Sashar (world)

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Alien Moon 179b-0 Small.jpg
Sashar/Nulinad (Empty Quarter 0536)
Milieu 1116
D554957-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics4 Wet World 40%
Population9 High (8 billion)
Government5 Feudal Technocracy
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary G2 V M0 V
Worlds 14
Gas Giants 1
Planetoid Belts 1
Cultural Details
Government Feudal technocracy
Law Level Moderate
Cultural Extension 9858
Army Size (BEs) 20000
Economic Details
Technology Level 8
Economic Extension
D88-1
ResourcesDVery abundant
Labor8Moderate (800 million)
Infrastructure8 Generally available
Efficiency-1Average
Importance Extension -1
Resource Units 18,312
GWP (BCr) 749
World Trade Number 4
Trade Volume (MCr/year) 1,570
Starport Details
Classification Class-D
Port Size 6
Building Capacity (Tons) 7,600,000
Port employees 59,555
Port passengers (annual) 5,000

Sashar is a high-population world with a billion or more sophonts in population size. It is a member of Third Imperium in the Nulinad Subsector of Empty Quarter Sector and in the Domain of Antares. Sashar, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdom of a count. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level.

  • This world was once known as Mumsapgakha.

Astrography and Planetology[edit]

Thid system is part of the Sashar-Pamushgar Cluster.

Stellar Data[edit]

Sashar has two stars in the star system.
Sashar
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G2 V Main Sequence (Dwarf) 1 5720 - 5770 1
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0094 0.0829 0.95 - 1.68 0.94 9.4
Orbit #  *  * 4 3 7
Remarks
Sashar
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M0 V Main Sequence (Dwarf) 0.57 3770 - 3850 0.13982
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0055 0.031 0.39 - 0.74 0.55 5.5
Orbit #  *  * 2 1 6
Remarks

Mainworld Topography and Geography[edit]

  • Damquan Prairies, dominated by Solomani Persian-Arab Humaniti.
  • Hengam Sea
  • Kavir Cone, a manufacturing region 500 miles inland of the Hengam Sea
  • Qeusm saltflats, 850 kilometres west of Xerxes
    • Apfatwa E-pabeb: Bwap settlement of 50,000

History and Background[edit]

The Vilani initially settled Sashar (then called Mumsapgakha) in c. -5200. Organized as a food production center, it was never heavily populated, but a few Bwap settlements were founded in –4950. However, most of the population traces their ancestors to a single, large colonization fleet of Iranian and Arab settlers. This fleet, led by the war hero Sashar Javanmardy colonized this world during the Rule of Man, in the -2120s, overwhelming the earlier Vilani and Bwap settlements on this world. The surviving hamlets of the original Bwap settlements were overrun and destroyed during the Long Night Bwap purges, but some of the feuding Sasharan governments of the early Dawn period (0 to 100 Imperial) paid for Bwap support with land and settlement rights. All Sasharan Bwap crèches can trace their origins to this agreement.

Xerxes is the wealthiest (but definitely not the most populous) city of the planet, and seat of the Ustad Dat, the government of the planet. While the majority of the planet must live at TL-5 to TL-7, the flow of trade thru the Class-D Imperial Starport, thin as it is, permits the wealthiest neighborhoods to live at TL-8. Roughly 12 million sophonts live in this city, including one million Bwaps in the Bwap quarter, and 121,000 Vargr on their best behavior. The forces of the law are quick to expel undisciplined Vargr from their beautiful capital city -- and woe to any adult, Human, Bwap, or Vargr, who is caught without a current work permit or authorized Noble license.

World Starport (St)[edit]

Sashar has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Sashar has a population of 8,000,000,000 sophonts (billions).

World Demographics[edit]

Bwap Sophont JTAS 11 pg 12 W H Keith Figure 02.jpg
  • Bwap
    • Kebbo-ebwowab crèche: Dominate construction and manufacturing
    • Tesa-abba-wa-awa crèche: Handle horticulture, water networks and life-support
    • Wawakasawaspa-bab crèche: Control external trade, scouting and warfare.
      • These are not hard-and-fast divisions, but are useful generalizations.
  • Solomani
  • Vargr

World Technology Level (T)[edit]

Sashar possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Sashar is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

Religion[edit]

While the worship of angels and saints does occur sporadically among Hindus (both) and Imperial Catholics (just the saints) these forms of adoration come into their own on Sashar. It was originally founded as a Shiite Moslem world, with -- as expected -- a strong Persian influence. However, being very far from other Shiite systems and many parsecs from their sworn enemies, the Sunni Moslems, Sashar increasingly deviated from the Shiite religion. Today, the dominant religion of the world is Bar Eyli, a monotheistic religion with a single Creator God, ten Prophets (four Ancient Solomani, four Ancient Vilani, two Long Night-era Sasharan), and ~2,400 Saints, Buddhas, and Exemplars. Shiite Islam has been reduced to holding two small archipelagos, with 15 million followers total (on a planet with about one billion Humans). Outside of their islands, they are vulnerable to harsh persecution.

Neither the Deity nor the Prophets may be worshipped directly, being far too high to be approached by sinful man. Saints, however, may be worshipped in this religion, openly and loudly. Buddhas may be worshipped, but only silently and secretly. Exemplars are good men, but don’t have the Divine Spark within them, so they may not be worshipped. Finally Sacred Guides are ordinary priests and holy men: those that are popularly proclaimed “Living Saints” are revered, but actual worship is discouraged until after they have died, and can directly commune with the Deity the Bar Eyli worship.

Angels are a special case: according to Bar Eyli teachings, they may be worshipped, but only when they give permission to do so, and only by the people they give permission to.

Like many religions, Bar Eyli teaches that sufficient obedience brings salvation; this obedience is mainly in avoiding evil (no lying, no stealing, no murder, no adultery) and doing good (worshipping the saints, respecting masculine leadership (from father to Emperor), helping the poor and the sick, and strengthening Human rule over Creation (“Man shall rule/Land and sea and space/plants and animals and aliens”). Hell awaits those who defy these laws, and Heaven awaits those who obey them.

There are three religious texts in Bar Eyli, all of which were written during the Long Night.

  • The first, "Creation", outlines how and why the Deity created the universe, how Shaitain brought in wickedness, and how the Immortal Prophets mystically work together across time and space to fight and break the power of the Evil One.
  • The second, "History", teaches how Bar Eyli was born, and grew into the dominant planetary religion, despite a great amount of trials and bitter setbacks.
  • The third book, "Prophecies" is the most difficult to understand. Even the most casual reader agrees that the rise of a "third great empire of men" was predicted successfully, and even the time it would be born was reasonably accurate (the Bar Eyli believer would insist that it was perfectly accurate.) The other clear prophecy -- the spread of the Bar Eyli religion “across the stars” -- is a near-total failure: after over a thousand years, the religion remains largely restricted to Sashar and her expat communities. Everything else in "Prophecies" is 'subject to dispute and argument'.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

  • T20 - 993 - SASHAR 0536 D454A57-7 Hi 111 Bwap0 Im
  • CT - 1105 - SASHAR 0536 D454957-8 Hi 811 Im
  • MT - 1125 - SASHAR 0536 D454950-6 Hi 711 Ou
  • TNE - 1201 - Sashar 0536 X454597-5 Ag Ni B 511 Wi

References and Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.