|Homeworld location||Big Harpe (The Beyond 1437)|
|Primary Star||K2 V [F0 V M0 V] [G0 V M5 V]|
|Reference||High Tortuga by Michael J. Maley|
- 1 Description (Specifications)
- 2 History & Background (Dossier)
- 3 Astrography
- 4 References & Contributors (Sources)
Physiology & Environment (Ecology)
The Toishani are an endothermic bipedal saurian race averaging snout to tails 2 meters for adult males and 2.2 meters for adult females. They have a long pointed snout armed with sharp, serrated teeth. They possess hand with three clawed fingers and an opposable thumb. They possess a tail with many stiffening rods that act as a rudder for balance and fast turns and can be used as a weapon (treat as club). Quite speedy on their blunt hooved three-toed feet, Toishani can cruise at 20 kph, with a sprint speed almost 52 kph. Their red-iris eyes are very interesting as they possess a double eyelid, the secondary being a set of transparent goggles which also filter UV radiation.
Toishani of both sexes tend to have mainly skin color of light brown, with an occasional port of black or light green. Their skulls possess feathers radiating from the back of the skull, the females being yellow or green, and males being bright orange, red, blue, purple. The females can lay a clutch of two to three eggs a year while viable.
The Toishani are a splinter group of the Hsieni race that fled the downfall of the piratical Hsien Empire. Current population is about 102,000 individuals mainly on Big Harpe (I-Harpe in Hsien), Little Harpe (Es-Harpe), and the Northstar ringworld.
Unlike their Hsien Empire ancestors, the Toishani are no longer dependent upon slave techs to keep their civilization running. In fact today, scientists stand along aside warriors as equals. Since the Toishan learned much of their technical learning from Imperial or outland Humaniti colonist much of the Hsien tongue of the Toishani have many Vilani technical loan words.
Government & Politics (Leadership)
The government is a techno/military nobility (vras) whose clan leaders form a senate, called the Igni. Political influence among the vras fluctuates with the military/scientific achievements and failures of various vras families and factions.
This makes the Toishan body politic very unstable. Stability is achieved by the election of a leader, called dorlo every seven Toishan years. The dorlo has very dictatorial powers and is not subject to recall during his/her tenure. However, no dorlo may succeed themselves or become dorlo again after their seven years are up.
The 2 dorlos who tried to stay in power died very quickly.
Important vras families are Shreuv, Vhranoos, Assurykh, Jyusikik, Sponphor, Ronkhav, Shurilliian, Luursk, Khaspursh, Ghuuf, Haur, Bheluuran(from which family comes the current dorlo). Vras use the honorific Dak in front of the family(example the current dorlo's name is Fhoronk Dak Bheluuran.
The shevhan (commoners) have no political power except what they derive from their alliance and dependence upon on the vras. However, certain shevhan families wield great economic leverage since nobles are barred from trade. These traders, the shonki have currently come under attack by the newly elected dorlo, Fhoronk II.
Important shevhan families are Theraas, Jhuerun, Khuuf, Bamur, Fhoroush, Vhaan, Shuurushan, Naasub. Shevhans have no honorific unless they have a vras as patron, in which they use Ju between the shevhan family name & the patron vras family name( i.e., Ghu Vhaan Ju Luursk).
Technology & Trade (Economy)
The Toishani favor free trade and neutrality as a permanent political policy. This makes sense as mercenary work is the main outlet for military glory for most Toishani. It is estimated that five mercenary fleets and eighteen mercenary ground units are currently active in the Beyond providing twelve percent of the Toishan GNP.
The second important export is finished zuchai power units. Es-Harpe is a rich source of raw crystals. The Toishan do not export raw, unfinished crystals except for one curious exception.
Adventurous miners are invited to mine zuchai crystals in Hasjin. If these miners can evade or outfight Toishan units (squad to platoon size) and escape the Hasjin they may keep their crystals. These lucky adventurers are also feted by the the combat school's commander. The unlucky are killed, or captured, losing any crystals they may have found. There have been only two successful raids on zuchai mines. One was two hundred years ago Doff Luhgre with three ships, two of which didn't make it home.
The second was in 1100 one ship under Dark Goddesses captain Theivkoev successfully escaped off planet with her jump drive damaged. Hounded by pursuit her ship crashed on the ice planet Jokreno (5th planet of the Es-Harpe system) with only eight crewmen escaping to tell the tale. Most traveling Toishani will be nobles, scholars, mercs, pirates, and traders.
TOISHAN CAREERS: Toishani of either class can be of the following careers: Scientist(or Scholar), Marine, Navy, Rogue, Medical.
- Shevhan characters can also be scout, army, assassin, entertainer, merchant.
- Vras characters with army careers will normally be officers since the army is considered a lesser army of the services.
Military & Intelligence (Force Projection)
Toishan mercenaries are very professional and loyal, a virtue that extends to Toishan pirates. Toishani also have no compunctions about killing each other when on opposing sides of a conflict. This is the Hasjin Reserve on Es-Harpe, one of three strategic Zuchai reserves. It is also the location for the Toishan Defensie Forces ground combat schools.
TOISHAN WEAPON QUIRKS: Toishan weapons will be designed for dual use as projectile/energy weapons and melee weapons. Examples can be pistols with folding daggers or brass knuckles; laser rifle/polearms and the like. Though some of these odd hybrids can be useless or just hard to use, they are of ancient lineage and any non-Toishan hybrid weapons with be readily snatched up by Toishan warriors.
This race is primarily located in the following areas:
The homeworlds of this race is:
World Listing: 1105