Difference between revisions of "The Traveller's Handbook"

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== Description (Specifications) ==
 
== Description (Specifications) ==
Be who you want to be: T20 presents 16 character classes, from brash Ace Pilots to studious Academics; from tough Mercenaries to streetwise Merchants. Characters can develop a wide range of skills and feats, from Combat Engineering to Astrogation. They can even study the powers of the mind as a psionic adept!  
+
Be who you want to be: T20 presents 16 character classes, from brash Ace [[Pilot]]s to studious [[Academic]]s; from tough Mercenaries to streetwise [[Merchant]]s. Characters can develop a wide range of skills and feats, from Combat Engineering to Astrogation. They can even study the powers of the mind as a psionic adept!  
  
Go where you like: Design worlds and whole star systems with the system generation rules; populate them with human and alien societies, animal life and natural hazards. The rules cover [[technology level]]s, social organization and the unpleasant consequences of hazards like vacuum exposure or radiation burns.  
+
Go where you like: Design [[world]]s and whole [[star system]]s with the system generation rules; populate them with human and alien societies, animal life and natural hazards. The rules cover [[technology level]]s, social organization and the unpleasant consequences of hazards like vacuum exposure or radiation burns.  
  
 
Meet Interesting People: Strange aliens and stranger humans are detailed as player and NPC races. Racial stats are presented, along with typical motivations and psychology for the various alien species. Aliens include the [[Vargr]], [[Hiver]]s, [[Wanderer]]s and [[K'Kree]], while the many [[human]] [[culture]]s include the [[Solomani]], [[Vilani]], [[Zhodani]] and [[Luriani]] people.  
 
Meet Interesting People: Strange aliens and stranger humans are detailed as player and NPC races. Racial stats are presented, along with typical motivations and psychology for the various alien species. Aliens include the [[Vargr]], [[Hiver]]s, [[Wanderer]]s and [[K'Kree]], while the many [[human]] [[culture]]s include the [[Solomani]], [[Vilani]], [[Zhodani]] and [[Luriani]] people.  
  
Fight deadly foes: The T20 combat system scales between starships, vehicles and personnel. Blast ships or ground targets with [[laser]]s and [[meson gun]]s; battle it out with guns, [[grenade]]s and [[hand weapon]]s. Don [[powered armor]] or activate a [[nuclear damper]] for defense. T20 covers weapons ranging from crude [[club]]s to [[gauss rifle]]s and [[laser carbine]]s, and even vehicle-mounted [[fusion gun]]s.  
+
Fight deadly foes: The T20 combat system scales between [[starship]]s, [[vehicle]]s and personnel. Blast ships or ground targets with [[laser]]s and [[meson gun]]s; battle it out with guns, [[grenade]]s and [[hand weapon]]s. Don [[powered armor]] or activate a [[nuclear damper]] for defense. T20 covers weapons ranging from crude [[club]]s to [[gauss rifle]]s and [[laser carbine]]s, and even vehicle-mounted [[fusion gun]]s.  
  
 
Travel in style: Design, buy and operate a range of [[vehicle]]s from [[steam locomotive]]s to [[attack speeder]]s. Trade among the [[star]]s aboard a [[Subsidized Merchant]] or captain a million-ton [[dreadnaught]].  
 
Travel in style: Design, buy and operate a range of [[vehicle]]s from [[steam locomotive]]s to [[attack speeder]]s. Trade among the [[star]]s aboard a [[Subsidized Merchant]] or captain a million-ton [[dreadnaught]].  
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:{| cellpadding=0
 
|-
 
|-
|Kishimaa Downport or Bust!  || align="right" |6
+
| Kishimaa Downport or Bust!  || align="right" |6
 
|-
 
|-
|Chapter 1: An Introduction to T20  || align="right" |12
+
| Chapter 1: An Introduction to T20  || align="right" |12
 
|-
 
|-
|Chapter 2: Characters  || align="right" |18
+
| Chapter 2: Characters  || align="right" |18
 
|-
 
|-
|Chapter 3: Classes  || align="right" |34
+
| Chapter 3: Classes  || align="right" |34
 
|-
 
|-
|Chapter 4: Skills  || align="right" |62
+
| Chapter 4: Skills  || align="right" |62
 
|-
 
|-
|Chapter 5: Feats  || align="right" |100
+
| Chapter 5: Feats  || align="right" |100
 
|-
 
|-
|Chapter 6: Final Details  || align="right" |114
+
| Chapter 6: Final Details  || align="right" |114
 
|-
 
|-
|Chapter 7: Prior History  || align="right" |120
+
| Chapter 7: Prior History  || align="right" |120
 
|-
 
|-
|Chapter 8: Combat  || align="right" |144
+
| Chapter 8: Combat  || align="right" |144
 
|-
 
|-
|Chapter 9: Prestige Classes  || align="right" |180
+
| Chapter 9: Prestige Classes  || align="right" |180
 
|-
 
|-
|Chapter 10: Psionics  || align="right" |186
+
| Chapter 10: Psionics  || align="right" |186
 
|-
 
|-
|Chapter 11: Technology and Equipment  || align="right" |194
+
| Chapter 11: Technology and Equipment  || align="right" |194
 
|-
 
|-
|Chapter 12: Design Sequences  || align="right" |223
+
| Chapter 12: Design Sequences  || align="right" |223
 
|-
 
|-
|Chapter 13: Standard Designs  || align="right" |280
+
| Chapter 13: Standard Designs  || align="right" |280
 
|-
 
|-
|Chapter 14: Travelling  || align="right" |340
+
| Chapter 14: Travelling  || align="right" |340
 
|-
 
|-
|Chapter 15: Starship Encounters  || align="right" |362
+
| Chapter 15: Starship Encounters  || align="right" |362
 
|-
 
|-
|Chapter 16: Universe/Worlds Development        || align="right" |370
+
| Chapter 16: Universe/Worlds Development        || align="right" |370
 
|-
 
|-
|Chapter 17: Campaigns  || align="right" |404
+
| Chapter 17: Campaigns  || align="right" |404
 
|-
 
|-
|Chapter 18: Traveller Adventures  || align="right" |412
+
| Chapter 18: Traveller Adventures  || align="right" |412
 
|-
 
|-
|Appendix I: Friends and Enemies  || align="right" |421
+
| Appendix I: Friends and Enemies  || align="right" |421
 
|-
 
|-
|Appendix II: Glossary  || align="right" |426
+
| Appendix II: Glossary  || align="right" |426
 
|-
 
|-
|Appendix III: Index  || align="right" |432
+
| Appendix III: Index  || align="right" |432
 
|-
 
|-
|Character Sheet  || align="right" |436
+
| Character Sheet  || align="right" |436
 
|-
 
|-
|Subsection Map  || align="right" |439
+
| Subsection Map  || align="right" |439
 
|-
 
|-
|Star System Worksheet  || align="right" |440
+
| Star System Worksheet  || align="right" |440
 
|-
 
|-
|World Worksheet  || align="right" |441
+
| World Worksheet  || align="right" |441
 
|-
 
|-
|Open Game License  || align="right" |442
+
| Open Game License  || align="right" |442
 
|}
 
|}
  

Revision as of 19:48, 28 January 2018

The Traveller's Handbook
T20 sm.jpg
Traveller's Handbook
Author Martin DoughertyHunter Gordon
Publisher QuikLink Interactive
Version Traveller D20
Format Book (Hardcover)
Language English
Pages 448
Year Published 2002
Canonical Yes
Available from RPGNow
ISBN 1-55878-217-6

The The Traveller's Handbook is the original and definitive science-fiction roleplaying game TRAVELLER is back for the d20 System! This huge 464-page rulebook contains everything you need to enhance your current d20 System based science-fiction campaign or design your own. Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller! Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere, do anything…

Description (Specifications)

Be who you want to be: T20 presents 16 character classes, from brash Ace Pilots to studious Academics; from tough Mercenaries to streetwise Merchants. Characters can develop a wide range of skills and feats, from Combat Engineering to Astrogation. They can even study the powers of the mind as a psionic adept!

Go where you like: Design worlds and whole star systems with the system generation rules; populate them with human and alien societies, animal life and natural hazards. The rules cover technology levels, social organization and the unpleasant consequences of hazards like vacuum exposure or radiation burns.

Meet Interesting People: Strange aliens and stranger humans are detailed as player and NPC races. Racial stats are presented, along with typical motivations and psychology for the various alien species. Aliens include the Vargr, Hivers, Wanderers and K'Kree, while the many human cultures include the Solomani, Vilani, Zhodani and Luriani people.

Fight deadly foes: The T20 combat system scales between starships, vehicles and personnel. Blast ships or ground targets with lasers and meson guns; battle it out with guns, grenades and hand weapons. Don powered armor or activate a nuclear damper for defense. T20 covers weapons ranging from crude clubs to gauss rifles and laser carbines, and even vehicle-mounted fusion guns.

Travel in style: Design, buy and operate a range of vehicles from steam locomotives to attack speeders. Trade among the stars aboard a Subsidized Merchant or captain a million-ton dreadnaught.

And there's more: The T20 system allows any style of science-fiction adventure to be created. The whole range of human (and alien) activities are covered: speculative trade, starship combat, carousing in starport taverns… if adventurers do it, it's in here. The Traveller's handbook also contains guidance on setting up and running a T20 game, awarding experience, and tailoring the campaign to the needs of the players. It also presents an introduction to the Official Traveller Universe.

Table of Contents

Kishimaa Downport or Bust! 6
Chapter 1: An Introduction to T20 12
Chapter 2: Characters 18
Chapter 3: Classes 34
Chapter 4: Skills 62
Chapter 5: Feats 100
Chapter 6: Final Details 114
Chapter 7: Prior History 120
Chapter 8: Combat 144
Chapter 9: Prestige Classes 180
Chapter 10: Psionics 186
Chapter 11: Technology and Equipment 194
Chapter 12: Design Sequences 223
Chapter 13: Standard Designs 280
Chapter 14: Travelling 340
Chapter 15: Starship Encounters 362
Chapter 16: Universe/Worlds Development 370
Chapter 17: Campaigns 404
Chapter 18: Traveller Adventures 412
Appendix I: Friends and Enemies 421
Appendix II: Glossary 426
Appendix III: Index 432
Character Sheet 436
Subsection Map 439
Star System Worksheet 440
World Worksheet 441
Open Game License 442

Meta-history & Background (Dossier)

No information yet available.

Credits (Primary Sources)

Authors
Martin J. Dougherty and Hunter Gordon
Adaptation and Rules for d20 system
Hunter Gordon
Assistance
Bruce Runnels, John Hemmert, Mike Jeff, Andy Lilly, and Marc Miller
Cover Art

David Mattingly

Interior Art
Steve Bryant, Paul Daly, Chad Fidler, Bryan Gibson, Jason Millet, and Allen Nunis
Character Sheet Design
Patrick Murphy

References & Contributions (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.