Difference between revisions of "Characters and Combat"

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== Description (Specifications) ==
 
== Description (Specifications) ==
''Book 1'' contains rules for generating individual characters, as well as the overall personal combat rules and [[weapon]]s types. It is the best place for players to begin; all should generate a few characters to familiarize themselves with the [[Classic Traveller|system]], and then proceed to generate their player characters. {{Page cite|name= Characters and Combat |page=7|version=Classic Traveller}}  
+
''Book 1'' contains rules for generating individual characters, as well as the overall personal combat rules and [[weapon]]s types. It is the best place for players to begin; all should generate a few [[Traveller Gene|characters]] to familiarize themselves with the [[Classic Traveller|system]], and then proceed to generate their player characters. {{Page cite|name= Characters and Combat |page=7|version=Classic Traveller}}  
 
* Please see [[Characters and Combat/Content]] for more information.
 
* Please see [[Characters and Combat/Content]] for more information.
  
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| 5-7
 
| 5-7
 
|-
 
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| Characters
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| [[Traveller Gene|Characters ]]
 
| 8-29
 
| 8-29
 
|-
 
|-
| Combat   
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| [[War in Charted Space|Combat]]  
 
| 30-43
 
| 30-43
 
|}
 
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| 2.
 
| 2.
 
| [[Automatic Rifle]]  
 
| [[Automatic Rifle]]  
| Equivalent to the full automatic versions of the rifles mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber.
+
| Equivalent to the full automatic versions of the [[rifle]]s mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber.
 
|-
 
|-
 
| 3.
 
| 3.

Revision as of 22:48, 17 May 2018

Characters and Combat
Book1 200px.jpg
Book 1
Author Marc Miller
Publisher Game Designers Workshop
Version Classic Traveller
Edition 1st
Format LBB (Digest)
Language English
Pages 44
Year Published 1977
Canonical Yes
Available from RPGNow
TBD
Table of Contents
TBD

Book 1 Characters and Combat was the book that launched the Classic Traveller RPG.

Description (Specifications)

Book 1 contains rules for generating individual characters, as well as the overall personal combat rules and weapons types. It is the best place for players to begin; all should generate a few characters to familiarize themselves with the system, and then proceed to generate their player characters. [1]

Table of Contents

Classic Traveller
Book 1 Characters and Combat
Section Page/s
Cover & Publication Information 1-2
Table of Contents 3
Dedication 4
Introduction 5-7
Characters 8-29
Combat 30-43

Library Data Entries (Public)

Selected Equipment (Personal)

Armor & Protective Gear [6]

  1. Armor [7]
    1. Ablat Armor [8]
    2. Battledress [9]
    3. Cloth Armor [10]
    4. Combat Armor [11]
    5. Jack Armor [12]
    6. Mesh Armor [13]
    7. Reflec Armor [14]
  2. Protective Gear [15]
    1. Vacc Suit [16]

Archaic Firearms [17]

  1. Flintlock Musket [18]
  2. Hand Cannon [19]
  3. Muzzle-loading Pistol [20]
  4. Percussion Revolver [21]
  5. Percussion Rifle [22]

Firearms & Accessories

  1. Firearms
    1. Automatic Pistol [23]
    2. Automatic Rifle [24]
    3. Body Pistol [25]
    4. Carbine [26]
    5. Laser Carbine [27]
    6. Laser Rifle [28]
    7. Revolver [29]
    8. Rifle [30]
    9. Shotgun [31]
    10. Submachinegun [32]
  2. Accessories [33]
    1. Cleaning Kit [34]
    2. Electronic Sight [35]
    3. Folding Stock [36]
    4. Gunbelt [37]
    5. Holster [38]
      1. Ankle Holster [39]
      2. Hip Holster [40]
      3. Shoulder Holster [41]
    6. Magazine Carrier [42]
    7. Scabbard [43]
    8. Shoulder Stock [44]
    9. Silencer [45]
    10. Telescopic Sight [46]

Melee Weapons

  1. Blade Weapons [47]
    1. Blade [48]
    2. Broadsword [49]
    3. Cutlass [50]
    4. Dagger [51]
    5. Foil [52]
    6. Sword [53]
  2. Brawling Weapons [54]
    1. Bottle [55]
    2. Broken Bottle [56]
    3. Club [57]
    4. Cudgel [58]
    5. Fist
  3. Polearms [59]
    1. Bayonet [60]
    2. Halbred [61]
    3. Pike [62]
    4. Spear [63]

Selected Form/s & Terms

Selected Ships

  1. Type A class Free Trader [66]
  2. Type S class Scout/Courier [67]

Selected Stars

Selected Vehicles

Selected Vocations

Meta-history & Background (Dossier)

Book 1 had Traveller's very first personal combat system.

  • Books 1, 2, and 3 came together to provide a great, well-developed sci-fi RPG.

Antique Firearm Equivalents

Antique Firearm Equivalents
(1980’s CE) [77]
#. Firearm Equivalent / Remarks
1. Automatic Pistol Equivalent to the Smith & Wesson Model 59 9mm or the Auto-Mag .44 Magnum.
2. Automatic Rifle Equivalent to the full automatic versions of the rifles mentioned above. The belt-fed automatic rifle is equivalent to the Russian DShK in rifle caliber.
3. Body Pistol Equivalent to the Walther PPK .380 or the OMC .380 Back-up.
4. Carbine Equivalent to the Ruger 5.56mm Mini-14 or the Armalite 5.56mm Ar-180.
5. Revolver Equivalent to the Smith & Wesson Model 66 .357 Magnum.
6. Rifle Equivalent to the Springfield 7.62mm M14 Rifle or the Belgian FN FAL 7.62mm Rifle.
7. Shotgun Equivalent to the Remington M1100.
8. Submachinegun Equivalent to the British Sterling 9mm L2A1, or the Israeli 9mm UZI.

Credits (Primary Sources)

Credits (Primary Sources)
Credit Authors & Contributors
Author Marc Miller

External Link/s

COMMENTARY & DATA ARTICLES:

  1. EXTERNAL LINK: TBD

REVIEWS:

  1. EXTERNAL LINK: TBD

References & Contributions (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.
  1. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 7.
  2. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 23.
  3. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
  4. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 23-24.
  5. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
  6. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  7. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  8. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  9. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  10. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  11. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41-42.
  12. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  13. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  14. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  15. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  16. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  17. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42-43.
  18. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  19. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  20. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  21. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  22. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.
  23. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  24. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
  25. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  26. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37-38.
  27. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  28. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  29. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  30. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
  31. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
  32. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39-40.
  33. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  34. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  35. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  36. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  37. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  38. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  39. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  40. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  41. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  42. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  43. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 42.
  44. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 41.
  45. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  46. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
  47. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  48. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  49. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  50. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  51. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  52. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  53. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  54. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  55. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  56. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  57. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  58. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  59. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  60. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  61. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  62. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  63. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
  64. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 27-28.
  65. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 8-9.
  66. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24.
  67. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 24-25.
  68. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 6.
  69. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 17.
  70. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 18.
  71. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  72. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  73. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  74. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  75. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  76. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 13.
  77. Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 43.