Difference between revisions of "Zelda (world)"

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{{UWP  
+
{{UWP  
 
|name= {{World|Zelda|Daibei|Standish|2408}}
 
|name= {{World|Zelda|Daibei|Standish|2408}}
 
|uc    = A000663-F
 
|uc    = A000663-F
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  |uf=  
 
  |uf=  
 
|alg    = ImDi  
 
|alg    = ImDi  
|class  = As Na Ni Va / O:2708   
+
|class  = As Na Ni Va / Ht / O:2708   
 
|trade  = as
 
|trade  = as
 
|nblty  = B
 
|nblty  = B
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{{World summary |name= Zelda |trade=As Na Ni Va}}
 
{{World summary |name= Zelda |trade=As Na Ni Va}}
 
{{World summary ImDi|sector= Daibei |subsector=Standish}}
 
{{World summary ImDi|sector= Daibei |subsector=Standish}}
* Some call this world ''[[Mafka (world)]].''
+
* This [[world]] was colonized by and is controlled from [[Vanders (world)|Vanders]] ([[Daibei Sector]], [[Iingar Subsector]] 2708)
* This [[world]] is controlled from nearby [[Vanders (world)]].
+
* This [[world]] is also known as ''[[Mafka (world)|Mafka]].''
  
 
== Description (Astrography & Planetology) ==
 
== Description (Astrography & Planetology) ==
The world is part of the [[Zelda Group]].  
+
This [[world]] is part of the namesake [[Zelda Group]].  
  
 +
=== Stellar Data ===
 
{{BinaryStarSystem
 
{{BinaryStarSystem
 
|name          = Zelda
 
|name          = Zelda
 
|primary        = F2 V  
 
|primary        = F2 V  
 
|secondary      = M7 V  
 
|secondary      = M7 V  
|PrimaryNotes  =
+
|PrimaryNotes  = None
|SecondaryNotes =
+
|SecondaryNotes = None
 
}}
 
}}
 +
 +
=== System Data ===
 +
System:
 +
* 0 Gas Giants
 +
* 0 Planetoid Belts
 +
* 6 Other Worlds 
 +
 +
=== Mainworld Data ===
 +
[[Zelda (world)|Zelda]] has an ''Importance'' rating of 1 (Ordinary).
 +
* ''Importance Extension''- 1
 +
** ''(The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)''
 +
 +
==== Mainworld Atmosphere ====
 +
{{WorldAtmo|name= Zelda|Atmosphere=0}}
 +
 +
==== Mainworld Geography & Topography ====
 +
No information yet available
 +
 +
==== Mainworld Map ====
 +
No information yet available
 +
 +
=== Native Lifeforms ===
 +
No information yet available
  
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
[[Zelda (world)|Zelda]], also known as ''Mafka'', is a high-tech asteroid belt located in [[Standish Subsector]] in [[Daibei Sector]].
 
* The system is a member of the {{Imperium}}.
 
  
=== Local Nobility ===
+
=== Imperial Landed Nobility ===
 
{{Imperial Nobility|name= Zelda|Noble=B}}
 
{{Imperial Nobility|name= Zelda|Noble=B}}
 +
 +
=== World Starport ===
 +
{{Starport|name= Zelda|Starport=A}}
 +
 +
==== [[Language|World Languages]] ====
 +
* [[Core Anglic]]: One of the principal dialects of one of the two official languages of the [[Third Imperium]]. Daibei's Core Anglic is also influenced by [[Rim Anglic]].
 +
* [[Vilani (language)|Vilani]]: One of the two official languages of the [[Third Imperium]].
 +
 +
=== World Technology Level ===
 +
{{WorldTech|name= Zelda|WorldTech=F}}
 +
 +
=== World Government ===
 +
{{WorldGov|name= Zelda|Government=6}} 
 +
 +
Governance of this world is from [[Vanders (world)|Vanders]].
 +
 +
==== World Law Level ====
 +
[[Zelda (world)|Zelda]] has a [[Law Level]] of 3.
 +
* Machine guns, automatic rifles prohibited
 +
 +
==== World Military ====
 +
No information yet available
 +
 +
=== World Economy ===
 +
Economics: ( 8 5 5 -2 )
 +
* Resources-8 (Moderate)
 +
** ''(Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)''
 +
* Labor-5 (Hundreds of thousands)
 +
** ''(Labor is the workforce available for the processing and exploitation of Resources.)''
 +
* Infrastructure-5 (Limited)
 +
** ''(Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)'' 
 +
* Efficiency- -2 (Fair) 
 +
** ''(Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU.  )''
 +
* ''Economic Extension''- 16
 +
** ''(The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)''
 +
* '''Resource Units'''- -400
 +
** ''(The world's budget.)''
 +
 +
==== Trade Data ====
 +
* As-Asteroid Belt
 +
* Na-Non-Agricultural
 +
* Ni-Non-Industrial
 +
* Va-Vacuum World
 +
 +
=== World Demographics ===
 +
[[Humaniti]], population 100%
 +
 +
=== World Culture ===
 +
Culture: [ 3 7 2 C ]
 +
* Homogeneity-3 (Monolithic)
 +
** ''(Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)''
 +
* Acceptance-7 (Aloof)
 +
** ''(Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)''
 +
* Strangeness-2 (Typical)
 +
** ''(Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)'' 
 +
* Symbols-C (Very abstract)
 +
** ''(Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)''
 +
 +
==== Urbanization ====
 +
No information yet available
 +
 +
==== World Infrastructure ====
 +
[[Zelda (world)|Zelda]] possesses limited infrastructure
 +
 +
=== Historical Data ===
 +
No information yet available
 +
 +
==== World Timeline ====
 +
No information yet available
 +
 +
==== UWP Listing ====
 +
A000663-F
 +
* Starport-A (Excellent)
 +
* Size-0 (Asteroid Belt)
 +
* Atmosphere-0 (No atmosphere)
 +
* Hydrosphere-0 (Desert World)
 +
* Population-6 (app. 8,000,000)
 +
* Government Type-6 (Captive Government / Colony)
 +
* Law Level-3 (Machine guns, automatic rifles prohibited)
 +
* Technology Level-F (Technical Imperial Maximum)
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
{{Sources  
+
{{Intermediate}}
|S1= {{TDref |15}}
+
{{Detail}}
}}  
+
{{Sources
 +
|S1= {{CT}} [[Atlas of the Imperium]]
 +
|S3= {{MT}} [[Alien - Solomani & Aslan]] (dotmap provided)
 +
|S4= {{MT}} [[Alien - Vilani & Vargr]] (dotmap provided)
 +
|S2= [[GURPS Traveller: Rim of Fire]]
 +
|S5= [[Mongoose Traveller: Solomani]]
 +
|S6= Article: "Daibei Sector: Library and Map" by [[Nancy Parker|Nancy]] & [[Aleatha Parker]] (pgs 22-25) from {{TDref|15}}
 +
|S8= Author & Contributor: [[IISS]] Junior Administrator and Master Astrographer [[User:Ensign Phillips|Ensign Phillips]]
 +
}}
  
  
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[[Category: Rule of Man worlds]]
 
[[Category: Rule of Man worlds]]
 
[[Category: Second Imperium worlds]]
 
[[Category: Second Imperium worlds]]
{{LE|Binary Star System|Era: Milieu 1116|T5 Second Survey worlds|}}
+
[[Category: Zelda Group worlds]]
 +
{{LE|Binary Star System|T5 Second Survey worlds|}}

Latest revision as of 14:53, 5 January 2026

Zelda/Standish (Daibei 2408)
Classic Era (1116)
A000663-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population6 Moderate (8 million)
Government6 Captive Government/Colony
Law3 Low Law (no automatic weapons)
Tech LevelF High Stellar (anagathics)
See also UWP
System Details
Primary F2 V M7 V
Planetoid Belts 0
Gas Giants 0

Zelda is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and are both non-agricultural and nonindustrial in nature.

  • These worldlets warrant hazardous environment precautions.
  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • They require extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • The worldlets are, for the most part, unable to produce quality foodstuffs and must import them.
  • These worldlets have very few prospect for economic expansion.
  • It is a member of the Third Imperium in the Standish Subsector of Daibei Sector in the Domain of Ilelish.
  • This world was colonized by and is controlled from Vanders (Daibei Sector, Iingar Subsector 2708)
  • This world is also known as Mafka.

Description (Astrography & Planetology)[edit]

This world is part of the namesake Zelda Group.

Stellar Data[edit]

Zelda has two stars in the star system.
Zelda
Solitary F Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
F2 V Main Sequence (Dwarf) 1.46 6750 - 6820 3.76041
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0151 0.1608 1.73 - 3 1.51 15.1
Orbit #  * 0 5 4 8
Remarks None
Zelda
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M7 V Main Sequence (Dwarf) 0.09 2630 - 2680 0.00022
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0011 0.0012 0.02 - 0.03 0.11 1.1
Orbit #  *  *  * 0 3
Remarks None

System Data[edit]

System:

  • 0 Gas Giants
  • 0 Planetoid Belts
  • 6 Other Worlds

Mainworld Data[edit]

Zelda has an Importance rating of 1 (Ordinary).

  • Importance Extension- 1
    • (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)

Mainworld Atmosphere[edit]

Zelda has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Geography & Topography[edit]

No information yet available

Mainworld Map[edit]

No information yet available

Native Lifeforms[edit]

No information yet available

History & Background (Dossier)[edit]

Imperial Landed Nobility[edit]

Zelda, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.

World Starport[edit]

Zelda has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Languages[edit]

World Technology Level[edit]

Zelda possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.

World Government[edit]

Zelda has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

Governance of this world is from Vanders.

World Law Level[edit]

Zelda has a Law Level of 3.

  • Machine guns, automatic rifles prohibited

World Military[edit]

No information yet available

World Economy[edit]

Economics: ( 8 5 5 -2 )

  • Resources-8 (Moderate)
    • (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
  • Labor-5 (Hundreds of thousands)
    • (Labor is the workforce available for the processing and exploitation of Resources.)
  • Infrastructure-5 (Limited)
    • (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
  • Efficiency- -2 (Fair)
    • (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
  • Economic Extension- 16
    • (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
  • Resource Units- -400
    • (The world's budget.)

Trade Data[edit]

  • As-Asteroid Belt
  • Na-Non-Agricultural
  • Ni-Non-Industrial
  • Va-Vacuum World

World Demographics[edit]

Humaniti, population 100%

World Culture[edit]

Culture: [ 3 7 2 C ]

  • Homogeneity-3 (Monolithic)
    • (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
  • Acceptance-7 (Aloof)
    • (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
  • Strangeness-2 (Typical)
    • (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
  • Symbols-C (Very abstract)
    • (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)

Urbanization[edit]

No information yet available

World Infrastructure[edit]

Zelda possesses limited infrastructure

Historical Data[edit]

No information yet available

World Timeline[edit]

No information yet available

UWP Listing[edit]

A000663-F

  • Starport-A (Excellent)
  • Size-0 (Asteroid Belt)
  • Atmosphere-0 (No atmosphere)
  • Hydrosphere-0 (Desert World)
  • Population-6 (app. 8,000,000)
  • Government Type-6 (Captive Government / Colony)
  • Law Level-3 (Machine guns, automatic rifles prohibited)
  • Technology Level-F (Technical Imperial Maximum)

References & Contributors (Sources)[edit]

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