Difference between revisions of "Train"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Line 34: Line 34:
 
| [[Division of Labor Epoch]]   
 
| [[Division of Labor Epoch]]   
 
| [[TL:4-6]]
 
| [[TL:4-6]]
| [[TBD]]  
+
| Increasing mastery of [[internal combustion engine]]s result in more powerful diesel trains including diesel locomotives which can easily make transcontinental freight runs. Intermodal cargo systems increase the reach and flexibility of cargo networks. Land trains and even hover trains on some worlds become viable. Most large bodies of waters are dominated by maritime shipping options. 
 
|-
 
|-
 
| [[Processor Epoch]]  
 
| [[Processor Epoch]]  
 
| [[TL:7-9]]
 
| [[TL:7-9]]
| [[TBD]]
+
| Electronics and electric trains become increasing more capable and superconductor and early gravitic control technology allow high speed trains and maglev movers. Lower aircraft fuel costs and competing mass transit systems begin the decrease the reach and desirability of train systems.
 
|-
 
|-
 
|}
 
|}

Revision as of 16:26, 15 July 2019

Train-Pysadi-CT-Traveller-Adventure-pg-51 Steven-Crompton 15-July-2019a.jpg

A Train is a kind of vehicle often used for mass transit of passengers and/or cargo.

  • On many worlds, they are an important part of transportation infrastructure.

Description (Specifications)

No information yet available.

Image Repository

  1. Trains are an important part of transportation infrastructure on many worlds.
    Train-Selection-Ade-Stewart-Fan-Art 14-July-2019a.jpg

History & Background (Dossier)

Trains tend to be a pillar of transportation infrastructure for sophont societies during the TL:1-9 Foundational Period or Ur-Period of development. By TL:10-12, the technology becomes increasing supplanted and replaced by gravcraft. Grav trains are a viable technology and some societies have developed the technology viably.

Expected Train Development Sequence

MACRO LEVEL:

Foundational Age Societies

The first trains generally run on rails, tracks, roads, or prepared transit ways.

Technological Period: TL:1-9 and Tech-Name: Ur-Tech
Common Characteristics: TBD, etc.
Tech Epoch TL-Range Remarks
Tool Making Epoch TL:1-3 During the end of this period, many sophont societies develop external combustion and the first viable, high beastpower develop the first steam engines. Combined with metallurgy skills, rails and large engines can be cast, which result in continental train networks where resources are available.
Division of Labor Epoch TL:4-6 Increasing mastery of internal combustion engines result in more powerful diesel trains including diesel locomotives which can easily make transcontinental freight runs. Intermodal cargo systems increase the reach and flexibility of cargo networks. Land trains and even hover trains on some worlds become viable. Most large bodies of waters are dominated by maritime shipping options.
Processor Epoch TL:7-9 Electronics and electric trains become increasing more capable and superconductor and early gravitic control technology allow high speed trains and maglev movers. Lower aircraft fuel costs and competing mass transit systems begin the decrease the reach and desirability of train systems.

Interstellar Age Societies

Gravitic trains have little to no need for preprepared infrastructure.

Technological Period: TL:10-18 and Tech-Name: Stell-Tech
Common Characteristics: TBD, etc.
Tech Epoch TL-Range Remarks
Gravitics Epoch TL:10-12 TBD
Biologicals Epoch TL:13-15 TBD
Artificials Epoch TL:16-18 TBD

References & Contributors (Sources)

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.