Micruss (world)
| Micruss/Florian (Beyond 3016) | |||||||||||||||||||||||||
| Classic Era (1116) | A641538-C
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 3 | ||||||||||||||||||||||||
| Gas Giants | 1 | ||||||||||||||||||||||||
Micruss is a poor, nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often develop intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a member of the Florian League in the Florian Subsector of Beyond Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
History & Background (Dossier)[edit]
World Starport[edit]
Micruss has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Miscruss has a population of 300,000 sophonts (hundreds of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population are Floriani.
World Languages[edit]
World Technology Level[edit]
Micruss possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government[edit]
Micruss is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions within the government. These positions are inherited by members of the group or by their relatives. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.
This is highly unusual for a world of the Florian League, but is a feature shared with nearby Testrous.
World Law (L)[edit]
Micruss has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
The government is supported by a standard bureaucracy, which also administers the Floriani legal system. This legal system is similar to Imperial law, with a judge (from the bureaucracy) and a jury of five. However, there are no set crimes and punishments: unlike in the Imperium, where one attempts to discover whether a specific crime was committed, the Floriani system tries to determine if what was done constitutes a crime; depending on context it might not be.
Economy[edit]
The Florian currency is the tlientir.
The League imposes a moderate income tax on all citizens and resident non-citizens. This tax is supplemented by various fees paid to the government for services.
World Culture[edit]
The diminutive Barnai are the leaders and intellectuals; the hulking Feskals the labour. Feskals are obedient to Barnai.
Barnai live a life of leisure for their first 16 years. Schooling consists of directed personal study, with each student pursuing individual interests. Once a Barnai reaches maturity at the age of 20, they are expected to perform some sort of public service for a few years.
References & Contributors (Sources)[edit]
This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.
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- Paranoia Press, The Beyond
- Paranoia Press, The Beyond, 1991 online updates by Chuck Kallenbach
- TravellerMap T5SS Data
- Mongoose 2nd: The Spinward Extents
- ↑ "Jump Map API" and map location from Travellermap.com