Xulfor (world)
| Xulfor/Srys (Old Expanses 0117) | |||||||||||||||||||||||||
| Classic Era (1116) | D55A573-6
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Xulfor is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Srys Subsector of Old Expanses Sector in the Domain of Sol.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Xulfor is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Xulfor has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Xulfor has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.
Mainworld Topography and Geography[edit]
Salos, the principal city, occupies much of the Salos Seamount, one of the highest points on the world. There are both northern and southern ice caps, and several life forms have evolved to live on them and the surrounding sea.
- Aseamar Shallows
- Djerbalou Shallows
- Kungalow Shallows
- Laan Sarpons
- Liandow Shallows
- Xulfor Shallows
- Zaratech Shallows
Lifeforms[edit]
- Ssazhenta: A swimming grazer. Until the early 800s, several substances in the creature's brain were used in the manufacture of psionic drugs. After the Psionic Supressions, demand for such materials vanished.
- Veitet: One of the few amphibious life forms on Xulfor, the veitet inhabits the areas near the planet's ice caps.
History & Background (Dossier)[edit]
A non-industrial waterworld known for its few foodstuffs manufactured from unique marine life on the planet. Xulfor has no significant land masses above sea level.
Xulfor was settled in the mid 300s when some of the exploration teams decided to set up permanent residence in the original scout service base. A farming industry provides a modest income today.
World Starport (Sp)[edit]
Xulfor has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The original habitation on Xulfor was an Imperial Interstellar Scout Service scout base. The original type 92 dome is now used as the starport administration facility.
- This consists of a class-D facility which is administered by a group of individuals from the Xulfor Central Council, which is a loose group of representatives from each city. The starport consists of a surface landing pad, which resembles a large off-shore oil rig. At the center of the pad is a shaft which contains elevators, etc. The shaft connects with the type 92 dome mentioned above. The landing pad is not essential, as most ships can simply land in the water and dive to the underwater plateau, but in practice few pilots are trained for such maneuvers, and accidents, sometimes serious, have occurred.
- Most of the offices, warehouses, etc., are located in the main dome. Three satellite domes are now used as offices for each of the governments on Xulfor.
World Population (P)[edit]
Xulfor has a population of 100,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Government (G)[edit]
Xulfor has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
- The three governments -- Zavatech, Kungalow, and Asenmar -- are fierce rivals; they have been forced by mutual distrust to turn the starport area and other offworld enclaves into a Free District, under no national control.
- Zavatech and Kungalow are largely economic rivals, the former a representative democracy with a strong base in sea agriculture, the latter a feudal technocracy striving to catch up. Asenmar is poorer and far more aggressive, and is rumored to be planning an open break with the other two, on which the nation's charismatic dictator blames Asenmar's poor economy.
World Military[edit]
The Central Council maintains a regiment of security troops, mostly drawn from the planet (citizens of all three nations are in this unit, having sworn an oath of loyalty that puts Xulfor and the Council ahead of national loyalties), spearheaded by a company of mercenaries from off-planet.
World Law Level (L)[edit]
Xulfor has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
World Technology Level (TL)[edit]
Xulfor possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Economy[edit]
Control of certain important fishing banks and undersea farm areas in the extensive shallows of the southern hemisphere -- and hence control of lucrative off·world trade in various foodstuffs -- is the goal all three nations pursue.
- Offworld contact remains in the hands of the Xulfor Central Council, which serves as an administrative body for the starport and related areas, and a regulatory group for offworld relations both on and off Xulfor. This Council was originally established by a joint treaty between Xulfor's three governments, as a means of keeping the starport out of any one nation's control. Since that time (two and a half centuries ago), the Xulfor Central Council has grown in power and importance. Tariffs on starport trade supplement the annual budget of the three nations, and this wealth has been put to good use in expanding facilities and developing additional services.
- The Central Council is striving to make Xulfor self-sufficient, and exercises considerable control over off-world corporations attempting to exploit the world.
References & Contributors / Sources[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Stazhlekh Report/The Harrensa Project
- Classic Traveller Atlas of the Imperium
- Classic Traveller Alien Module 7: Hiver (named but no further data)
- Periodical: Classic Traveller FASA High Passage Magazine
- MegaTraveller Alien - Solomani & Aslan (dot map provided)
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 12
- TNE Path of Tears
- Traveller: The New Era Main Rulebook
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com