Firearm
Firearms are any Ranged Weapons used with intent to inflict damage or harm to living creatures, sophonts, vehicles, ships, structures, systems, or other targets.
- Firearms are primarily composed of KEW and DEW ironmongery.
- Dedicated guided weaponry (missiles) or GUW weapons are not included within this article.
- All sorts of ranged weapons are including Small Arms, Long Arms, Light Weapons, etc.
- Firearm accessories are available for many of these weapons.
Description (Specifications)[edit]
Guns: The following guns are generally available (but note especially that local planetary law levels may restrict the possession, use, or importation of some or all of these guns). Pistols are effective at all but the longest ranges; other guns are effective at all ranges. [1]
Selected Firearm Types[edit]
DEW Firearms[edit]
KEW Firearms[edit]
History & Background (Dossier)[edit]
The term “Firearms” at one time only meant projectile weapons or slugthrowers. Those terms are often now associated with the acronym KEW, meaning Kinetic Energy Weapon. [12]
Around the TL:7-9 epoch, Energy Weapons or DEW (Directed Energy Weapons), also known as Beam Weapons or Projected Energy Weapons become a significant part of the battlefield. They start as rangefinders and target designators and eventually become a significant weapon for armored vehicles (AFVs), fighting ships, and even as infantry smallarms as the technology is miniaturized. [13]
At that point, the term Firearms is expanded to include three primary types:
Excluded Weapons (Non-firearms)[edit]
So, the modern meaning of the term “Firearms” in 1105 IC encompasses all complex, contemporary ranged weapons used by individual or crews of sophonts on foot.
The term excludes:
References & Contributors (Sources)[edit]
- Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37-40.Marc Miller, Robert Eaglestone, Don McKinney. Characters and Combat (Far Future Enterprises, 2019), 37-40.
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 37-40.
- Martin Dougherty. Personal Weapons of Charted Space (QuikLink Interactive, 2002), TBD.
- Bryan Steele. Mercenary (Mongoose Publishing, 2008), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 38.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 40.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37-38.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 37.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39.
- ↑ Marc Miller. Characters and Combat (Game Designers Workshop, 1977), 39-40.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ Information provided to the library by Maksim-Smelchak