Difference between revisions of "Esqua Subsector"

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No information yet available.  
 
No information yet available.  
  
=== Polity Listing: 1116 ===
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=== Polity Listing: ===
The following [[polities]] can be found within this [[subsector]]:
+
The following [[polities]] can be found within Esqua [[Subsector]]:
 
* Independent Powers ([[Pocket Empire]]s)
 
* Independent Powers ([[Pocket Empire]]s)
** TBD
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** [[Firstworlds]]
  
* [[Non-Aligned]] Powers ([[World-State]]s)
+
=== Native Sophonts ([[NIL]]s): ===
** TBD
+
No ([[sophont]] species) are believed to have originated in Esqua [[Subsector]]:
  
* Other Powers
+
=== Demographics: ===
** None
 
 
 
* [[Solomani Confederation]] ([[Solomani]] powers)
 
** None
 
 
 
* [[Third Imperium]] (Imperial powers)
 
** None
 
 
 
* [[Vargr Extents]] ([[Vargr]] powers)
 
** Various member systems and worlds.
 
 
 
=== Native Sophonts ([[NIL]]s): 1116 ===
 
The following races ([[sophont]] species) are believed to have originated in this area:
 
* [[Humaniti]] (Human races)
 
** None
 
 
 
* [[Non-Human Race]]s
 
** None
 
 
 
* [[Terragen]]s (Non-human [[Terran]] races)
 
** None
 
 
 
=== Demographics: 1116 ===
 
 
Significant populations of the following races ([[sophont]] species) reside within this area:
 
Significant populations of the following races ([[sophont]] species) reside within this area:
 
* [[Humaniti]] (Human races)
 
* [[Humaniti]] (Human races)
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* [[Non-Human Race]]s
 
* [[Non-Human Race]]s
** None
+
** [[Hopppers]]
 
+
** [[Temelik]]
* [[Terragen]]s (Non-human [[Terran]] races)
 
** None
 
  
=== Major Historical Events Timeline: 1116 ===
+
=== Major Historical Events Timeline: ===
 
These are some of the more important historical events that have affected this area:
 
These are some of the more important historical events that have affected this area:
 
* No information yet available.
 
* No information yet available.

Revision as of 08:58, 8 September 2017

Esqua Subsector
Genesti Unnamed Arodir

Esqua style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Velous
Sector Far Home
Capital None
Number of Systems 12
Majority Control Firstworlds - 42%
2nd Control Non-aligned - 33%
3rd Control Unexplored - 25%

Subsector B of Far Home Sector. It contains 12 systems with a total population of 1.04 billion Sophonts and is named for the Esqua system (1510 Far Home). The coreward half of the subsector is considered to lie within the Moat Rifts. Its rimward half is dominated by the Firstworlds.

Description / Specifications

No information yet available.

Subsector Summary: 1116

Esqua, subsector B of Far Home has 12 worlds, of which 9 have native gas giants. The estimated population for the subsector is 1 billion sophonts (not necessarily humans). There is one High population (Hi) world, no Moderate population (Ph) worlds, four Non-industrial (Ni) worlds, two Low population (Lo) worlds, and one Barren (Ba) world. There is one Agricultural (Ag) world versus no Pre-Agricultural (Pa) worlds, and no Non-Agricultural (Na) worlds. There are no Rich (Ri) worlds versus one Industrial (In) world. There is one Asteroid (As) belt, two Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, three Poor (Po) worlds, one Vacuum (Va) world, and no Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Garin (Far Home 0910). The highest tech level is A at Garin (Far Home 0910). The average technology level is 4 (with most between 0 and 7).

Polity Listing

The Firstworlds in Esqua has jurisdiction over five worlds with a population of 1 billion. The highest population world is Garin (Far Home 0910). The highest tech level is A at Garin (Far Home 0910). The average technology level is 7 (with most between 5 and 8).

There are four unclaimed or unexplored systems in Esqua.

The Non-Aligned Human-dominated worlds in Esqua encompasses three worlds with a population of 30 million. The highest population world is Metanu (Far Home 1406). The highest tech level is 5 at Esqua (Far Home 1510).

Astrographic Features & Trade Routes

The following astrographic features and trade routes can be found within this area:

Unexplored systems:

Three systems within Esqua subsector remain officially unexplored as of 5600AD. These lie four or more parsecs from the Distant Fringe proper, within the Moat Rifts, placing them beyond the range of conventional vessels. It is likely that governments and organisations know significantly more about them than is made available to the general public.

Hex Location Primary
Name
Primary
Type
System
1201 Far Home Ilo F7 V
1303 Far Home Kuradi M0 V 3 Gas Giants
1602 Far Home Ludona M4 V 2 Gas Giants

World Listing:

The following systems and worlds can be found within Esqua Subsector:

9 Worlds in the Esqua Subsector
Esqua  •  Farhaven  •  Garin  •  Jebbusa  •  Magada  •  Metanu  •  Rynn  •  Talamis  •  Vastur  •  

History & Background / Dossier

No information yet available.

Polity Listing:

The following polities can be found within Esqua Subsector:

Native Sophonts (NILs):

No (sophont species) are believed to have originated in Esqua Subsector:

Demographics:

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline:

These are some of the more important historical events that have affected this area:

  • No information yet available.

References & Contributors / Sources

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.