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Jump map from Travellermap.com 
|Army Size (BEs)||2000|
|World Trade Number||4.5|
|Trade Volume (MCr/year)||14,780|
|Building Capacity (Tons)||700,000|
|Port passengers (annual)||762,500|
Zukchurukh has a short-sleeve breathable atmosphere. The system has a population between 100 million and a billion sophonts. The governance of this world is from Mimu (Dagudashaag 0208). This planet is tidally-locked to its primary star with a hot region facing the the primary, a cold region on the other side, and a habitable area in the twilight zone between. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zukchurukh, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a baron and a viscount. All three are members of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Nipa.
Astrography and Planetology
Zukchurukh was a tidally-locked world, and a S'mrii Prime world.
Zukchurukh is a member of the Vilani Main.
Zukchurukh Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zukchurukh
Primary Main Sequence 0.4258 2400 - 3300 0.027 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0044 0.01358 0.13 - 0.21 0.44 4.4 Orbit # * * 0 1 6
History & Background / Dossier
Zukchurukh has a majority S'mrii population, first settled around -11300 with sublight Ramships. The name is S'mrii for ‘navigational error’ as the initial scoutship believed initially that they had in some way come full circle and arrived back at Mimu, so alike did Zukchurukh initially appear to the home world. The illusion was shattered when it was realised that Zukchurukh was a tidally-locked world. It was still a prime S'mrii site. The Twilight band is much cooler at 185° Kelvin and the S'mrii have to live more towards the centre of the brightside.
The main world derives its wealth from production and research into medicine, genetics and cybertech, particularly in regard to climatic adaptation. There are drugs to overcome low oxygen atmospheres (aka altitude sickness), gene therapy for modifying sweat glands to become more effective (in high temperature environments) and cybertech implants/ hardening of body parts.
A thriving community of belters mines the system's belts.
Most of the inhabitants are S'mrii. There are also human settlements in the system, mainly in the mining bases of the Ckur-ka belt and the Khu Trade Centre in orbit round the Vivka gas giant. Half the human population and nearly a third of the S'mrii are followers of the Lancian culture.
References & Contributors / Sources
- Jae Campbell, Leighton Piper. "Library Data: Mimu Subsector." Signal-GK 05 (1992): 50. - HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 78.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 379.
- ↑ "Jump Map API" and map location from Travellermap.com
- Twilight Zone world
- Third Imperium worlds
- Lancian Cultural Region worlds
- Domain of Vland worlds
- Era: Milieu 1116
- Vilani Main worlds
- Articles at intermediate completion state
- Alliance of Worlds worlds
- Belter worlds
- First Imperium worlds
- Humaniti worlds
- Kiakh'iee worlds
- Lancia worlds
- Locked World worlds
- Mining worlds
- Rule of Man worlds
- S'mrii worlds
- S'mrii ConSentiency worlds
- Second Imperium worlds
- T5 Second Survey worlds