a small crew, a single pulse laser and enough energy for some agility. It carries a small drop ship.

Freighter, Cold Ice Asteroid, Methane Crabs
CF-1801221-300000-10000-0 MCr. 33.358  100tons
1 pulse laser battery
Crew 3: pilot, gunner, flight crew 1.5 staterooms TL 7
Cargo: 30 tons   Fuel: 2 tons   EP: 2   Agility: 1 Pulse Lasers
Craft: 1 x 9T Drop Ship
Architects Fee: MCr 0.334   Cost in Quantity: MCr 26.686
Model 2 3/6 Maneuver, Return Fire, Double Fire, Anti Missile, ECM

Crab Interface Craft/ Ice Lander
CI-0101101-000000-00000-0 MCr. 6.655  9tons
Crew 1 pilot TL 7
Cargo: 3.5 tons   Fuel: 1 ton   EP: 0.09   Agility: 1
Architects Fee: MCr 0.067   Cost in Quantity: MCr 5.324

References & Contributors (Sources)

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