Model/3 Computer
A Model/3 Computer is a sophisticated electronic computer.
- It is a model of Ship's Computer.
- It is a kind of Ship Equipment.
Description (Specifications)
A common model of shipboard computer. It runs complex programs that control shipboard functions such as interstellar jumps and in-system astrogation.
- A Model/3 computer using a Navigation Program is capable of initiating up to a Jump-3.
- It runs multiple background applications including anti virus software, entertainment programs, and routine communications. It maintains passive security programs and monitors life support systems.
Operators are able to interact with the computer via Control Consoles.
- The computer connects to multiple Workstations.
- It will typically include a short-range radio allowing wireless interaction with peripheral devices.
Standard Variants
A number of different versions of the Model/3 are available:
Model/3
The base model of the -/3 series.
No. | Category | Remarks |
---|---|---|
1. | Designation: | Model/3 |
2. | Cost: | MCr18 |
3. | Size: | 3 Tons |
4. | Capacity: | 5 CPU / 9 Storage |
5. | Tonnage Range: | 4,000-9,999 Tons |
6. | TL: | TL-9 |
7. | Power: | 1 EP |
Model/3fib
A Model/3fib is a Fiber Optic Computer, a hardened and shielded version that has a fiber optic back-up system to resist radiation damage.
No. | Category | Remarks |
---|---|---|
1. | Designation: | Model/3fib (Model C) |
2. | Cost: | MCr27 |
3. | Size: | 6 Tons |
4. | Capacity: | 5 CPU / 9 Storage |
5. | Tonnage Range: | 4,000-9,999 Tons |
6. | TL: | TL-9 |
7. | Power: | 1 EP |
History & Background (Dossier)
The Command Section of a spacecraft typically includes a computer officer.
A shipboard computer is routinely linked to Anti-hijack Programs.
Computers of this type may also be found running starports, planetary infrastructure elements, military and COACC facilities, and industrial sites such as automated factories.
Old models of computer can generally be traded in at 25% of their original cost.
Computer Control Standards
Computer Controls: In almost all cases where the ship's computer can control a given ship function (gravity, doors, sensors etc.), orders fed in at the central bridge computer take precedence over those fed in at local controls. Only if the computer is inoperative will a computer override be ineffective.[1] Some ships have been known to be built with a different system set-up, but this arrangement is commonplace on most vessels within Charted Space. [2]
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller. Starships (Game Designers Workshop, 1977), .
- Classic Traveller High Guard (Book 5)
- Don McKinney, Classic Traveller Consolidated Errata, 14, 15
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), .
- T5 Core Rules .
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Jordan Weisman. "Book 2." Adventure Class Ships Volume 1 (1982): 6.
- ↑ Information provided to the library by Maksim-Smelchak