Difference between revisions of "Console"

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A [[Console]] is a kind of [[electronic]] control station or interface aboard a [[ship]].  
 
A [[Console]] is a kind of [[electronic]] control station or interface aboard a [[ship]].  
 
* It allows communication or access between the [[ship's computer]] and various bits of [[machinery]] throughout the vessel. {{Unpublished cite|author= [[Eric Lyon-Taylor]] & [[Maksim-Smelchak]] }}  
 
* It allows communication or access between the [[ship's computer]] and various bits of [[machinery]] throughout the vessel. {{Unpublished cite|author= [[Eric Lyon-Taylor]] & [[Maksim-Smelchak]] }}  
* Please also see the related article [[Computer Console]].
+
* Please also see the related article [[Control Console]].
 
* It is a type of [[Computer]] and [[Ship Equipment]].
 
* It is a type of [[Computer]] and [[Ship Equipment]].
 
   
 
   

Revision as of 23:44, 22 August 2019

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A Console is a kind of electronic control station or interface aboard a ship.

Description (Specifications)

A console is an electronic device that allows the user to interface with a function or piece of equipment/machinery aboard the ship and monitor or control it. These functions or pieces of machinery are grouped together into similar groups for ease of use by trained crew members. For example, the Astrogation Console may have access to the Computer, Jump Drives and Power Plant all of which come into play when determining a Jump. Meanwhile the Pilots Console will have access to the Maneuver Drive, Power Plant and Sensors. [2]

  • An individual Console can oversee and interact with any number of Control Panels but must share out its Skill Asset amongst them when left to its own devices. [3]
  • Control Consoles are the typical set-up for consoles and is required for the pilot position, but you can also find Operating Consoles which are slightly less sophisticated and cheaper and finally Workstations which are the least sophisticated and cheapest set-ups. Space is a big factor in Consoles and Workstations with more being better and minimizing mishaps through regular use. [4]
  • Typically, each console is manned by 1 crew member, but it is possible to have 1 crew member oversee 3 consoles with the console itself keeping an eye on basic functions through its skill asset while the crew member deals with an issue on another console. [5]

Image Repository

No information yet available.

Typical Console Functions & Permissions

The following table represents a selection of typical consoles and which functions they perform, and which crew they allow to access to the programs and subsystems: [6]

Typical Console Functions & Permissions
Crewsophont Role Programs / Access Remarks
Pilot / Captain Command Maneuver Drive, Power Plant, Sensors, etc. No information yet available.
Astrogator Astrogation Ship's Computer, Jump Drive, etc. No information yet available.
Engineer Engineering Power Plant, Maneuver Drive, Jump Drive, Life Support, etc. No information yet available.
Gunner Weapons Weapons, Sensors, Defenses, etc. No information yet available.
Cargo Master Freight Cargo Bay Doors, Cargo Bays, Cargo, etc. No information yet available.
Marine Security Hatches, Interior Sensors, Armoury, etc. No information yet available.
Doctor Medical Clinic, Med Scanners, etc. No information yet available.
Steward Hospitality Passengers, Staterooms, Airlocks, etc. No information yet available.

Computer Control Standards

Computer Controls: In almost all cases where the ship's computer can control a given ship function (gravity, doors, etc.), orders fed in at the central bridge computer take precedence over those fed in at local controls. Only if the computer is inoperative will a computer override be ineffective.[7] Some ships have been known to be built with a different system set-up, but this arrangement is commonplace on most vessels within Charted Space. [8]

History & Background (Dossier)

Consoles are touch screen interfaces with analogue keyboards as backup and in the case of a Pilots Console may have a physical joystick and throttle lever. Higher Tech Level Consoles will have voice control features and may even have some limited AI response system. [9]

A console base C+S is equal to the ship's Tech Level. This is shared out between its various functions. So, a typical pilot's Consoles on a TL-9 Ship could allocate 3 to each Power Plant, Maneuver Drive and Sensor functions when not directly controlled by the pilot. Although it would probably be better as 5 for Sensors, 3 for Maneuver Drive and 1 for the Power Plant during easy/routine operations. [10]

Expected Console Development Sequence

MACRO LEVEL:

References & Contributors (Sources)

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Eric Lyon-Taylor & Maksim-Smelchak
  2. Information provided to the library by Eric Lyon-Taylor
  3. Information provided to the library by Eric Lyon-Taylor
  4. Information provided to the library by Eric Lyon-Taylor
  5. Information provided to the library by Eric Lyon-Taylor
  6. Information provided to the library by Eric Lyon-Taylor & Maksim-Smelchak
  7. Jordan Weisman. "Book 2." Adventure Class Ships Volume 1 (1982): 6.
  8. Information provided to the library by Maksim-Smelchak
  9. Information provided to the library by Eric Lyon-Taylor
  10. Information provided to the library by Eric Lyon-Taylor