Windshadow (world)
| Windshadow/Mainsend (Mavuzog 2426) | |||||||||||||||||||||||||
| Classic Era (1116) | D570201-4
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M4 III M8 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Windshadow is a low-population desert hellworld, with a population of less than 10,000 sophonts struggling to survive in an inhospitable environment.
- Living on a hellworld is a constant struggle. Nearly every day and sometimes even hourly, the inhabitants of this world face life-threatening challenges.
- This is a "low technology" world with technology competencies well below standard for Charted Space.
- It is a subject world of the Korsumug Empire located in the Mainsend Subsector of Mavuzog Sector.
- 100% of the population is composed of Jaibok.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Windshadow is a binary star system.
- The primary is a turbulent red giant.
- The secondary is a red main sequence.
| Primary | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M4 III | Giant | 7.18 | 2100 - 3000 | 1918 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 1.81446 | 3.63253 | 34.82 - 56.75 | 181.446 | 1814.46 | |
| Orbit # | 4 | 5 | 9 | 11 | 14 | |
| Remarks | Unstable pulsating star. It produces high levels of EM noise. | |||||
| Secondary | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M8 V | Main Sequence (Dwarf) | 0.085 | 2420 - 2570 | 0.00018 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0011 | 0.0011 | 0.01 - 0.03 | 0.11 | 1.1 | |
| Orbit # | * | * | * | 0 | 3 | |
| Remarks | ||||||
System Data[edit]
- x1 Mainworld
- x6 secondary worlds
- x1 Planetoid Belt
- x2 Gas Giants
Mainworld Data[edit]
No information yet available.
Mainworld geography and topography[edit]
No information yet available.
Native Lifeforms[edit]
Primitive native life.
History & Background (Dossier)[edit]
The system's huge primary star causes interference, strange tones and noises, and heavy static on commo and sensors.
World Starport[edit]
Windshadow has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Languages[edit]
World Technology Level[edit]
Windshadow possesses a Technology Level of TL–4.
- Common Communication technologies for this TL include: Telephone and telegraphs, widespread printing.
- Common Power Generation technologies for this TL include: Early electricity, hydrocarbon internal combustion.
- Common Transportation technologies for this TL include:
- Land: Trains and early automobiles.
- Water: Clippers and steam ships.
- Air: Dirigibles, balloons, very basic rockets.
World Government[edit]
Windshadow has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Military[edit]
No information yet available.
World Economy[edit]
- Resources 3 (Very scarce)
- Labor 1 (Tens)
- Infrastructure 1 (Extremely limited)
- Efficiency +0 (Average)
Trade Data[edit]
Importance -3 (Insignificant)
World Demographics[edit]
Population 100
World Culture[edit]
- Homogeneity 3 (Monolithic)
- Acceptance 1 (Extremely xenophobic)
- Strangeness 3 (Somewhat typical)
- Symbols 2 (Very concrete)
Historical data[edit]
No information yet available.
World timeline[edit]
No information yet available.
UWP listing[edit]
No information yet available.
References & Contributors / Sources[edit]
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| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Group One Theta Borealis Sector
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
