Orr (world)
Orr/Festab (Theta Borealis 1308) | |||||||||||||||||||||||||
Classic Era (1116) | DAC9500-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K4 III K1 V D M3 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 1 |
Orr is a nonindustrial fluid world.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts located in the Festab Subsector of Theta Borealis Sector.
- This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.
Description (Astrography & Planetology)[edit]
Orr is a quaternary star system.
- The primary is a huge orange giant.
- The secondary is an orange main sequence.
- The tertiary is a tiny white dwarf stellar remnant.
- The quaternary is a red main sequence.
Quaternary Solar System[edit]
Orr Quaternary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Orr K4 III
Primary Giant 4.8 3400 - 4300 275 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.34242 1.37547 13.18 - 21.49 34.242 342.42 Orbit # 1 4 8 9 12 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Orr K1 V
Secondary Main Sequence 0.86 5100 - 5170 0.58985 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0037 0.0637 0.76 - 1.36 0.37 3.7 Orbit # * * 3 1 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Orr DK
Tertiary White Dwarf 0.83 3500 - 3500 0 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00008 0.00052 0.01 - 0.01 0.008 0.08 Orbit # * * * * * Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Orr M3 V
Quaternary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x2 planetoid belts.
- x1 gas giant.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
Orr is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Orr has an Insidious Atmosphere which requires the use of a Hostile Environment Suit or Vacc Suit, but extreme conditions cause the corrosive effects to defeat any personal protective measures in a few hours. TL–10 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Orr has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Satellites:[edit]
No information yet available.
Mainworld Geography and Topography[edit]
No information yet available.
Native Lifeforms[edit]
Exotic native life. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
No information yet available.
World Starport (St)[edit]
Orr has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
Facilities[edit]
Port facilities within the system include:
- No information yet available.
World Technology Level (T)[edit]
Orr possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Orr has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Military[edit]
No information yet available.
World Law (L)[edit]
Orr has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Economy[edit]
- Resources: Unknown
- Labor: Unknown
- Infrastructure: Unknown
- Efficiency: Unknown
Trade Data[edit]
- Importance: -2 (very unimportant)
World Demographics (P)[edit]
Orr has a population of 800,000
Urbanization[edit]
A single large urban center is surrounded by smaller satellite communities.
- The population are concentrated into a single relatively densely populated region.
- Structures and facilities are sealed against local environmental conditions.
- Much of the surface of the world remains as wilderness.
World Culture[edit]
- Homogeneity: 1 (monolithic)
- Acceptance: 3 (xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 4 (concrete)
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com