Zukchurukh (world)

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Zukchurukh/Mimu (Dagudashaag 0108)
Milieu 1116
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population8 Moderate (700 million)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M2 V
Worlds 9
Gas Giants 5
Planetoid Belts 1
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 8858
Army Size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
ResourcesGExtremely abundant
Labor7Moderate (70 million)
Infrastructure8 Generally available
Importance Extension 0
Resource Units 896
GWP (BCr) 2,563
World Trade Number 4.5
Trade Volume (MCr/year) 14,780
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 700,000
Port employees 3,010
Port passengers (annual) 762,500

Zukchurukh has a short-sleeve breathable atmosphere. The system has a population between 100 million and a billion sophonts. The governance of this world is from Mimu (Dagudashaag 0208). This planet is tidally-locked to its primary star with a hot region facing the the primary, a cold region on the other side, and a habitable area in the twilight zone between. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zukchurukh, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a baron and a viscount. All three are members of the Imperial Nobility charged with overseeing the world.   During the Long Night this world was named Nipa.

Astrography and Planetology[edit]

Zukchurukh was a tidally-locked world, and a S'mrii Prime world.

Zukchurukh is a member of the Vilani Main.

Monostellar System[edit]

Zukchurukh Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)

M2 V

Primary Main Sequence 0.4258 2400 - 3300 0.027
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0044 0.01358 0.13 - 0.21 0.44 4.4
Orbit #  *  * 0 1 6

History & Background / Dossier[edit]

Zukchurukh has a majority S'mrii population, first settled around -11300 with sublight Ramships. The name is S'mrii for ‘navigational error’ as the initial scoutship believed initially that they had in some way come full circle and arrived back at Mimu, so alike did Zukchurukh initially appear to the home world. The illusion was shattered when it was realised that Zukchurukh was a tidally-locked world. It was still a prime S'mrii site. The Twilight band is much cooler at 185° Kelvin and the S'mrii have to live more towards the centre of the brightside.

The main world derives its wealth from production and research into medicine, genetics and cybertech, particularly in regard to climatic adaptation. There are drugs to overcome low oxygen atmospheres (aka altitude sickness), gene therapy for modifying sweat glands to become more effective (in high temperature environments) and cybertech implants/ hardening of body parts.

A thriving community of belters mines the system's belts.

World Demographics[edit]

Most of the inhabitants are S'mrii. There are also human settlements in the system, mainly in the mining bases of the Ckur-ka belt and the Khu Trade Centre in orbit round the Vivka gas giant. Half the human population and nearly a third of the S'mrii are followers of the Lancian culture.

References & Contributors / Sources[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.