Kuarrukr Subsector
| Kuarrukr Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Ruupiin | |||||
| Capital | TBD | |||||
| Number of Systems | 33 | |||||
| Majority Control | Two Thousand Worlds - 100% | |||||
Kuarrukr Subsector is located in the core-spinward corner of Ruupiin Sector, and is entirely within territory claimed by the Two Thousand Worlds.
Description (Specifications)[edit]
The name is pronounced, approximately, "Ku-ar Roo-kur"
No information yet available.
Subsector Summary: 1105[edit]
No information yet available.
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:
- The subsector is dominated by a dead-end branch of the Kirur Main.
- No other information yet available.
World Listing: 1105[edit]
The following systems and worlds can be found within this area:
History & Background (Dossier)[edit]
No information yet available.
Polity Listing: 1105[edit]
The following polities can be found within this subsector:
- Two Thousand Worlds (K'kree powers)
The entire subsector is within the historical and modern boundaries of the Two Thousand Worlds.
- Independent Powers (Pocket Empires)
- None
- Other Powers
- None
Native Sophonts (NILs): 1105[edit]
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- Whirooa: Now extinct
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- No significant populations, though small groups and individuals can be found
- Non-Human Races
- K'kree (Major Race)
- Girug'kagh: Notably at Xkar!ta (Ruupiin 0107)
- Ciruwar: At Alaak'granu (Ruupiin 0704)
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
- !kee: The common language used by K'kree throughout the Two Thousand Worlds.
- Raxkiir: A language developed by clients of the K'kree, a heavily derived variant of !kee suitable for humanoid use. It is commonly used by those trading with K'kree interests, as well as client races acting on behalf of the Two Thousand Worlds.
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this area:
- Three million years ago, a supernova near the center of the sector to coreward strained the ecosystems of surrounding space. Kuarrukr Subsector was close enough to be burned badly, and many of the systems now harbor only simple life, or show mass extinctions in their archeological record.
- Though modern records are sparse, evidence suggests that only one system in Kuarrukr Subsector has given rise to sentient life. The Whirooa (0408) are now extinct, however.
- This region was explored relatively early in the Crusade of the K'kree
- No further information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), TBD. (named but no further data)
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), 122. (named but no further data)
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), 53.
- Author & Contributor: Jim Kundert