Gzaedors (world)
| Gzaedors/'xeekeekroognee (Gn'hk'r 2107) | |||||||||||||||||||||||||
| Classic Era (1116) | A223400-B
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Gzaedors is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a Non-Aligned world dominated by Vargr sophonts in the 'xeekeekroognee Subsector of Gn'hk'r Sector.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
Description (Astrography & Planetology)[edit]
This world is part of the Ksokae Ring.
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Gzaedors is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
Mainworld Atmosphere (A)[edit]
Gzaedors has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. This atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds, which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Gzaedors has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
History & Background (Dossier)[edit]
The Naval Base here is one of several that coordinates with High Population Ksokae to defend against possible incursion from the K'kree Outpost immediately to spinward.
World Starport (St)[edit]
Gzaedors has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Gzaedors has a population of 10,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population consists of Vargr.
Urbanization[edit]
Vargr cities are lively and chaotic, full of garish colours and loud noises. Streets are packed and buildings press together. Vehicle traffic is fast and chaotic; the accident rate is low only because of superior Vargr reflexes. Zoning codes are rare, and districts jumble together.
World Government (G)[edit]
Gzaedors has no central government or substantial government apparatus; an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Technology Level (TL)[edit]
Gzaedors possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
References[edit]
- Classic Traveller Alien Module 2: K'kree (sector named but no further data)
- MegaTraveller Alien - Vilani & Vargr (sector named and dot map)
- ↑ "Jump Map API" and map location from Travellermap.com