Fringian Pharmaceuticals, Health, and Education

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Pharmaceuticals, Health, and Education is a major business sector of the Distant Fringe.

General Overview[edit]

This business sector represents the professional medical, academic, educational and science industry. Its members include nurses, doctors and surgeons, teachers, trainers, designers, inventors and innovators, researchers, and scientists. It includes such diverse businesses as manufacturers and suppliers of specialist equipment, organisations that offer the provision of specialist services, analytical and diagnostic services, software and data companies, and research and laboratory facilities.

Healthcare[edit]

Major Companies[edit]

Primary Activities[edit]

Healthcare provides goods and services to treat patients. It includes immediate emergency response and long-term treatments and cures. It includes fertility and GenPods. It incorporates caring for individuals with special healthcare needs, as well as cosmetic surgery and personal augmentation. Exotic medicine covers the medical requirements of sophonts of all kinds. Most organisations provide "at point" care, treating the immediate problem, while others offer a whole of life (or cradle to grave) health care. Healthcare also includes operating the necessary facilities, vehicles and equipment.

Pharmaceutical Industry[edit]

Major Companies[edit]

Primary Activities[edit]

The pharmaceutical industry discovers, develops, produces, and markets pharmaceutical end products. Recreational pharmaceuticals are considered to fall into Agriculture, Food, and Luxuries. It produces prescription drugs, based on chemical compounds and prescribed by healthcare professionals. These might include anaesthetics, retrovirals, or antitoxins; OTC (Over The Counter) drugs, based on chemical compounds and freely sold. Typical examples of such products include analgesics, antihistamines and antacids. More specialised products include vaccines, based on bacteria and viruses, Anagathics, Combat drugs, Fast and Slow Drugs, and other "exotics".

Education and Schooling[edit]

Major Companies[edit]

Primary Activities[edit]

Education is the process of imparting or acquiring knowledge and skills, developing the powers of reasoning and judgment, and generally of preparing oneself or others intellectually for mature life. Teaching styles may include tutor-centered learning, interactive learning, or integrated learning. Education includes preschooling (a rudmentary education used to impart social and linguistic abilities to infants); primary, secondary and tertiary education: the basic education provided to most individuals under the age of 18; Special circumstances (education provided to those who fall outside of the norms of society, either through disabilities or because of exceptional abilities) – special education may, in some societies, include psionic training. It also covers vocational education (knowledge, know-how, skills and/or competences required or provided in particular occupations) and also includes paramilitary and basic military training.

Scientific Research[edit]

Major Companies[edit]

Primary Activities[edit]

Scientific research is the systematic investigation of scientific theories and hypotheses. A hypothesis is a single assertion, a proposed explanation of something based on available knowledge, for something yet to be explained. One that is subject to further experimentation. It also includes technical development, the improving or refining of materials or products.

References & Contributors / Sources[edit]

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