Difference between revisions of "Class D Starport"

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A [[Class D Starport]] is poor [[starport]] with little development or capability for [[starship]] servicing.
+
Every system has a port classification grade (A to E, and X) to the [[starport]] available in the system. This grade assigned to the port encompasses the services available in the port. A [[Class D Starport]] is a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repairPorts of this classification generally consist of a [[downport]], unless this is a trade port or system with a hostile environment mainworld.
* It is also known as a Class II Starport.
 
* This [[facility]] is part of the starport ratings that range in quality from [[Class A Starport|A]] (...the best and most extensive) to [[Class E Starport|E]] (...the worst, little more than a spot of cleared ground), and [[Class X Starport|X]].  
 
----
 
Please see the following [[AAB]] [[Library Data]] for more information:
 
* [[Facility|Spacecraft Facilities]]
 
** [[Concourse]]
 
** [[Extrality]]
 
** [[Highport]] ([[Upport]])
 
** [[Lowport]] ([[Downport]])
 
** [[Spaceport]]
 
** [[Starport]]
 
** [[Starport Authority]]
 
** [[Startown]]
 
** [[Travellers' Aid Society]]
 
** [[Travelling Societies]]
 
----  
 
* [[Starport|Starport Types]]
 
** [[Class A Starport]]
 
** [[Class B Starport]]
 
** [[Class C Starport]]
 
** [[Class D Starport]]
 
** [[Class E Starport]]
 
** [[Class F Spaceport]]
 
** [[Class G Spaceport]]
 
** [[Class H Spaceport]]
 
** [[Class X Starport]]
 
** [[Class Y Spaceport]]
 
---- 
 
  
== Description ([[Specifications]]) ==
+
It is a ''Class II'' facility on the Jackson Scale.
Poor quality installation. Only [[unrefined fuel]] available. No repair or [[shipyard]] facilities present.
 
  
:{| class="wikitable sortable"
+
== Facilities ==
|+ Starport [[UWP]] Codes
+
The number, and in some cases the quality, of the facilities and services depends on the [[Starport#Starport_size|size]] of the port. For medium or larger ports, all of these services will be available, for small or tiny ports, the facilities will be available but on a best-case availability.  
|+ <span style="font-weight:bold;font-size:larger">Starport/Spaceport Codes</span>
 
! Code
 
! Type
 
! Quality
 
! [[Shipyard]]s
 
! Repair
 
! [[Ship Fuel|Refuel]]
 
! World
 
! Remarks
 
|-
 
| D
 
| (Starport
 
| Poor   
 
| Minimal   
 
| Minor 
 
| Unrefined
 
| [[Mainworld]]
 
| Poor quality starport with few desired capabilities.  
 
* These tend to be backwater facilities with minimal interstellar trade.
 
|-
 
|}
 
  
== History & Background ([[Dossier]]) ==
+
; Traffic Control
[[Scout Base]]es (...with [[refined fuel]] available for scouts) are often present at Class D's.
+
Traffic control around class D ports is passive, having communications to the 10D limit around the main world and other inhabited worlds in the system. There is a navigation system only around the inhabited worlds. Ships should expect communications regarding course plots only as they enter the 10D limit around the worlds.
  
=== Image Repository ===
+
; Ship Services
 +
There are poor quality ship service facilities including some docking facilities. There will be unrefined fuel available for ships, produced by using the world's oceans as source of raw fuel. There may be refined fuel available in limited quantities or by contacting other ships in port.
 +
 
 +
There are warehouse facilities for cargo of many types. The port crews are minimally trained to manage hazardous or special materials safely. There may be brokerage service available to manage buying and selling speculative cargo. The customs department will generally manage the paperwork for getting cargo into and out of the port, but may require intervention by the ship to ensure prompt delivery of cargo. 
 +
 
 +
There are are no shipyard facilities available at the port. There are one or more shops with most common parts available for ship crews to perform their own maintenance and repair work.
 +
 
 +
; Passenger services
 +
For passengers there will be an simple concourse with a few shops, restaurants, and other hospitality services available. The port connects to local transportation grid for travel to and from the port but only on an irregular or on-demand schedule. Passenger hospitality services like hotels are outside the port either in the [[startown]] or other cities.
 +
 
 +
; Emergency services
 +
The port itself contains only minimal emergency services for crash, fire, and rescue services, contracting this to the local world. This may take longer to respond to emergencies. There is a trained search and rescue (SAR) service with ships capable of covering the main world and some of the other populated worlds in the system. The port itself contains an aid station staffed with a few trained medical people.
 +
 
 +
== Image Repository ==
 
# Starport-D <br>  [[File:Starport-D Thomas-Price 30-Dec-2018a.jpg|400px]]
 
# Starport-D <br>  [[File:Starport-D Thomas-Price 30-Dec-2018a.jpg|400px]]
 
# Starport-D-SB <br>  [[File:Starport-D-SB Thomas-Price 30-Dec-2018a.jpg|400px]]
 
# Starport-D-SB <br>  [[File:Starport-D-SB Thomas-Price 30-Dec-2018a.jpg|400px]]
  
== References & Contributors (Sources) ==
+
== Construction ==
{{Intermediate}}
+
 
{{Detail}}
+
Many [[Class D Starport]]s started out as a [[Class E Starport]] and were later upgraded, but some - usually associated with richer colonization efforts - were created as class D to begin with. See for example [[Dee Six class Downport]].
 +
 
 +
== See also ==
 +
{{Referral-Tree-Starport facilities}}
 +
 
 +
== References ==
 +
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= {{CT}} Book 6 Scouts (pg. 26)
+
| {{Ludography cite|name=Worlds and Adventures|version=Classic Traveller|page=1,9,10}}
|S2= [[Starport Planetfall]]
+
| [[S. L. A. McIntyre]]. "Port Facilities". ''[[White Dwarf (magazine)|White Dwarf]]'' 22 (Dec/Jan 1981), 22
|S3= {{CT}} [[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]
+
| {{Ludography cite|name=The Spinward Marches|version=Classic Traveller|page=36}}
|S4= White Dwarf 57 1984 by [[Thomas M. Price]] in article: "Happy Landings! Starport Design in Traveller"
+
| {{Ludography cite|name= Library Data (N-Z) |page= 23}}
|S5= {{MT}} [[Referee's Manual]]
+
| {{Ludography cite|name= Scouts |page=28 |version=Classic Traveller}}
|S6= [[COACC]]
+
| [[Thomas M. Price]]. "Happy Landings: Starport Design in Traveller" ''[[White Dwarf (magazine)|White Dwarf]] 43 (July 1983), 26-28
|S7= Periodical: [[TNE]] [[Traveller Chronicle 4]]
+
| {{Ludography cite|name= Referee's Manual |page= 19,22,25}}
|S8= [[GURPS Traveller: Starports]]
+
| {{Ludography cite|name= COACC |page= 74-81}}
|S9= [[Gypsy Knights Games]] [[21 starport places|21 Starport Places]]
+
| {{Ludography cite|name=Far & Away 01|article=The Compleat Starport|page=20-25}}
|S10= [[Drifters Dock (book)]]
+
| [[J. Andrew Keith]]. "The Compleat Starport
|S11= [[Mongoose Traveller: Starport Encounters]]
+
Supplementary Material For Megatraveller." ''[[Starships, Starports & Vehicles]]'' Vol. 1 No. 3 (October 1990), 1-5
|S12= [[Mongoose Traveller: Starports]]
+
| {{Ludography cite|name= Traveller Chronicle 04 |article=House Rules|page=28-37}}
|S13= [[T5 Core Rules]]
+
| {{Ludography cite|name= Starport Planetfall |page=9-10}}
|S14= [[New Traveller: Going Portside]]
+
| {{Ludography cite|name= Starports |page= 42-65 |version=Mongoose Traveller}}
|S15= [[Traveller Wiki Editorial Team]]
+
| {{Ludography cite|name= 21 Starport Places |page= 7-75}}
|S16= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
| {{Ludography cite|name= Going Portside |page= 6-18 |version=Mongoose 2nd}}
}}
+
| {{Ludography cite|name= Starships |page=22-29| version= Traveller 5th}}
 
+
| {{Ludography cite|name= Worlds and Adventures|page=24| version= Traveller 5th}}
 +
}}  
  
{{LEN|Facility|Starport}}
+
[[Category: Architecture]]
 +
[[Category: Facility]]
 +
{{LE|Astrography|Imperial|Starport}}

Latest revision as of 03:12, 2 April 2024

Starport-Authority-SPA-Patch-Traveller.gif

Every system has a port classification grade (A to E, and X) to the starport available in the system. This grade assigned to the port encompasses the services available in the port. A Class D Starport is a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport, unless this is a trade port or system with a hostile environment mainworld.

It is a Class II facility on the Jackson Scale.

Facilities[edit]

The number, and in some cases the quality, of the facilities and services depends on the size of the port. For medium or larger ports, all of these services will be available, for small or tiny ports, the facilities will be available but on a best-case availability.

Traffic Control

Traffic control around class D ports is passive, having communications to the 10D limit around the main world and other inhabited worlds in the system. There is a navigation system only around the inhabited worlds. Ships should expect communications regarding course plots only as they enter the 10D limit around the worlds.

Ship Services

There are poor quality ship service facilities including some docking facilities. There will be unrefined fuel available for ships, produced by using the world's oceans as source of raw fuel. There may be refined fuel available in limited quantities or by contacting other ships in port.

There are warehouse facilities for cargo of many types. The port crews are minimally trained to manage hazardous or special materials safely. There may be brokerage service available to manage buying and selling speculative cargo. The customs department will generally manage the paperwork for getting cargo into and out of the port, but may require intervention by the ship to ensure prompt delivery of cargo.

There are are no shipyard facilities available at the port. There are one or more shops with most common parts available for ship crews to perform their own maintenance and repair work.

Passenger services

For passengers there will be an simple concourse with a few shops, restaurants, and other hospitality services available. The port connects to local transportation grid for travel to and from the port but only on an irregular or on-demand schedule. Passenger hospitality services like hotels are outside the port either in the startown or other cities.

Emergency services

The port itself contains only minimal emergency services for crash, fire, and rescue services, contracting this to the local world. This may take longer to respond to emergencies. There is a trained search and rescue (SAR) service with ships capable of covering the main world and some of the other populated worlds in the system. The port itself contains an aid station staffed with a few trained medical people.

Image Repository[edit]

  1. Starport-D
    Starport-D Thomas-Price 30-Dec-2018a.jpg
  2. Starport-D-SB
    Starport-D-SB Thomas-Price 30-Dec-2018a.jpg

Construction[edit]

Many Class D Starports started out as a Class E Starport and were later upgraded, but some - usually associated with richer colonization efforts - were created as class D to begin with. See for example Dee Six class Downport.

See also[edit]

Starport Facilities

References[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.