Tsouu (world)

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Tsouu/Khuzedhoth (Knoellighz 1131)
Classic Era (1116)
D98A463-5
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere8 Dense
HydrographicsA Water World 100%
Population4 Moderate (10 thousand)
Government6 Captive Government/Colony
Law3 Low Law (no automatic weapons)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary K5 V F7 V D
Planetoid Belts 0
Gas Giants 2

Tsouu is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.

  • The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This is a "low technology" world with technology competencies well below technology standards for Charted Space.
  • It is a member of the Infinity League in the Khuzedhoth Subsector of Knoellighz Sector in the Vargr Extents.

  • This world was once known as Naedzaer.

Description (Astrography & Planetology)[edit]

Tsouu is a large water world of Khuzedhoth Subsector, completely covered in low-saline oceans and teeming with life at the equatorial tropics. Its Earth-like gravity allows for a wide variety of sea life as does its dense, high pressure atmosphere provide weaker but wide-spread, tropical depressions, hurricanes and typhoons. The breathable oxygen is released by the subsurface plant life in great pressure-blows and can sink an unwary boat or small ship. Inhabitants of Tsouu have had to acclimate to eating fish, seaweed, crustaceans and orcas. When weather is calm, thick banks of fog settle in the lowest pressure areas before being blown away by winds. Home to only 10,000 Vargr and visiting Zhodani from Spinward, the descendants of the original colony have become seafaring fishermen and specialist in sea horticulture.

Trinary Solar System[edit]

No results
Tsouu Trinary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Tsouu

K5 V

Primary Main Sequence 0.7 4300 - 4440 0.28697
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0033 0.0444 0.56 - 1.01 0.33 3.3
Orbit #  *  * 2 1 5
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Tsouu

F7 V

Secondary Main Sequence 1.21 6180 - 6280 1.94872
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0062 0.1158 1.29 - 2.24 0.62 6.2
Orbit #  * 0 4 2 6

System Data[edit]

Two Gas Giants, named Cause and Effect, punctuate this stark end of the Infinity League polity. There are no planetoid belts to mine and a majority of the exports come raw and directly from seafood of Tsouu. Large cargo containers full of ice and seafood are shipped to other worlds of the polity for processing. This pays little to the inhabitants of Tsouu and they must rely on seizures captured by the Privateers that all name Posthumous; for the ‘dead’ keep their direct pay from the League to themselves. Imports to Tsouu are watched by the stigmatized Privateers, sentinel over the Downport craft.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

Tsouu (Knoellighz 1131) D98A463-5 Lt Ni Wa is the home base of the Infinity League polity’s only Letter of Marque, Privateering, Corsair Base. Under the regulations of the Hunters’ Bawn of Knoellighz Sector, this band on the growing end of the League has made a fearsome name for itself.

World Starport[edit]

Tsouu has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

  • The D-rated Downport staff point to the nearby oceans overboard when requests for refueling come into question. The entire Downport is a large, waterborne, supercraft floating on the surface of the oceans, generally station-keeping or anchored in the temperate zones out of reach of tropical depressions. The Downport is also adjacent the Corsair Base where Posthumous makes its home. To become a Privateer for this interstellar band is a one-way door and accepted recruits leave all other Careers, unwelcome to return due to the social stigma of becoming Posthumous.

World Technology Level[edit]

Tsouu possesses a Technology Level of TL–5.

World Government[edit]

Tsouu has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

  • There is very little Law here, most weapons that can sink a surface watercraft or ship being banned out of mutual safety. Low-end Scuba and underwater sports are mandatory to developing ocean survival skills when swept overboard. Sports revolve around surface and submersible regattas, races around poles or around the equator of the planet. With TL 5 being the average for watercraft with radio and minimal computing power, the inhabitants have little else to accentuate the horizon of endless oceans.

World Military[edit]

No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

Point of Interest: Posthumous Fellowship[edit]

Infamous for pirate hunting and harrying Ascendancy Pact starships, the Posthumous are also a strange fellowship. In order to be recruited, one must undergo a dangerous ritual of detaching oneself from ‘life’. Nullifying their personal Charisma to near nothingness, these socially-dead Privateers have little to lose and everything to gain. For members have cut their ties from former lives before joining the Posthumous, their crimes forgiven, family ties severed and nowhere to go but up from the ‘dead’. They are renowned for their careless and headlong rush into battles, both space and planet surface theatres. Once a recruit crosses the ice-capped gulag of Tsouu’s polar region, that Vargr has made the severance from their past life. Frozen bodies of failed attempts dot the arctic landscape there. The Posthumous claim that only those who want such backwards redemption have to desire it completely and sever all other attachments to their previous life. Then, new cult-like recruits are inducted into the Posthumous and start new lives as Privateers. Were it not for their adherence to the Hunters’ Bawn regulations to receive a Letter of Marque, the Posthumous would be the most feared piracy group in Knoellighz Sector. They do not take prisoners unless the captured enemy wishes to undertake the ritual to become Posthumous. The heraldry of this band shows the three stars of the Tsouu system, a K5 V primary partially eclipsed by an F7 V secondary and dotted by the Red Dwarf star – a symbol of the gateway from life to Posthumous. Sight of the three aligned stars banner or hull décor are enough to cause many vessels to rethink their paths in Khuzedhoth, since it is widely known that there are no Naval Bases in that subsector. The Privateers are so bold as to plague Irrarrdhang Subsector navies and Corsairs alike.

References & Contributors / Sources[edit]

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