Iddii (world)
| Iddii/Kaasam (Mendan 3230) | |||||||||||||||||||||||||
| Classic Era (1116) | B677755-8
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F0 V M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Iddii is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Asimikigir Confederation, part of the Julian Protectorate, located in the Kaasam Subsector of Mendan Sector of the Vargr Extents.
Description / Astrography & Planetology[edit]
No information yet available.
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background / Dossier[edit]
Iddii plays a deceivingly significant role in Julian Protectorate affairs for a world of only average importance. Its astrographic position means that while there is nothing interesting about the system intrinsically, it is a primary point of contact between the Asimikigir Confederation and the Rukadukaz Republic, arguably the two most powerful states in the Protectorate.
World Starport (St)[edit]
Iddii has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Iddii has a population of 20,000,000 sophonts (tens of millions).
World Demographics[edit]
- Human, 60%
- Vargr, 40% (mostly Irilitok Vargr)
Linguistic Topography[edit]
- Julian Anglic: A variant of Transform Anglic, and one of the official languages of the Julian Protectorate.
- Irilitok: The language family of the most populous Vargr phenotype and ethnic culture within the Julian Protectorate.
World Technology Level[edit]
Iddii possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government[edit]
Iddii is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Culture[edit]
As a member of the Asimikigir Confederation, this is a world where Humans and Vargr share an integrated society with total social, economic, and political equality between the two species. This extends even to the personal level, where the interspecies panet relationship is very common.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors / Sources[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Periodical: MegaTraveller Challenge 49 (full data provided)
- Author & Contributor: Angus McDonald AKA Falkayn
- ↑ "Jump Map API" and map location from Travellermap.com